Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
MrsVelo
Anhur
Level 103
God Stats
7W - 14L
1,528 SR
Queue Stats
253W - 209L
1,598 Elo+
Party 1
Nemesis
Nemesis
The Lightwalker
Nemesis
Level 156
God Stats
8W - 5L
1,546 SR
Queue Stats
510W - 294L
1,703 Elo+
Party 1
Team Averages
Level 140
1,525 SR
1,600 Elo+

VS

Team Averages
Level 98
1,390 SR
1,591 Elo+
Ah Muzen Cab
Ah Muzen Cab
DAxSQUIDGNESSS
Ah Muzen Cab
Level 99
God Stats
10W - 11L
1,425 SR
Queue Stats
45W - 64L
1,469 Elo+
Solo
Cu Chulainn
Cu Chulainn
MrPotatoHands
Cu Chulainn
Level 153
God Stats
1W - 0L
1,180 SR
Queue Stats
14W - 6L
1,665 Elo+
Party 2
Vulcan
Vulcan
Ragnarwolfsin
Vulcan
Level 42
God Stats
2W - 1L
1,567 SR
Queue Stats
31W - 20L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 4 / 4
8,416
561
12,139
21,793
22,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
MrsVelo
Anhur
13
2 / 3 / 3
8,863
591
5,660
15,624
6,710
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 3
9,028
602
11,539
23,681
21,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DAxSQUIDGNESSS
Ah Muzen Cab
16
4 / 0 / 5
10,688
713
19,600
11,279
5,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
MrPotatoHands
Cu Chulainn
16
2 / 2 / 6
10,060
671
20,076
18,360
20,178
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 3 / 5
10,435
696
14,334
9,664
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
5
Kills
9
9
Deaths
5
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
4
0.75
W
Ah Muzen Cab
DAxSQUIDGNESSS
Ah Muzen Cab
4
0
5
6.5
W
Cu Chulainn
MrPotatoHands
Cu Chulainn
2
2
6
2.5
L
Anhur
MrsVelo
Anhur
2
3
3
1.17
W
3
3
5
1.83
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,338
Damage
54,010
61,098
Taken
39,303
51,010
Mitigated
29,853
14,365
Healing
11,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,139
295
1,030
3,348
21,793
22,597
0
5,977
15,816
26,397
0
W
Ah Muzen Cab
DAxSQUIDGNESSS
Ah Muzen Cab
19,600
8,464
0
5,366
11,279
5,181
2,127
5,179
5,183
0
54,018
W
Cu Chulainn
MrPotatoHands
Cu Chulainn
20,076
4,146
0
4,353
18,360
20,178
196
3,200
14,424
0
46,610
L
Anhur
MrsVelo
Anhur
5,660
1,989
0
1,030
15,624
6,710
0
4,201
11,423
0
27,633
W
14,334
3,383
0
1,661
9,664
4,494
112
3,330
5,876
52,798
0
L
11,539
3,047
665
8,292
23,681
21,703
0
4,200
19,481
0
32,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,307
Gold Earned
31,183
142
Minions Killed
191
2
Camps Cleared
11
847,223
Distance Traveled
940,847
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,416
561
40
3
0
274,798
0
W
Ah Muzen Cab
10,688
713
67
4
0
317,216
1
W
Cu Chulainn
10,060
671
40
3
4
315,225
2
L
Anhur
8,863
591
48
3
1
268,456
0
W
Vulcan
10,435
696
84
6
7
308,406
1
L
Nemesis
9,028
602
54
4
1
303,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role