Player Matchup

Sol
Sol
 
Sol
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
AlbinoGourami
Bellona
Level 42
God Stats
5W - 2L
1,491 SR
Queue Stats
36W - 51L
1,415 Elo+
Solo
Lancelot
Lancelot
ZakM23
Lancelot
Level 100
God Stats
5W - 5L
1,424 SR
Queue Stats
94W - 98L
1,388 Elo+
Party 3
Artemis
Artemis
dc2101
Artemis
Level 85
God Stats
1W - 3L
1,669 SR
Queue Stats
53W - 76L
1,362 Elo+
Party 3
Cabrakan
Cabrakan
dirtbikerider87
Cabrakan
Level 73
God Stats
3W - 7L
1,311 SR
Queue Stats
51W - 74L
1,286 Elo+
Party 3
Team Averages
Level 68
1,479 SR
1,390 Elo+

VS

Team Averages
Level 59
1,700 SR
1,438 Elo+
Neith
Neith
Carsyyn
Neith
Level 28
God Stats
2W - 1L
1,785 SR
Queue Stats
59W - 72L
1,398 Elo+
Party 2
Jormungandr
Jormungandr
DaBandOfYeet
Jormungandr
Level 66
God Stats
1W - 2L
1,775 SR
Queue Stats
174W - 186L
1,430 Elo+
Party 2
Ratatoskr
Ratatoskr
NLE_PAPI_
Ratatoskr
Level 45
God Stats
2W - 2L
1,553 SR
Queue Stats
38W - 39L
1,423 Elo+
Solo
Mercury
Mercury
fruitful-echo5
Mercury
Level 25
God Stats
15W - 17L
1,730 SR
Queue Stats
134W - 188L
1,489 Elo+
Party 1
Zeus
Zeus
lordnikkon07
Zeus
Level 129
God Stats
7W - 2L
1,656 SR
Queue Stats
261W - 315L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 2 / 7
10,328
516
9,612
10,001
4,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
19
3 / 0 / 1
12,078
604
12,391
15,897
14,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
ZakM23
Lancelot
18
11 / 2 / 7
12,027
601
13,270
14,570
7,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
dc2101
Artemis
15
4 / 6 / 12
10,369
518
13,718
17,300
7,438
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cabrakan
15
5 / 6 / 12
10,128
506
9,977
15,726
13,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Carsyyn
Neith
15
8 / 8 / 3
9,768
488
10,968
15,687
8,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
DaBandOfYeet
Jormungandr
15
2 / 3 / 13
10,411
521
10,408
17,731
18,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ratatoskr
NLE_PAPI_
Ratatoskr
17
0 / 2 / 0
10,405
520
7,340
14,451
9,243
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 5 / 7
9,435
472
6,711
18,954
7,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
4 / 7 / 1
10,082
504
7,897
15,190
6,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
40
25
Kills
16
16
Deaths
25
39
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
7
2.75
W
Bellona
3
0
1
3.5
L
Neith
Carsyyn
Neith
8
8
3
1.19
L
Jormungandr
DaBandOfYeet
Jormungandr
2
3
13
2.83
L
Ratatoskr
NLE_PAPI_
Ratatoskr
0
2
0
0
W
Lancelot
ZakM23
Lancelot
11
2
7
7.25
W
Artemis
dc2101
Artemis
4
6
12
1.67
W
Cabrakan
5
6
12
1.83
L
2
5
7
1.1
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,968
Damage
43,324
73,494
Taken
82,013
47,413
Mitigated
49,973
30,570
Healing
14,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,612
4,804
0
4,788
10,001
4,188
2,086
3,235
6,766
68,397
0
W
Bellona
12,391
7,174
0
8,640
15,897
14,180
2,510
0
15,897
0
104,194
L
Neith
Carsyyn
Neith
10,968
4,670
0
2,775
15,687
8,374
156
4,438
11,049
0
68,265
L
Jormungandr
DaBandOfYeet
Jormungandr
10,408
3,546
0
1,907
17,731
18,112
150
7,093
10,235
52,427
0
L
Ratatoskr
NLE_PAPI_
Ratatoskr
7,340
1,898
0
4,437
14,451
9,243
0
81
14,370
0
88,662
W
Lancelot
ZakM23
Lancelot
13,270
2,473
0
6,888
14,570
7,862
1,001
5,594
8,976
0
101,380
W
Artemis
dc2101
Artemis
13,718
7,616
886
6,185
17,300
7,438
1,316
4,262
13,038
0
60,921
W
Cabrakan
9,977
1,430
549
2,634
15,726
13,745
447
5,570
10,156
34,465
0
L
6,711
2,286
0
1,160
18,954
7,851
0
3,693
15,153
0
74,663
L
7,897
1,404
0
3,990
15,190
6,393
684
3,487
11,617
67,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,930
Gold Earned
50,101
570
Minions Killed
590
0
Camps Cleared
0
1,997,874
Distance Traveled
1,829,083
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,328
516
114
6
0
397,787
3
W
Bellona
12,078
604
198
10
0
397,705
0
L
Neith
9,768
488
90
5
0
329,651
1
L
Jormungandr
10,411
521
74
4
0
357,249
3
L
Ratatoskr
10,405
520
189
9
0
388,228
0
W
Lancelot
12,027
601
123
6
0
482,647
2
W
Artemis
10,369
518
72
4
0
356,194
4
W
Cabrakan
10,128
506
63
3
0
363,541
2
L
Mercury
9,435
472
108
5
0
455,665
4
L
Zeus
10,082
504
129
6
0
298,290
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role