Player Matchup

Ares
Ares
 
Ares
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Brazy Darko
Cupid
Level 48
God Stats
3W - 3L
1,640 SR
Queue Stats
103W - 87L
1,449 Elo+
Party 1
Merlin
Merlin
Brokenwoody4
Merlin
Level 160
God Stats
8W - 0L
1,612 SR
Queue Stats
130W - 113L
1,468 Elo+
Party 1
Mulan
Mulan
Shewbadewba
Mulan
Level 40
God Stats
16W - 3L
1,977 SR
Queue Stats
44W - 24L
1,633 Elo+
Party 1
Cerberus
Cerberus
xXGuardianxZero
Cerberus
Level 156
God Stats
4W - 3L
1,710 SR
Queue Stats
55W - 45L
1,492 Elo+
Party 1
Team Averages
Level 110
1,688 SR
1,509 Elo+

VS

Team Averages
Level 65
1,385 SR
1,479 Elo+
Chaac
Chaac
JAYP42oz
Chaac
Level 149
God Stats
2W - 3L
1,687 SR
Queue Stats
111W - 53L
1,680 Elo+
Party 2
Aphrodite
Aphrodite
Loudcody
Aphrodite
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 148L
1,473 Elo+
Solo
Nox
Nox
One 234 fif8967
Nox
Level 46
God Stats
0W - 2L
1,205 SR
Queue Stats
116W - 68L
1,599 Elo+
Party 2
Heimdallr
Heimdallr
jenkinsl196
Heimdallr
Level 32
God Stats
3W - 5L
1,235 SR
Queue Stats
150W - 202L
1,158 Elo+
Solo
Ne Zha
Ne Zha
webofshadows49
Ne Zha
Level 49
God Stats
5W - 7L
1,296 SR
Queue Stats
141W - 170L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
4 / 1 / 6
7,139
595
4,744
9,614
8,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 0 / 6
6,293
524
3,211
5,354
1,908
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
11
2 / 1 / 4
6,772
564
5,418
2,550
973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 0 / 3
7,920
660
8,069
7,594
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cerberus
10
0 / 3 / 4
6,215
518
929
8,167
7,493
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JAYP42oz
Chaac
10
2 / 4 / 2
5,937
495
4,075
11,437
5,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
Loudcody
Aphrodite
10
0 / 2 / 0
5,394
450
396
7,613
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 2 / 2
7,547
629
5,284
6,300
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
jenkinsl196
Heimdallr
10
0 / 4 / 0
5,556
463
3,543
8,245
3,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 2
4,927
411
2,833
6,664
2,555
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
14
Kills
5
5
Deaths
15
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
1
6
7
W
1
0
6
4
W
Merlin
2
1
4
4
L
Chaac
JAYP42oz
Chaac
2
4
2
0.75
L
Aphrodite
Loudcody
Aphrodite
0
2
0
0
L
3
2
2
2
W
7
0
3
8.5
L
Heimdallr
jenkinsl196
Heimdallr
0
4
0
0
L
0
3
2
0.33
W
Cerberus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,371
Damage
16,131
33,279
Taken
40,259
22,356
Mitigated
17,168
11,455
Healing
10,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,744
231
0
2,417
9,614
8,311
0
1,548
8,066
27,273
0
W
3,211
1,384
405
2,261
5,354
1,908
0
0
5,354
0
43,324
W
Merlin
5,418
631
0
396
2,550
973
0
573
1,977
50,515
0
L
Chaac
JAYP42oz
Chaac
4,075
866
0
3,002
11,437
5,814
80
1,640
9,797
0
37,405
L
Aphrodite
Loudcody
Aphrodite
396
0
454
2,948
7,613
2,869
0
3,642
3,971
28,914
0
L
5,284
773
0
1,306
6,300
2,695
102
1,052
5,248
53,625
0
W
8,069
1,786
0
4,478
7,594
3,671
0
552
6,924
0
54,306
L
Heimdallr
jenkinsl196
Heimdallr
3,543
1,713
0
1,956
8,245
3,235
64
2,818
5,427
0
39,459
L
2,833
391
0
991
6,664
2,555
0
1,939
4,725
0
18,425
W
Cerberus
929
103
0
1,498
8,167
7,493
0
3,777
4,390
33,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,339
Gold Earned
29,361
397
Minions Killed
344
0
Camps Cleared
0
1,129,833
Distance Traveled
1,068,988
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,139
595
30
3
0
247,895
2
W
Cupid
6,293
524
87
7
0
207,265
1
W
Merlin
6,772
564
87
7
0
217,502
2
L
Chaac
5,937
495
74
6
0
249,891
1
L
Aphrodite
5,394
450
62
5
0
209,373
3
L
Nox
7,547
629
116
10
0
198,163
2
W
Mulan
7,920
660
104
9
0
264,268
4
L
Heimdallr
5,556
463
60
5
0
191,817
0
L
Ne Zha
4,927
411
32
3
0
219,744
0
W
Cerberus
6,215
518
89
7
0
192,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role