Player Matchup

Da Ji
Da Ji
CausticMunkey
Da Ji
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 16L
1,307 Elo+
Solo
Sun Wukong
Sun Wukong
MOS_ManOfSalt
Sun Wukong
Level 101
God Stats
1W - 2L
1,471 SR
Queue Stats
159W - 132L
1,523 Elo+
Party 1
Neith
Neith
UnlivingScarf25
Neith
Level 88
God Stats
0W - 1L
1,645 SR
Queue Stats
59W - 42L
1,575 Elo+
Party 1
Geb
Geb
noGooDKing
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Vulcan
Vulcan
theMityone
Vulcan
Level 87
God Stats
5W - 13L
1,455 SR
Queue Stats
167W - 143L
1,542 Elo+
Party 1
Team Averages
Level 67
1,514 SR
1,489 Elo+

VS

Team Averages
Level 77
1,545 SR
1,468 Elo+
The Morrigan
The Morrigan
GilgaPachino
The Morrigan
Level 81
God Stats
5W - 3L
1,537 SR
Queue Stats
203W - 168L
1,551 Elo+
Party 2
Xing Tian
Xing Tian
HITT1N HARD 55
Xing Tian
Level 42
God Stats
5W - 7L
1,470 SR
Queue Stats
120W - 139L
1,324 Elo+
Solo
Medusa
Medusa
PoocSlayer
Medusa
Level 18
God Stats
8W - 5L
1,601 SR
Queue Stats
25W - 15L
1,542 Elo+
Party 2
Cthulhu
Cthulhu
Tych90
Cthulhu
Level 88
God Stats
36W - 28L
1,446 SR
Queue Stats
149W - 171L
1,356 Elo+
Solo
Nemesis
Nemesis
monkeysnuts
Nemesis
Level 156
God Stats
4W - 1L
1,670 SR
Queue Stats
205W - 155L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 2
8,301
395
4,089
17,820
7,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MOS_ManOfSalt
Sun Wukong
16
0 / 4 / 2
9,944
474
8,297
25,341
18,258
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 2 / 1
11,292
538
12,205
13,459
6,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 5 / 2
7,896
376
5,559
15,209
13,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
theMityone
Vulcan
16
2 / 4 / 1
10,049
479
13,995
13,307
6,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
GilgaPachino
The Morrigan
18
6 / 3 / 6
11,424
544
13,184
14,422
7,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
HITT1N HARD 55
Xing Tian
14
1 / 0 / 5
9,663
460
7,250
22,539
22,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
PoocSlayer
Medusa
16
1 / 1 / 3
9,723
463
5,339
10,144
3,916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Tych90
Cthulhu
19
2 / 0 / 3
11,609
553
9,422
12,086
13,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
monkeysnuts
Nemesis
19
12 / 2 / 4
12,238
583
24,695
20,897
10,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
6
Kills
22
24
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
9
2
0.22
W
The Morrigan
GilgaPachino
The Morrigan
6
3
6
3
W
Xing Tian
HITT1N HARD 55
Xing Tian
1
0
5
3.5
L
Sun Wukong
MOS_ManOfSalt
Sun Wukong
0
4
2
0.25
W
Medusa
PoocSlayer
Medusa
1
1
3
2.5
W
Cthulhu
Tych90
Cthulhu
2
0
3
3.5
L
3
2
1
1.75
W
Nemesis
monkeysnuts
Nemesis
12
2
4
7
L
0
5
2
0.2
L
Vulcan
theMityone
Vulcan
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,145
Damage
59,890
85,136
Taken
80,088
52,930
Mitigated
56,597
22,227
Healing
12,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,089
1,475
0
4,510
17,820
7,690
670
5,573
12,166
0
36,334
W
The Morrigan
GilgaPachino
The Morrigan
13,184
1,774
0
1,074
14,422
7,237
881
5,843
8,579
83,349
3,436
W
Xing Tian
HITT1N HARD 55
Xing Tian
7,250
1,248
0
5,143
22,539
22,130
156
7,896
14,643
41,419
0
L
Sun Wukong
MOS_ManOfSalt
Sun Wukong
8,297
1,768
0
10,555
25,341
18,258
0
9,967
14,648
0
90,413
W
Medusa
PoocSlayer
Medusa
5,339
1,677
0
2,283
10,144
3,916
3,260
1,050
9,094
0
77,494
W
Cthulhu
Tych90
Cthulhu
9,422
1,529
479
1,000
12,086
13,019
148
1,663
10,423
78,924
0
L
12,205
3,817
0
3,001
13,459
6,994
764
2,098
11,361
0
114,418
W
Nemesis
monkeysnuts
Nemesis
24,695
14,483
0
2,319
20,897
10,295
355
3,228
17,669
0
129,194
L
5,559
896
0
1,438
15,209
13,126
0
4,799
10,402
13,794
0
L
Vulcan
theMityone
Vulcan
13,995
5,675
0
2,723
13,307
6,862
394
3,937
9,370
80,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,482
Gold Earned
54,657
549
Minions Killed
666
0
Camps Cleared
0
2,014,660
Distance Traveled
2,049,956
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,301
395
70
3
0
400,417
1
W
The Morrigan
11,424
544
168
8
0
373,092
0
W
Xing Tian
9,663
460
45
2
0
413,549
1
L
Sun Wukong
9,944
474
152
7
0
420,364
3
W
Medusa
9,723
463
109
5
0
356,815
1
W
Cthulhu
11,609
553
177
8
0
455,789
1
L
Neith
11,292
538
174
8
0
359,065
7
W
Nemesis
12,238
583
167
8
0
450,711
0
L
Geb
7,896
376
10
0
0
430,344
0
L
Vulcan
10,049
479
143
7
0
404,470
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role