Player Matchup

Rama
Rama
CJTheKing03
Rama
Level 13
God Stats
5W - 1L
1,685 SR
Queue Stats
18W - 13L
1,462 Elo+
Party 1
Olorun
Olorun
GarbageGilbert03
Olorun
Level 67
God Stats
3W - 0L
1,789 SR
Queue Stats
17W - 13L
1,447 Elo+
Party 1
Ares
Ares
bobthefatman51
Ares
Level 37
God Stats
7W - 3L
1,660 SR
Queue Stats
16W - 18L
1,374 Elo+
Party 1
Team Averages
Level 39
1,712 SR
1,427 Elo+

VS

Team Averages
Level 40
1,523 SR
1,405 Elo+
Chiron
Chiron
 
Chiron
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
CykoSZN
Tyr
Level 22
God Stats
15W - 18L
1,621 SR
Queue Stats
88W - 99L
1,424 Elo+
Party 2
Hera
Hera
THICC_RIK
Hera
Level 43
God Stats
16W - 13L
1,449 SR
Queue Stats
67W - 93L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 9
9,916
763
9,878
11,775
6,682
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 11
9,673
744
8,816
8,696
5,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
8 / 0 / 10
11,514
886
16,129
14,405
22,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
1 / 6 / 0
8,065
620
10,141
15,208
6,953
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
12
0 / 5 / 1
7,609
585
4,712
16,203
11,306
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hera
12
0 / 7 / 0
7,708
593
8,552
9,972
6,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
18
Kills
1
1
Deaths
18
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
6
0
0.17
W
6
1
9
10.5
L
Tyr
0
5
1
0.1
W
4
0
11
9.5
L
Hera
0
7
0
0
W
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,823
Damage
23,405
34,876
Taken
41,383
34,456
Mitigated
24,364
9,998
Healing
5,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
10,141
3,051
620
1,432
15,208
6,953
0
9,742
5,442
0
26,069
W
9,878
6,688
0
2,476
11,775
6,682
1,178
3,769
8,006
0
42,980
L
Tyr
4,712
771
0
2,951
16,203
11,306
0
9,949
6,254
0
22,200
W
8,816
4,597
1,126
4,041
8,696
5,667
980
2,085
6,611
43,774
0
L
Hera
8,552
2,007
30
692
9,972
6,105
72
6,075
3,897
35,261
0
W
16,129
1,906
0
2,355
14,405
22,107
742
2,789
11,616
26,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,103
Gold Earned
23,382
143
Minions Killed
129
5
Camps Cleared
6
688,308
Distance Traveled
619,388
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,065
620
38
3
2
198,780
0
W
Rama
9,916
763
55
4
3
211,131
0
L
Tyr
7,609
585
28
2
4
229,327
0
W
Olorun
9,673
744
66
5
2
231,160
0
L
Hera
7,708
593
63
5
0
191,281
3
W
Ares
11,514
886
22
2
0
246,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role