Player Matchup

Neith
Neith
CAP7 CLU7CH
Neith
Level 129
God Stats
18W - 21L
1,313 SR
Queue Stats
180W - 207L
1,325 Elo+
Solo
Achilles
Achilles
CoxyNormus64
Achilles
Level 43
God Stats
3W - 6L
1,396 SR
Queue Stats
86W - 103L
1,266 Elo+
Party 3
Lancelot
Lancelot
DrahcultokhaN
Lancelot
Level 75
God Stats
4W - 6L
1,350 SR
Queue Stats
205W - 250L
1,346 Elo+
Party 3
Sobek
Sobek
N19htCrawler
Sobek
Level 29
God Stats
7W - 2L
1,381 SR
Queue Stats
27W - 51L
1,216 Elo+
Party 3
Zhong Kui
Zhong Kui
RoscoeKong
Zhong Kui
Level 81
God Stats
80W - 75L
1,519 SR
Queue Stats
99W - 105L
1,386 Elo+
Solo
Team Averages
Level 71
1,392 SR
1,308 Elo+

VS

Team Averages
Level 80
1,400 SR
1,410 Elo+
Sol
Sol
CaffeinatedBeast
Sol
Level 133
God Stats
27W - 36L
1,386 SR
Queue Stats
770W - 956L
1,360 Elo+
Party 2
Ne Zha
Ne Zha
Flaminstar0607
Ne Zha
Level 64
God Stats
23W - 20L
1,526 SR
Queue Stats
233W - 249L
1,447 Elo+
Party 1
Shiva
Shiva
Ibasicalymonky5
Shiva
Level 68
God Stats
30W - 15L
1,547 SR
Queue Stats
237W - 240L
1,412 Elo+
Party 1
Hera
Hera
MyNameIzJIFF
Hera
Level 124
God Stats
8W - 30L
1,239 SR
Queue Stats
413W - 578L
1,331 Elo+
Party 2
Neith
Neith
sophiaisagoat
Neith
Level 10
God Stats
0W - 1L
1,302 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 9
11,701
488
18,319
18,411
10,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Achilles
CoxyNormus64
Achilles
18
7 / 3 / 6
12,273
511
16,396
26,015
21,894
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
DrahcultokhaN
Lancelot
19
11 / 1 / 8
12,696
529
17,844
21,678
14,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 2 / 12
12,206
509
5,535
22,657
33,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
RoscoeKong
Zhong Kui
20
5 / 0 / 9
13,104
546
19,378
20,367
19,737
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 0
10,147
423
9,154
19,370
8,309
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
0 / 9 / 3
8,594
358
14,674
23,097
9,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 9 / 0
11,154
465
25,999
33,979
31,353
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 7 / 3
7,895
329
11,288
11,289
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 5 / 0
8,515
355
10,737
15,214
6,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
14
33
Kills
8
8
Deaths
34
44
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
9
4.75
L
1
4
0
0.25
W
Achilles
CoxyNormus64
Achilles
7
3
6
3.33
W
Lancelot
DrahcultokhaN
Lancelot
11
1
8
15
L
0
9
3
0.17
L
4
9
0
0.44
L
0
7
3
0.21
W
5
2
12
5.5
W
Zhong Kui
RoscoeKong
Zhong Kui
5
0
9
9.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,472
Damage
71,852
109,128
Taken
102,949
99,783
Mitigated
60,465
52,784
Healing
28,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,319
10,788
35
8,218
18,411
10,422
2,003
3,126
15,285
0
98,566
L
9,154
3,505
0
8,809
19,370
8,309
0
9,239
10,131
76,061
0
W
Achilles
CoxyNormus64
Achilles
16,396
7,053
494
12,497
26,015
21,894
1,948
585
25,430
0
75,656
W
Lancelot
DrahcultokhaN
Lancelot
17,844
4,309
0
11,701
21,678
14,428
1,580
2,137
19,541
0
109,603
L
14,674
7,153
0
4,897
23,097
9,919
0
6,955
16,142
0
52,920
L
25,999
4,689
212
11,759
33,979
31,353
0
2,991
30,988
0
95,108
L
11,288
3,240
172
364
11,289
4,077
19
2,456
8,833
49,760
0
W
5,535
1,062
0
5,092
22,657
33,302
661
5,534
17,123
30,074
0
W
Zhong Kui
RoscoeKong
Zhong Kui
19,378
2,828
0
14,747
20,367
19,737
4,389
9,060
11,307
115,420
0
L
10,737
3,510
0
1,941
15,214
6,807
257
3,272
11,942
0
39,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,980
Gold Earned
46,305
588
Minions Killed
452
0
Camps Cleared
0
2,175,685
Distance Traveled
1,931,144
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,701
488
145
6
0
390,575
0
L
Sol
10,147
423
123
5
0
337,374
10
W
Achilles
12,273
511
99
4
0
404,954
3
W
Lancelot
12,696
529
127
5
0
525,759
5
L
Ne Zha
8,594
358
65
3
0
411,153
0
L
Shiva
11,154
465
149
6
0
403,566
1
L
Hera
7,895
329
52
2
0
363,003
0
W
Sobek
12,206
509
43
2
0
434,194
2
W
Zhong Kui
13,104
546
174
7
0
420,203
0
L
Neith
8,515
355
63
3
0
416,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role