Player Matchup

Sol
Sol
Krizcto
Sol
Level 160
God Stats
6W - 4L
1,697 SR
Queue Stats
571W - 282L
1,765 Elo+
Party 2
Osiris
Osiris
LokixCity
Osiris
Level 160
God Stats
3W - 1L
1,363 SR
Queue Stats
94W - 42L
1,754 Elo+
Party 2
Ao Kuang
Ao Kuang
ledwin114
Ao Kuang
Level 160
God Stats
1W - 0L
1,375 SR
Queue Stats
401W - 172L
1,816 Elo+
Party 2
Team Averages
Level 160
1,478 SR
1,778 Elo+

VS

Team Averages
Level 132
1,640 SR
1,655 Elo+
Erlang Shen
Erlang Shen
END5127
Erlang Shen
Level 154
God Stats
0W - 1L
1,735 SR
Queue Stats
194W - 121L
1,705 Elo+
Party 1
Sol
Sol
acatbird
Sol
Level 100
God Stats
2W - 2L
1,686 SR
Queue Stats
13W - 18L
1,564 Elo+
Party 1
Anhur
Anhur
lion6030
Anhur
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
246W - 118L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
10 / 0 / 6
10,471
873
19,580
14,774
6,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Osiris
LokixCity
Osiris
11
1 / 4 / 11
8,977
748
5,463
14,146
15,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
ledwin114
Ao Kuang
14
5 / 1 / 8
9,320
777
12,165
16,493
16,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
END5127
Erlang Shen
12
2 / 7 / 3
7,732
644
9,577
15,810
13,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 5 / 4
7,445
620
10,583
12,495
5,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
lion6030
Anhur
11
3 / 4 / 2
7,993
666
7,705
14,321
12,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
16
Kills
5
5
Deaths
16
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
END5127
Erlang Shen
2
7
3
0.5
W
Sol
10
0
6
13
W
Osiris
LokixCity
Osiris
1
4
11
1.63
L
0
5
4
0.4
W
Ao Kuang
ledwin114
Ao Kuang
5
1
8
9
L
Anhur
lion6030
Anhur
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,208
Damage
27,865
45,413
Taken
42,626
38,096
Mitigated
31,114
19,486
Healing
8,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
END5127
Erlang Shen
9,577
4,503
191
1,922
15,810
13,266
0
11,220
4,590
0
19,540
W
Sol
19,580
11,410
0
10,714
14,774
6,660
2,881
3,363
11,317
61,962
0
W
Osiris
LokixCity
Osiris
5,463
1,714
782
1,825
14,146
15,002
9
3,051
10,839
0
14,427
L
10,583
5,283
0
3,514
12,495
5,646
94
9,254
3,241
35,668
0
W
Ao Kuang
ledwin114
Ao Kuang
12,165
2,996
0
6,165
16,493
16,434
0
4,682
11,453
20,149
2,221
L
Anhur
lion6030
Anhur
7,705
3,062
0
3,205
14,321
12,202
44
10,494
3,827
0
16,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,768
Gold Earned
23,170
133
Minions Killed
85
9
Camps Cleared
2
659,804
Distance Traveled
592,081
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,732
644
18
2
0
211,623
7
W
Sol
10,471
873
102
9
5
206,600
2
W
Osiris
8,977
748
14
1
2
214,205
1
L
Sol
7,445
620
47
4
2
195,149
4
W
Ao Kuang
9,320
777
17
1
2
238,999
1
L
Anhur
7,993
666
20
2
0
185,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role