Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Dippower
Ymir
Level 62
God Stats
3W - 2L
1,711 SR
Queue Stats
47W - 43L
1,459 Elo+
Party 2
Zhong Kui
Zhong Kui
SAMPICSAPOCHE
Zhong Kui
Level 61
God Stats
2W - 2L
1,732 SR
Queue Stats
95W - 96L
1,494 Elo+
Party 2
Medusa
Medusa
TheLunastra
Medusa
Level 145
God Stats
1W - 4L
1,476 SR
Queue Stats
221W - 229L
1,524 Elo+
Party 2
Bastet
Bastet
Youngummy
Bastet
Level 25
God Stats
3W - 5L
1,454 SR
Queue Stats
30W - 40L
1,438 Elo+
Party 2
Team Averages
Level 90
1,575 SR
1,483 Elo+

VS

Team Averages
Level 47
1,600 SR
1,611 Elo+
Chiron
Chiron
GGItzNotMorrow
Chiron
Level 11
God Stats
3W - 0L
1,757 SR
Queue Stats
7W - 4L
1,707 Elo+
Party 1
Nike
Nike
MarvelOG360
Nike
Level 13
God Stats
3W - 0L
1,738 SR
Queue Stats
23W - 7L
1,622 Elo+
Party 1
Xing Tian
Xing Tian
WormFinnaTurn
Xing Tian
Level 35
God Stats
2W - 1L
1,697 SR
Queue Stats
142W - 177L
1,399 Elo+
Solo
Gilgamesh
Gilgamesh
interstelluh
Gilgamesh
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,622 Elo+
Party 1
Ra
Ra
n0sWaLV2
Ra
Level 160
God Stats
1W - 0L
1,306 SR
Queue Stats
35W - 28L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 5 / 0
4,763
476
4,248
9,128
6,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
7
0 / 3 / 3
4,866
487
2,728
8,797
4,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
SAMPICSAPOCHE
Zhong Kui
9
0 / 4 / 1
4,769
477
3,414
7,850
5,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
7
2 / 2 / 1
4,535
454
6,527
6,114
1,763
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
Youngummy
Bastet
7
0 / 4 / 1
4,418
442
1,182
7,033
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
5,050
505
6,604
7,070
2,277
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
5 / 0 / 1
6,965
697
3,893
6,260
4,864
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xing Tian
WormFinnaTurn
Xing Tian
9
1 / 0 / 4
5,349
535
2,056
7,925
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
interstelluh
Gilgamesh
10
8 / 0 / 2
6,650
665
6,786
7,154
4,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 1 / 2
6,481
648
5,814
5,699
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
17
18
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
0
0.2
L
Ymir
0
3
3
0.5
W
0
3
3
0.5
W
5
0
1
5.5
L
Zhong Kui
SAMPICSAPOCHE
Zhong Kui
0
4
1
0.13
L
Medusa
2
2
1
1.25
W
Xing Tian
WormFinnaTurn
Xing Tian
1
0
4
3
L
Bastet
Youngummy
Bastet
0
4
1
0.13
W
Gilgamesh
interstelluh
Gilgamesh
8
0
2
9
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,099
Damage
25,153
38,922
Taken
34,108
20,216
Mitigated
18,883
5,938
Healing
9,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,248
979
0
948
9,128
6,498
0
216
8,912
3,593
26,630
L
Ymir
2,728
975
0
874
8,797
4,795
0
2,435
6,362
12,457
0
W
6,604
2,033
561
1,778
7,070
2,277
0
1,598
5,061
0
34,566
W
3,893
1,107
0
781
6,260
4,864
0
129
5,826
0
50,148
L
Zhong Kui
SAMPICSAPOCHE
Zhong Kui
3,414
759
0
1,149
7,850
5,123
0
3,864
3,986
32,977
0
L
Medusa
6,527
2,595
0
1,020
6,114
1,763
0
817
5,297
0
28,448
W
Xing Tian
WormFinnaTurn
Xing Tian
2,056
260
0
708
7,925
5,203
0
1,836
6,026
15,135
0
L
Bastet
Youngummy
Bastet
1,182
341
0
1,947
7,033
2,037
0
538
6,495
0
20,808
W
Gilgamesh
interstelluh
Gilgamesh
6,786
3,112
0
3,450
7,154
4,128
0
450
6,644
0
40,284
W
5,814
953
198
2,116
5,699
2,411
0
2,725
2,974
50,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,351
Gold Earned
30,495
185
Minions Killed
331
0
Camps Cleared
0
832,954
Distance Traveled
951,631
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,763
476
38
4
0
175,602
0
L
Ymir
4,866
487
33
3
0
164,684
1
W
Chiron
5,050
505
56
6
0
167,257
1
W
Nike
6,965
697
107
11
0
193,869
3
L
Zhong Kui
4,769
477
40
4
0
158,663
0
L
Medusa
4,535
454
32
3
0
146,425
0
W
Xing Tian
5,349
535
14
1
0
176,753
0
L
Bastet
4,418
442
42
4
0
187,580
0
W
Gilgamesh
6,650
665
71
7
0
221,051
1
W
Ra
6,481
648
83
8
0
192,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role