Player Matchup

King Arthur
King Arthur
ADamLeprekon
King Arthur
Level 48
God Stats
1W - 2L
1,479 SR
Queue Stats
87W - 79L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Angry Hippy7598
Heimdallr
Level 123
God Stats
3W - 7L
1,343 SR
Queue Stats
150W - 133L
1,535 Elo+
Party 1
He Bo
He Bo
Moosterbeef6
He Bo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,363 Elo+
Party 1
Bakasura
Bakasura
TheSarten
Bakasura
Level 128
God Stats
0W - 3L
1,265 SR
Queue Stats
144W - 130L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
stankbomb30
Cthulhu
Level 98
God Stats
0W - 2L
1,272 SR
Queue Stats
19W - 15L
1,561 Elo+
Party 1
Team Averages
Level 101
1,372 SR
1,498 Elo+

VS

Team Averages
Level 97
1,498 SR
1,447 Elo+
Xing Tian
Xing Tian
Abouns
Xing Tian
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,298 Elo+
Party 2
Awilix
Awilix
CARPHEN
Awilix
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,369 Elo+
Party 2
Tiamat
Tiamat
Mataperros04
Tiamat
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 42L
1,527 Elo+
Party 2
Chiron
Chiron
VicSas29
Chiron
Level 149
God Stats
2W - 0L
1,576 SR
Queue Stats
19W - 16L
1,530 Elo+
Party 2
Achilles
Achilles
junixrr
Achilles
Level 80
God Stats
7W - 12L
1,413 SR
Queue Stats
136W - 148L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADamLeprekon
King Arthur
15
1 / 5 / 3
7,993
666
7,895
13,510
7,475
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Heimdallr
Angry Hippy7598
Heimdallr
15
3 / 1 / 3
8,274
690
12,032
9,484
4,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 6 / 3
7,475
623
3,794
10,782
3,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
TheSarten
Bakasura
15
1 / 3 / 3
8,463
705
8,120
13,838
7,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
stankbomb30
Cthulhu
15
1 / 2 / 1
8,515
710
8,457
14,962
15,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Abouns
Xing Tian
14
0 / 1 / 9
8,514
710
2,095
8,251
8,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
CARPHEN
Awilix
18
7 / 2 / 5
10,362
864
15,291
14,723
7,841
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
17
3 / 0 / 6
9,237
770
9,163
7,098
5,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
VicSas29
Chiron
15
3 / 0 / 8
8,616
718
10,405
9,143
4,051
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
junixrr
Achilles
16
4 / 3 / 6
8,953
746
14,482
16,028
13,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
6
Kills
17
17
Deaths
6
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ADamLeprekon
King Arthur
1
5
3
0.5
W
Xing Tian
Abouns
Xing Tian
0
1
9
4.5
L
Heimdallr
Angry Hippy7598
Heimdallr
3
1
3
4.5
W
Awilix
CARPHEN
Awilix
7
2
5
4.75
W
Tiamat
3
0
6
6
L
0
6
3
0.25
L
Bakasura
TheSarten
Bakasura
1
3
3
0.83
W
Chiron
VicSas29
Chiron
3
0
8
7
W
Achilles
junixrr
Achilles
4
3
6
2.33
L
Cthulhu
stankbomb30
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,298
Damage
51,436
62,576
Taken
55,243
38,781
Mitigated
40,228
8,133
Healing
13,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ADamLeprekon
King Arthur
7,895
1,479
0
0
13,510
7,475
0
3,332
9,935
0
23,533
W
Xing Tian
Abouns
Xing Tian
2,095
142
0
788
8,251
8,735
29
1,724
6,445
4,799
0
L
Heimdallr
Angry Hippy7598
Heimdallr
12,032
5,222
0
1,086
9,484
4,744
0
2,207
7,161
0
30,880
W
Awilix
CARPHEN
Awilix
15,291
5,658
0
2,416
14,723
7,841
1,564
3,600
10,732
0
57,674
W
Tiamat
9,163
1,134
0
2,459
7,098
5,968
313
1,137
5,185
39,140
0
L
3,794
141
445
656
10,782
3,858
722
1,834
8,822
12,610
0
L
Bakasura
TheSarten
Bakasura
8,120
4,365
0
2,876
13,838
7,532
702
1,747
12,004
0
27,612
W
Chiron
VicSas29
Chiron
10,405
4,067
875
2,342
9,143
4,051
1,350
2,158
6,407
0
33,871
W
Achilles
junixrr
Achilles
14,482
3,027
0
4,613
16,028
13,633
66
3,258
12,004
0
25,852
L
Cthulhu
stankbomb30
Cthulhu
8,457
574
305
2,765
14,962
15,172
248
2,138
12,561
31,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,720
Gold Earned
45,682
195
Minions Killed
249
0
Camps Cleared
0
1,165,375
Distance Traveled
1,320,007
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,993
666
39
3
0
232,550
0
W
Xing Tian
8,514
710
3
0
0
239,124
0
L
Heimdallr
8,274
690
44
4
0
238,548
0
W
Awilix
10,362
864
87
7
0
305,993
1
W
Tiamat
9,237
770
81
7
0
262,009
4
L
He Bo
7,475
623
22
2
0
217,340
1
L
Bakasura
8,463
705
66
6
0
250,822
0
W
Chiron
8,616
718
50
4
0
239,751
0
W
Achilles
8,953
746
28
2
0
273,130
4
L
Cthulhu
8,515
710
24
2
0
226,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role