Player Matchup

Loki
Loki
Carter03
Loki
Level 120
God Stats
14W - 11L
1,559 SR
Queue Stats
62W - 56L
1,494 Elo+
Solo
Agni
Agni
LargoBrute315
Agni
Level 88
God Stats
14W - 14L
1,489 SR
Queue Stats
343W - 358L
1,536 Elo+
Party 1
Osiris
Osiris
Vanbyres
Osiris
Level 98
God Stats
6W - 4L
1,508 SR
Queue Stats
168W - 162L
1,383 Elo+
Solo
Hercules
Hercules
XxtapiaxX
Hercules
Level 61
God Stats
1W - 1L
1,261 SR
Queue Stats
12W - 9L
1,595 Elo+
Party 1
Apollo
Apollo
quinoterapia
Apollo
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 11L
1,644 Elo+
Party 1
Team Averages
Level 91
1,463 SR
1,530 Elo+

VS

Team Averages
Level 115
1,495 SR
1,441 Elo+
Artio
Artio
DemonsFromBehind
Artio
Level 130
God Stats
2W - 2L
1,462 SR
Queue Stats
421W - 403L
1,471 Elo+
Solo
Ymir
Ymir
L1ndberg
Ymir
Level 106
God Stats
6W - 1L
1,688 SR
Queue Stats
44W - 46L
1,395 Elo+
Party 2
Cupid
Cupid
Litebane
Cupid
Level 106
God Stats
3W - 2L
1,301 SR
Queue Stats
45W - 45L
1,397 Elo+
Party 2
Zeus
Zeus
TemperatureLock
Zeus
Level 86
God Stats
1W - 1L
1,306 SR
Queue Stats
150W - 165L
1,558 Elo+
Solo
Ne Zha
Ne Zha
Райсен
Ne Zha
Level 148
God Stats
5W - 5L
1,720 SR
Queue Stats
432W - 473L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
4 / 0 / 1
7,397
528
4,386
7,537
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 2 / 3
7,419
530
4,334
6,956
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Vanbyres
Osiris
14
3 / 0 / 1
8,107
579
10,338
12,392
10,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
XxtapiaxX
Hercules
11
1 / 0 / 4
7,115
508
5,327
4,932
4,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
11
4 / 2 / 0
6,771
484
5,570
7,195
2,594
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,158
440
6,646
12,345
12,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
11
0 / 0 / 2
7,015
501
3,656
10,753
6,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cupid
Litebane
Cupid
10
1 / 3 / 0
5,926
423
4,067
6,255
1,661
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 4 / 0
6,777
484
3,530
7,168
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
11
3 / 4 / 0
6,557
468
4,388
12,755
4,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
14
Kills
4
4
Deaths
14
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
4
0
1
4.5
L
0
3
0
0
L
Ymir
0
0
2
1
W
2
2
3
1.75
L
Cupid
Litebane
Cupid
1
3
0
0.33
L
0
4
0
0
W
Osiris
Vanbyres
Osiris
3
0
1
3.5
W
Hercules
XxtapiaxX
Hercules
1
0
4
3
W
Apollo
4
2
0
2
L
Ne Zha
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,955
Damage
22,287
39,012
Taken
49,276
23,322
Mitigated
28,352
17,454
Healing
16,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
4,386
1,126
0
5,072
7,537
2,822
0
921
6,561
0
49,021
L
6,646
1,233
260
3,469
12,345
12,756
0
1,152
11,193
33,831
0
L
Ymir
3,656
760
0
6,042
10,753
6,388
435
640
10,113
26,237
0
W
4,334
500
0
1,427
6,956
2,829
0
3,210
3,732
53,396
0
L
Cupid
Litebane
Cupid
4,067
2,310
416
1,800
6,255
1,661
0
0
6,255
0
37,180
L
3,530
389
0
285
7,168
2,701
0
1,917
5,251
55,338
0
W
Osiris
Vanbyres
Osiris
10,338
3,409
0
6,867
12,392
10,834
0
5,229
6,416
0
60,435
W
Hercules
XxtapiaxX
Hercules
5,327
1,333
0
2,152
4,932
4,243
0
1,259
3,673
0
15,035
W
Apollo
5,570
3,622
0
1,936
7,195
2,594
0
2,397
4,798
0
46,365
L
Ne Zha
4,388
1,738
0
4,652
12,755
4,846
0
625
12,130
0
32,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,809
Gold Earned
32,433
412
Minions Killed
343
0
Camps Cleared
0
1,317,206
Distance Traveled
1,237,237
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,397
528
89
6
0
297,264
2
L
Artio
6,158
440
63
5
0
244,331
2
L
Ymir
7,015
501
43
3
0
269,130
2
W
Agni
7,419
530
94
7
0
272,210
7
L
Cupid
5,926
423
74
5
0
249,629
2
L
Zeus
6,777
484
106
8
0
222,833
1
W
Osiris
8,107
579
111
8
0
222,330
0
W
Hercules
7,115
508
18
1
0
285,298
0
W
Apollo
6,771
484
100
7
0
240,104
4
L
Ne Zha
6,557
468
57
4
0
251,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role