Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DrMolgaard420
Cthulhu
Level 60
God Stats
2W - 0L
1,166 SR
Queue Stats
30W - 41L
1,300 Elo+
Party 2
Set
Set
EoP Punisher
Set
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,489 Elo+
Party 1
Thor
Thor
EoP Yautja
Thor
Level 103
God Stats
1W - 0L
1,748 SR
Queue Stats
18W - 9L
1,489 Elo+
Party 1
Athena
Athena
IronicDark9089
Athena
Level 41
God Stats
2W - 0L
1,746 SR
Queue Stats
33W - 55L
1,286 Elo+
Solo
Team Averages
Level 76
1,532 SR
1,413 Elo+

VS

Team Averages
Level 54
1,555 SR
1,275 Elo+
Tsukuyomi
Tsukuyomi
Capxmon
Tsukuyomi
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 135L
1,381 Elo+
Solo
Hades
Hades
Garnet Nation21
Hades
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 25L
1,206 Elo+
Solo
Cliodhna
Cliodhna
I EM I ZEUS
Cliodhna
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,229 Elo+
Solo
Zeus
Zeus
Rohirin23
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,252 Elo+
Solo
Da Ji
Da Ji
wolf_zell9
Da Ji
Level 55
God Stats
1W - 1L
1,774 SR
Queue Stats
215W - 246L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 0 / 3
5,940
1,188
1,223
774
289
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
9
0 / 0 / 4
5,346
1,069
3,881
2,336
1,801
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 1 / 6
5,443
1,089
1,715
1,861
1,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 2
6,003
1,201
2,055
4,263
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

8
1 / 0 / 4
5,060
1,012
767
2,442
1,148
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Capxmon
Tsukuyomi
11
1 / 1 / 0
5,189
1,038
2,114
2,828
1,205
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 2 / 1
5,240
1,048
2,276
4,420
2,767
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
I EM I ZEUS
Cliodhna
10
0 / 2 / 1
4,832
966
2,543
3,169
1,381
Mace

Mace

+10
Physical Power

Zeus
6
0 / 1 / 0
4,545
909
954
1,396
522
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Da Ji
5
0 / 0 / 0
4,272
854
0
0
0

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
6
Kills
2
2
Deaths
6
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
3
3.5
L
Tsukuyomi
Capxmon
Tsukuyomi
1
1
0
1
W
Cthulhu
0
0
4
2
W
0
1
6
3
W
3
1
2
4
L
1
2
1
0.75
L
Cliodhna
I EM I ZEUS
Cliodhna
0
2
1
0.25
W
1
0
4
3
L
Zeus
0
1
0
0
L
Da Ji
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,641
Damage
7,887
11,676
Taken
11,813
6,056
Mitigated
5,875
4,702
Healing
2,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,223
328
471
330
774
289
204
90
684
0
16,079
L
Tsukuyomi
Capxmon
Tsukuyomi
2,114
196
61
427
2,828
1,205
0
831
1,997
0
3,729
W
Cthulhu
3,881
97
344
397
2,336
1,801
75
954
1,382
5,293
0
W
1,715
879
754
192
1,861
1,007
25
413
1,448
0
2,790
W
2,055
102
400
1,159
4,263
1,811
0
938
3,325
0
4,661
L
2,276
301
154
1,015
4,420
2,767
0
1,786
2,634
9,223
0
L
Cliodhna
I EM I ZEUS
Cliodhna
2,543
179
665
264
3,169
1,381
0
1,315
1,854
0
7,245
W
767
154
92
563
2,442
1,148
30
835
1,607
1,846
0
L
Zeus
954
156
0
116
1,396
522
0
716
680
2,402
0
L
Da Ji
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,792
Gold Earned
24,078
53
Minions Killed
36
0
Camps Cleared
0
544,891
Distance Traveled
315,786
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,940
1,188
38
8
0
115,289
1
L
Tsukuyomi
5,189
1,038
1
0
0
96,779
0
W
Cthulhu
5,346
1,069
8
2
0
106,054
0
W
Set
5,443
1,089
4
1
0
118,278
1
W
Thor
6,003
1,201
3
1
0
94,232
0
L
Hades
5,240
1,048
21
4
0
94,860
0
L
Cliodhna
4,832
966
9
2
0
78,045
0
W
Athena
5,060
1,012
0
0
0
111,038
0
L
Zeus
4,545
909
5
1
0
46,102
0
L
Da Ji
4,272
854
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role