Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DankBobRoss
Horus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 118L
1,551 Elo+
Solo
Chaac
Chaac
Giacos95
Chaac
Level 89
God Stats
15W - 8L
1,697 SR
Queue Stats
309W - 319L
1,432 Elo+
Solo
Nemesis
Nemesis
WillHen1
Nemesis
Level 122
God Stats
4W - 5L
1,372 SR
Queue Stats
474W - 486L
1,501 Elo+
Solo
Bacchus
Bacchus
我是新手啊
Bacchus
Level 129
God Stats
5W - 3L
1,772 SR
Queue Stats
376W - 336L
1,581 Elo+
Solo
Team Averages
Level 99
1,568 SR
1,513 Elo+

VS

Team Averages
Level 61
1,511 SR
1,416 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Mafal
Bellona
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 39L
1,714 Elo+
Party 1
Chaac
Chaac
RvDRE
Chaac
Level 152
God Stats
1W - 1L
1,553 SR
Queue Stats
50W - 49L
1,204 Elo+
Solo
Fenrir
Fenrir
Vardgard
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,161 Elo+
Solo
Guan Yu
Guan Yu
warbll
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
19
10 / 2 / 11
11,744
1,068
28,820
11,612
7,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 3 / 17
9,762
887
10,136
17,421
26,715
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chaac
Giacos95
Chaac
14
4 / 5 / 17
9,278
843
14,366
18,071
21,415
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
WillHen1
Nemesis
15
5 / 5 / 15
9,315
847
14,026
14,162
13,517
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 3 / 17
9,619
874
11,796
16,586
24,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
8 / 4 / 6
9,115
829
11,436
20,561
11,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
Mafal
Bellona
15
3 / 4 / 10
8,754
796
9,987
16,727
14,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
RvDRE
Chaac
16
2 / 6 / 13
8,821
802
12,223
19,866
21,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
Vardgard
Fenrir
13
2 / 8 / 9
8,015
729
9,987
15,164
11,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
warbll
Guan Yu
13
2 / 4 / 9
7,643
695
3,647
13,537
14,486
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
64
26
Kills
17
18
Deaths
26
77
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
10
2
11
7.75
L
Ao Kuang
 
Ao Kuang
8
4
6
2.75
W
3
3
17
3.83
W
Chaac
Giacos95
Chaac
4
5
17
2.5
L
Bellona
Mafal
Bellona
3
4
10
2
L
Chaac
RvDRE
Chaac
2
6
13
1.42
L
Fenrir
Vardgard
Fenrir
2
8
9
0.81
W
Nemesis
WillHen1
Nemesis
5
5
15
2.5
L
Guan Yu
warbll
Guan Yu
2
4
9
1.63
W
4
3
17
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,144
Damage
47,280
77,852
Taken
85,855
93,373
Mitigated
73,693
29,678
Healing
32,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
28,820
1,073
480
3,736
11,612
7,219
844
3,077
8,419
52,912
0
L
Ao Kuang
 
Ao Kuang
11,436
3,360
771
8,426
20,561
11,242
0
10,798
9,763
15,744
1,336
W
10,136
4,785
7,026
7,310
17,421
26,715
508
2,253
14,714
0
15,317
W
Chaac
Giacos95
Chaac
14,366
2,129
447
3,980
18,071
21,415
331
1,414
16,401
19
23,681
L
Bellona
Mafal
Bellona
9,987
1,401
1,604
3,139
16,727
14,540
0
8,009
8,718
0
15,522
L
Chaac
RvDRE
Chaac
12,223
2,680
1,237
5,181
19,866
21,874
0
8,562
11,304
0
26,308
L
Fenrir
Vardgard
Fenrir
9,987
1,691
0
2,069
15,164
11,551
0
6,245
8,919
320
15,362
W
Nemesis
WillHen1
Nemesis
14,026
6,303
0
919
14,162
13,517
73
2,267
11,669
0
19,186
L
Guan Yu
warbll
Guan Yu
3,647
1,079
5,418
4,369
13,537
14,486
0
7,021
6,516
1,124
6,249
W
11,796
1,848
2,078
3,702
16,586
24,507
812
2,436
13,888
19,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,718
Gold Earned
42,348
112
Minions Killed
79
0
Camps Cleared
0
1,069,024
Distance Traveled
922,841
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,744
1,068
62
6
0
214,692
2
L
Ao Kuang
9,115
829
10
1
0
176,635
0
W
Horus
9,762
887
9
1
0
193,762
2
W
Chaac
9,278
843
13
1
0
241,802
2
L
Bellona
8,754
796
7
1
0
206,729
0
L
Chaac
8,821
802
31
3
0
186,393
4
L
Fenrir
8,015
729
19
2
0
167,034
3
W
Nemesis
9,315
847
14
1
0
201,325
0
L
Guan Yu
7,643
695
12
1
0
186,050
0
W
Bacchus
9,619
874
14
1
0
217,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role