Player Matchup

Ullr
Ullr
 
Ullr
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 52
1,500 SR
1,500 Elo+

VS

Team Averages
Level 46
1,353 SR
1,347 Elo+
Bakasura
Bakasura
AcerwT
Bakasura
Level 146
God Stats
11W - 12L
1,446 SR
Queue Stats
19W - 15L
1,157 Elo+
Party 2
Izanami
Izanami
AndyAutopsy
Izanami
Level 5
God Stats
0W - 1L
1,163 SR
Queue Stats
0W - 2L
1,270 Elo+
Party 2
Horus
Horus
SirMeliodis7
Horus
Level 38
God Stats
1W - 5L
1,500 SR
Queue Stats
33W - 49L
1,306 Elo+
Solo
King Arthur
King Arthur
TheNoobFund
King Arthur
Level 27
God Stats
0W - 1L
1,155 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 2
Janus
Janus
themason689
Janus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
8 / 0 / 4
8,060
806
5,906
6,186
2,222
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
 
Bellona
12
0 / 0 / 2
6,934
693
3,813
7,163
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
 
Nu Wa
12
2 / 0 / 3
6,837
684
3,166
2,528
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
 
Yemoja
10
5 / 0 / 6
6,684
668
4,706
6,975
2,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rama
 
Rama
10
1 / 0 / 5
6,192
619
2,413
5,663
2,427
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AcerwT
Bakasura
9
0 / 2 / 0
5,138
514
2,949
7,767
3,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
AndyAutopsy
Izanami
4
0 / 6 / 0
3,806
381
1,852
5,523
1,211
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 3 / 0
4,219
422
328
6,109
3,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

King Arthur
TheNoobFund
King Arthur
8
0 / 3 / 0
4,445
445
3,800
9,676
6,954
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 0
4,117
412
537
3,126
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
16
Kills
0
0
Deaths
16
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
8
0
4
10
W
Bellona
 
Bellona
0
0
2
1
W
Nu Wa
 
Nu Wa
2
0
3
3.5
W
Yemoja
 
Yemoja
5
0
6
8
W
Rama
 
Rama
1
0
5
3.5
L
Bakasura
AcerwT
Bakasura
0
2
0
0
L
Izanami
AndyAutopsy
Izanami
0
6
0
0
L
0
3
0
0
L
King Arthur
TheNoobFund
King Arthur
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,004
Damage
9,466
28,515
Taken
32,201
12,879
Mitigated
16,457
11,814
Healing
4,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
5,906
3,341
0
1,412
6,186
2,222
511
77
5,802
0
62,579
W
Bellona
 
Bellona
3,813
1,488
0
4,450
7,163
4,592
0
0
7,113
0
52,049
W
Nu Wa
 
Nu Wa
3,166
811
0
755
2,528
928
424
175
2,331
50,699
0
W
Yemoja
 
Yemoja
4,706
1,411
1,594
1,476
6,975
2,710
122
245
6,342
26,030
0
W
Rama
 
Rama
2,413
1,302
1
2,126
5,663
2,427
0
0
5,663
0
42,529
L
Bakasura
AcerwT
Bakasura
2,949
1,467
0
2,463
7,767
3,459
0
1,296
6,471
0
32,151
L
Izanami
AndyAutopsy
Izanami
1,852
1,715
0
131
5,523
1,211
125
1,456
4,067
0
9,353
L
328
208
0
916
6,109
3,968
0
2,137
3,972
0
15,185
L
King Arthur
TheNoobFund
King Arthur
3,800
626
0
1,250
9,676
6,954
0
1,389
8,287
0
23,045
L
537
157
0
0
3,126
865
0
1,594
1,532
11,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,707
Gold Earned
21,725
428
Minions Killed
177
0
Camps Cleared
0
1,045,359
Distance Traveled
864,214
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,060
806
117
12
0
211,637
2
W
Bellona
6,934
693
114
11
0
209,757
2
W
Nu Wa
6,837
684
88
9
0
195,796
2
W
Yemoja
6,684
668
31
3
0
213,059
4
W
Rama
6,192
619
78
8
0
215,110
2
L
Bakasura
5,138
514
81
8
0
222,745
1
L
Izanami
3,806
381
15
2
0
135,321
0
L
Horus
4,219
422
24
2
0
190,518
3
L
King Arthur
4,445
445
34
3
0
185,410
0
L
Janus
4,117
412
23
2
0
130,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role