Player Matchup

Lancelot
Lancelot
BillyMH
Lancelot
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 37L
1,512 Elo+
Party 3
Baron Samedi
Baron Samedi
CZinkRun
Baron Samedi
Level 156
God Stats
3W - 4L
1,546 SR
Queue Stats
410W - 444L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Dzink0894
Danzaburou
Level 159
God Stats
2W - 4L
1,391 SR
Queue Stats
468W - 516L
1,522 Elo+
Party 1
Chronos
Chronos
Rhayok
Chronos
Level 160
God Stats
2W - 2L
1,546 SR
Queue Stats
82W - 88L
1,528 Elo+
Party 3
Chernobog
Chernobog
Yankee1429
Chernobog
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,577 Elo+
Party 3
Team Averages
Level 158
1,497 SR
1,528 Elo+

VS

Team Averages
Level 149
1,440 SR
1,587 Elo+
Mulan
Mulan
 
Mulan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
EightiesKid
Arachne
Level 155
God Stats
1W - 2L
1,216 SR
Queue Stats
186W - 121L
1,629 Elo+
Party 2
Janus
Janus
IIIagainIII
Janus
Level 128
God Stats
1W - 2L
1,230 SR
Queue Stats
187W - 186L
1,603 Elo+
Solo
Agni
Agni
gcommander
Agni
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
224W - 156L
1,605 Elo+
Party 2
Cupid
Cupid
lilbooty
Cupid
Level 158
God Stats
8W - 4L
1,754 SR
Queue Stats
265W - 186L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BillyMH
Lancelot
15
1 / 6 / 5
9,516
634
5,997
18,389
22,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
CZinkRun
Baron Samedi
18
2 / 6 / 6
9,820
655
16,917
14,532
8,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Dzink0894
Danzaburou
15
2 / 5 / 4
9,061
604
9,163
12,341
6,100
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Rhayok
Chronos
17
3 / 6 / 6
10,073
672
10,846
18,328
8,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Yankee1429
Chernobog
15
2 / 8 / 3
9,012
601
8,445
17,564
9,431
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
2 / 2 / 22
10,620
708
14,625
16,425
14,791
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
EightiesKid
Arachne
18
9 / 3 / 15
12,615
841
11,946
21,633
17,463
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 1 / 20
11,053
737
13,018
6,247
3,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 3 / 15
10,862
724
18,093
13,407
7,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
lilbooty
Cupid
20
13 / 1 / 15
12,596
840
19,916
15,530
9,437
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
118
10
Kills
31
31
Deaths
10
24
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
2
22
6.5
L
Lancelot
BillyMH
Lancelot
1
6
5
0.58
L
Baron Samedi
CZinkRun
Baron Samedi
2
6
6
0.83
L
Danzaburou
Dzink0894
Danzaburou
2
5
4
0.8
W
Arachne
EightiesKid
Arachne
9
3
15
5.5
W
3
1
20
13
L
Chronos
Rhayok
Chronos
3
6
6
1
L
Chernobog
Yankee1429
Chernobog
2
8
3
0.44
W
4
3
15
3.83
W
Cupid
lilbooty
Cupid
13
1
15
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,368
Damage
77,598
81,154
Taken
73,242
55,566
Mitigated
52,053
17,934
Healing
28,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
14,625
972
952
3,347
16,425
14,791
1,036
3,546
11,711
0
15,898
L
Lancelot
BillyMH
Lancelot
5,997
1,104
440
1,594
18,389
22,897
0
5,489
12,576
0
13,671
L
Baron Samedi
CZinkRun
Baron Samedi
16,917
1,175
2,464
2,866
14,532
8,541
0
6,542
7,962
35,960
0
L
Danzaburou
Dzink0894
Danzaburou
9,163
3,310
564
2,465
12,341
6,100
0
4,835
7,346
0
28,605
W
Arachne
EightiesKid
Arachne
11,946
5,408
2,048
6,412
21,633
17,463
171
10,278
10,875
0
15,779
W
13,018
1,095
1,481
152
6,247
3,171
1,105
2,128
3,961
39,683
0
L
Chronos
Rhayok
Chronos
10,846
1,123
759
4,393
18,328
8,597
0
8,866
9,275
18,918
0
L
Chernobog
Yankee1429
Chernobog
8,445
4,114
0
2,389
17,564
9,431
0
5,379
11,816
0
19,556
W
18,093
1,448
737
1,378
13,407
7,191
1,048
5,832
7,357
40,111
0
W
Cupid
lilbooty
Cupid
19,916
8,837
7,065
4,754
15,530
9,437
3,924
4,905
10,455
0
41,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,482
Gold Earned
57,746
181
Minions Killed
162
0
Camps Cleared
0
1,152,283
Distance Traveled
1,426,239
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,620
708
7
0
0
281,547
0
L
Lancelot
9,516
634
18
1
0
269,788
4
L
Baron Samedi
9,820
655
59
4
0
214,241
2
L
Danzaburou
9,061
604
44
3
0
187,309
4
W
Arachne
12,615
841
6
0
0
310,987
2
W
Janus
11,053
737
52
3
0
285,724
5
L
Chronos
10,073
672
15
1
0
276,822
1
L
Chernobog
9,012
601
45
3
0
204,123
0
W
Agni
10,862
724
44
3
0
267,629
3
W
Cupid
12,596
840
53
4
0
280,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role