Player Matchup

Ra
Ra
BRUH Y YOU MAD
Ra
Level 146
God Stats
17W - 12L
1,520 SR
Queue Stats
275W - 289L
1,513 Elo+
Solo
Medusa
Medusa
Garamscythe
Medusa
Level 146
God Stats
16W - 14L
1,474 SR
Queue Stats
21W - 25L
1,457 Elo+
Party 1
Achilles
Achilles
UndeaD 3xVI
Achilles
Level 125
God Stats
1W - 1L
1,315 SR
Queue Stats
14W - 13L
1,479 Elo+
Party 1
Team Averages
Level 139
1,436 SR
1,483 Elo+

VS

Team Averages
Level 100
1,497 SR
1,389 Elo+
Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
DisIsTheIRS
Guan Yu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,364 Elo+
Party 2
He Bo
He Bo
Gamesical
He Bo
Level 104
God Stats
2W - 5L
1,491 SR
Queue Stats
20W - 29L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 12
14,078
782
25,114
19,755
9,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
16
4 / 3 / 11
12,092
672
19,645
18,737
8,510
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
UndeaD 3xVI
Achilles
17
8 / 1 / 8
12,825
713
11,457
14,568
22,018
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 6 / 2
11,305
628
14,969
25,132
19,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Guan Yu
DisIsTheIRS
Guan Yu
16
2 / 3 / 2
10,895
605
11,958
21,901
25,944
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
Gamesical
He Bo
14
0 / 9 / 4
10,233
569
13,342
19,585
7,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
18
Kills
5
5
Deaths
18
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
2
0.67
W
6
1
12
12
L
Guan Yu
DisIsTheIRS
Guan Yu
2
3
2
1
L
He Bo
Gamesical
He Bo
0
9
4
0.22
W
Medusa
4
3
11
3.17
W
Achilles
UndeaD 3xVI
Achilles
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,216
Damage
40,269
53,060
Taken
66,618
40,245
Mitigated
53,310
19,960
Healing
9,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
14,969
1,174
0
1,494
25,132
19,514
385
8,181
16,951
0
31,510
W
25,114
1,106
4,794
9,442
19,755
9,717
450
3,346
16,409
98,305
0
L
Guan Yu
DisIsTheIRS
Guan Yu
11,958
1,806
2,438
4,174
21,901
25,944
0
10,714
11,187
0
32,890
L
He Bo
Gamesical
He Bo
13,342
899
0
1,065
19,585
7,852
502
6,662
12,923
46,138
0
W
Medusa
19,645
8,051
0
3,299
18,737
8,510
1,649
6,258
12,479
0
57,692
W
Achilles
UndeaD 3xVI
Achilles
11,457
2,264
0
2,425
14,568
22,018
288
4,317
10,251
0
16,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,995
Gold Earned
32,433
206
Minions Killed
153
10
Camps Cleared
5
980,881
Distance Traveled
964,118
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,305
628
29
2
3
314,215
1
W
Ra
14,078
782
156
9
5
361,168
1
L
Guan Yu
10,895
605
44
2
1
360,885
2
L
He Bo
10,233
569
80
4
1
289,018
2
W
Medusa
12,092
672
45
3
3
348,343
0
W
Achilles
12,825
713
5
0
2
271,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role