Player Matchup

Zhong Kui
Zhong Kui
Silver II
 
Zhong Kui
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Silver IV
Dack3s
Mercury
Silver IV
Level 158
God Stats
1W - 2L
1,167 SR
Queue Stats
14W - 16L
1,318 MMR
Party 1
Ravana
Ravana
Gold V
RaKi1
Ravana
Gold V
Level 127
God Stats
0W - 1L
1,688 SR
Queue Stats
26W - 34L
1,421 MMR
Solo
Rama
Rama
Platinum III
RazCacielos
Rama
Platinum III
Level 129
God Stats
1W - 5L
1,114 SR
Queue Stats
192W - 195L
1,707 MMR
Solo
Yemoja
Yemoja
Bronze V
wonhoabs
Yemoja
Bronze V
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,359 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,394 SR
1,461 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,544 SR
1,520 MMR
Gilgamesh
Gilgamesh
Silver I
 
Gilgamesh
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold IV
 
Chronos
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
Vashee
Arachne
Gold V
Level 158
God Stats
1W - 1L
1,296 SR
Queue Stats
62W - 74L
1,234 MMR
Solo
Ullr
Ullr
Gold I
shishibosspablo
Ullr
Gold I
Level 51
God Stats
8W - 2L
1,923 SR
Queue Stats
25W - 11L
1,867 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
1
0 / 0 / 0
2,584
517
0
0
0
Mercury
Dack3s
Mercury
6
0 / 0 / 0
3,330
666
1,677
3,351
946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ravana
RaKi1
Ravana
6
0 / 1 / 0
3,747
749
2,221
2,454
836
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
1 / 1 / 0
3,400
680
3,165
3,943
1,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
wonhoabs
Yemoja
4
0 / 4 / 1
3,299
660
976
6,571
2,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
CliodhnaMorgan Le FayAthenaThanatos

VS

Bans
KaliLokiBastetBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
0 / 0 / 1
3,794
759
715
3,142
1,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
 
Nemesis
5
1 / 0 / 0
3,536
707
1,691
3,183
838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos
 
Chronos
5
1 / 1 / 1
3,445
689
2,924
4,874
984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Vashee
Arachne
5
1 / 0 / 2
3,579
716
1,316
2,993
711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 0 / 0
3,913
783
1,587
3,144
998
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
4
6
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
0
0
0
W
Gilgamesh
 
Gilgamesh
0
0
1
0.5
W
Nemesis
 
Nemesis
1
0
0
1
W
Chronos
 
Chronos
1
1
1
1.5
L
Mercury
Dack3s
Mercury
0
0
0
0
L
Ravana
RaKi1
Ravana
0
1
0
0
L
1
1
0
1
W
Arachne
Vashee
Arachne
1
0
2
2
W
1
0
0
1
L
Yemoja
wonhoabs
Yemoja
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,039
Damage
8,233
16,319
Taken
17,336
5,624
Mitigated
4,877
4,116
Healing
7,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
 
Gilgamesh
715
263
0
918
3,142
1,346
0
0
3,142
0
14,716
W
Nemesis
 
Nemesis
1,691
1,112
0
2,200
3,183
838
0
180
3,003
0
14,370
W
Chronos
 
Chronos
2,924
990
0
2,411
4,874
984
0
473
4,401
16,563
0
L
Mercury
Dack3s
Mercury
1,677
843
0
500
3,351
946
0
300
3,051
0
13,411
L
Ravana
RaKi1
Ravana
2,221
443
0
738
2,454
836
0
0
2,454
0
18,557
L
3,165
2,442
0
1,747
3,943
1,098
0
1,832
2,111
0
19,073
W
Arachne
Vashee
Arachne
1,316
1,054
0
1,133
2,993
711
0
323
2,670
0
5,974
W
1,587
1,172
0
762
3,144
998
0
0
3,144
0
21,820
L
Yemoja
wonhoabs
Yemoja
976
460
41
1,090
6,571
2,744
20
792
5,779
3,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,360
Gold Earned
18,267
125
Minions Killed
144
0
Camps Cleared
0
435,469
Distance Traveled
510,980
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
2,584
517
0
0
0
1,186
0
W
Gilgamesh
3,794
759
34
7
0
91,085
1
W
Nemesis
3,536
707
38
8
0
120,776
0
W
Chronos
3,445
689
25
5
0
98,862
1
L
Mercury
3,330
666
32
6
0
136,409
0
L
Ravana
3,747
749
40
8
0
100,364
2
L
Rama
3,400
680
39
8
0
94,586
0
W
Arachne
3,579
716
11
2
0
108,202
1
W
Ullr
3,913
783
36
7
0
92,055
3
L
Yemoja
3,299
660
14
3
0
102,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role