Player Matchup

Chaac
Chaac
Mr_Sandman56
Chaac
Level 126
God Stats
2W - 0L
1,574 SR
Queue Stats
6W - 13L
1,339 Elo+
Party 2
Zeus
Zeus
XWeWonCuzMeX
Zeus
Level 119
God Stats
1W - 0L
1,639 SR
Queue Stats
5W - 14L
1,264 Elo+
Party 2
Guan Yu
Guan Yu
simplysweezey
Guan Yu
Level 148
God Stats
4W - 0L
1,698 SR
Queue Stats
62W - 63L
1,484 Elo+
Solo
Team Averages
Level 131
1,637 SR
1,362 Elo+

VS

Team Averages
Level 72
1,432 SR
1,482 Elo+
Fenrir
Fenrir
BadAiMoCOM
Fenrir
Level 56
God Stats
2W - 5L
1,397 SR
Queue Stats
51W - 66L
1,327 Elo+
Solo
Merlin
Merlin
Jwally88
Merlin
Level 75
God Stats
7W - 9L
1,662 SR
Queue Stats
257W - 293L
1,561 Elo+
Party 1
Xing Tian
Xing Tian
M3PHIL3SthaDARK
Xing Tian
Level 85
God Stats
3W - 3L
1,236 SR
Queue Stats
235W - 267L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 6
8,230
633
6,262
14,643
12,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 3 / 6
9,413
724
9,555
7,200
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
16
6 / 1 / 2
10,161
782
7,269
9,714
11,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BadAiMoCOM
Fenrir
14
3 / 7 / 4
8,691
669
8,198
14,454
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Jwally88
Merlin
15
5 / 1 / 3
9,498
731
11,287
9,530
3,611
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
M3PHIL3SthaDARK
Xing Tian
5
0 / 1 / 1
6,574
506
704
2,801
1,427
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
9
Kills
8
8
Deaths
9
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BadAiMoCOM
Fenrir
3
7
4
0.71
L
Merlin
Jwally88
Merlin
5
1
3
6.5
L
Xing Tian
M3PHIL3SthaDARK
Xing Tian
0
1
1
0.5
W
0
4
6
0.75
W
3
3
6
2
W
Guan Yu
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,086
Damage
20,189
31,557
Taken
26,785
26,593
Mitigated
10,051
8,937
Healing
1,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BadAiMoCOM
Fenrir
8,198
1,755
0
523
14,454
5,013
0
4,844
9,610
0
16,446
L
Merlin
Jwally88
Merlin
11,287
1,008
0
926
9,530
3,611
0
3,860
5,670
42,800
0
L
Xing Tian
M3PHIL3SthaDARK
Xing Tian
704
155
316
127
2,801
1,427
0
919
1,882
1,941
0
W
6,262
1,504
0
3,473
14,643
12,335
404
5,412
9,231
0
29,969
W
9,555
537
0
250
7,200
2,727
1,102
3,540
3,660
40,365
0
W
Guan Yu
7,269
1,166
1,679
3,535
9,714
11,531
669
3,898
5,816
0
24,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,804
Gold Earned
24,763
144
Minions Killed
106
9
Camps Cleared
3
656,330
Distance Traveled
481,611
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,691
669
21
2
2
221,569
1
L
Merlin
9,498
731
82
6
1
218,544
3
L
Xing Tian
6,574
506
3
0
0
41,498
1
W
Chaac
8,230
633
50
4
3
230,535
4
W
Zeus
9,413
724
62
5
2
217,059
0
W
Guan Yu
10,161
782
32
2
4
208,736
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role