Player Matchup

Cupid
Cupid
ErikB2012
Cupid
Level 147
God Stats
15W - 9L
1,523 SR
Queue Stats
246W - 199L
1,606 Elo+
Party 1
Ymir
Ymir
Gulatoad
Ymir
Level 117
God Stats
1W - 3L
1,171 SR
Queue Stats
246W - 198L
1,607 Elo+
Party 1
Discordia
Discordia
ZoySauce09
Discordia
Level 63
God Stats
2W - 5L
1,269 SR
Queue Stats
211W - 168L
1,609 Elo+
Party 1
Team Averages
Level 109
1,321 SR
1,607 Elo+

VS

Team Averages
Level 89
1,599 SR
1,479 Elo+
Atlas
Atlas
 
Atlas
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
OrdinaryLettuce
Medusa
Level 119
God Stats
0W - 1L
1,837 SR
Queue Stats
9W - 9L
1,521 Elo+
Party 2
Discordia
Discordia
tman47516
Discordia
Level 65
God Stats
5W - 6L
1,459 SR
Queue Stats
64W - 81L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
ErikB2012
Cupid
15
8 / 1 / 4
9,908
826
18,523
9,911
4,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
13
4 / 3 / 7
9,462
789
8,844
14,164
12,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
ZoySauce09
Discordia
13
1 / 2 / 8
8,339
695
5,242
5,296
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 3 / 3
8,477
706
8,670
15,015
15,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 6 / 2
8,144
679
10,383
11,955
5,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
tman47516
Discordia
12
2 / 4 / 1
7,703
642
6,109
9,805
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
13
Kills
6
6
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
3
3
1.17
W
Cupid
ErikB2012
Cupid
8
1
4
10
W
Ymir
4
3
7
2.5
L
2
6
2
0.5
W
Discordia
ZoySauce09
Discordia
1
2
8
2.5
L
Discordia
tman47516
Discordia
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,609
Damage
25,162
29,371
Taken
36,775
19,263
Mitigated
25,417
7,529
Healing
3,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
8,670
3,584
0
1,203
15,015
15,508
0
5,494
9,521
17,385
0
W
Cupid
ErikB2012
Cupid
18,523
8,499
668
4,991
9,911
4,422
546
5,553
4,358
0
50,476
W
Ymir
8,844
1,946
0
1,870
14,164
12,778
0
6,248
7,916
14,095
0
L
10,383
5,715
0
1,968
11,955
5,581
0
6,505
5,450
0
30,345
W
Discordia
ZoySauce09
Discordia
5,242
286
0
0
5,296
2,063
521
3,326
1,970
25,970
0
L
Discordia
tman47516
Discordia
6,109
347
0
516
9,805
4,328
0
2,417
7,388
26,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,709
Gold Earned
24,324
144
Minions Killed
116
6
Camps Cleared
6
659,129
Distance Traveled
599,139
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,477
706
16
1
1
206,092
1
W
Cupid
9,908
826
88
7
5
219,253
3
W
Ymir
9,462
789
11
1
0
208,710
0
L
Medusa
8,144
679
44
4
3
186,431
0
W
Discordia
8,339
695
45
4
1
231,166
1
L
Discordia
7,703
642
56
5
2
206,616
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role