Player Matchup

Aphrodite
Aphrodite
Chuck1eNutz
Aphrodite
Level 37
God Stats
3W - 0L
1,139 SR
Queue Stats
62W - 51L
1,492 Elo+
Party 1
Izanami
Izanami
G0LD L3AD3R
Izanami
Level 121
God Stats
9W - 7L
1,646 SR
Queue Stats
230W - 197L
1,550 Elo+
Party 1
Bacchus
Bacchus
HighKDA
Bacchus
Level 45
God Stats
3W - 0L
1,393 SR
Queue Stats
65W - 41L
1,622 Elo+
Party 1
Olorun
Olorun
JuanAlberto066
Olorun
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 19L
1,379 Elo+
Solo
Arachne
Arachne
stanleynicklesDM
Arachne
Level 34
God Stats
1W - 1L
1,313 SR
Queue Stats
30W - 44L
1,313 Elo+
Solo
Team Averages
Level 54
1,398 SR
1,471 Elo+

VS

Team Averages
Level 53
1,461 SR
1,477 Elo+
Anhur
Anhur
 
Anhur
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
BeforeAmyre
Artio
Level 49
God Stats
41W - 44L
1,541 SR
Queue Stats
298W - 305L
1,516 Elo+
Solo
Ganesha
Ganesha
Final_Combat0
Ganesha
Level 15
God Stats
7W - 6L
1,531 SR
Queue Stats
12W - 9L
1,491 Elo+
Party 2
Mercury
Mercury
Sausagebath
Mercury
Level 38
God Stats
1W - 2L
1,232 SR
Queue Stats
15W - 21L
1,431 Elo+
Solo
Janus
Janus
WildBALLsTaNk
Janus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 80L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Chuck1eNutz
Aphrodite
20
7 / 1 / 5
12,642
575
19,721
17,805
9,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
G0LD L3AD3R
Izanami
18
2 / 3 / 2
11,522
524
8,584
15,835
7,099
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
HighKDA
Bacchus
17
2 / 0 / 13
11,358
516
12,251
18,815
28,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 3 / 5
11,315
514
10,279
17,049
8,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
5 / 1 / 4
11,918
542
14,162
17,483
10,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 6 / 0
8,618
392
5,673
16,141
6,672
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 1 / 3
9,147
416
11,640
25,498
22,409
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ganesha
14
0 / 3 / 5
9,255
421
6,306
21,030
24,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Sausagebath
Mercury
17
4 / 5 / 3
10,213
464
10,798
18,668
9,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

14
3 / 4 / 2
9,692
441
9,747
10,832
4,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
19
Kills
8
8
Deaths
19
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
6
0
0.17
L
0
1
3
1.5
W
Aphrodite
Chuck1eNutz
Aphrodite
7
1
5
9.5
L
Ganesha
0
3
5
0.83
W
Izanami
G0LD L3AD3R
Izanami
2
3
2
1
W
Bacchus
HighKDA
Bacchus
2
0
13
8.5
W
3
3
5
1.83
L
Mercury
Sausagebath
Mercury
4
5
3
1.1
L
3
4
2
1
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,997
Damage
44,164
86,987
Taken
92,169
64,751
Mitigated
67,803
45,837
Healing
20,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,673
2,553
0
2,387
16,141
6,672
0
5,614
10,405
0
61,659
L
11,640
1,018
921
8,161
25,498
22,409
0
11,310
13,572
77,732
0
W
Aphrodite
Chuck1eNutz
Aphrodite
19,721
3,055
5,690
13,468
17,805
9,738
1,749
8,390
9,359
105,185
0
L
Ganesha
6,306
466
398
5,125
21,030
24,627
0
13,063
7,753
28,674
0
W
Izanami
G0LD L3AD3R
Izanami
8,584
5,774
0
8,232
15,835
7,099
2,895
2,418
13,403
0
118,625
W
Bacchus
HighKDA
Bacchus
12,251
2,456
0
2,136
18,815
28,885
235
4,579
14,158
44,993
0
W
10,279
5,757
477
7,151
17,049
8,433
1,347
7,418
9,319
86,086
0
L
Mercury
Sausagebath
Mercury
10,798
4,756
0
1,190
18,668
9,175
0
7,464
11,070
0
91,515
L
9,747
1,594
0
1,918
10,832
4,920
0
3,680
7,118
72,226
0
W
14,162
8,987
0
8,683
17,483
10,596
344
4,356
13,055
0
104,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,755
Gold Earned
46,925
679
Minions Killed
526
0
Camps Cleared
0
2,092,085
Distance Traveled
2,015,744
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,618
392
130
6
0
363,261
7
L
Artio
9,147
416
121
6
0
454,780
0
W
Aphrodite
12,642
575
178
8
0
380,798
4
L
Ganesha
9,255
421
7
0
0
391,858
4
W
Izanami
11,522
524
162
7
0
398,683
3
W
Bacchus
11,358
516
55
3
0
429,114
3
W
Olorun
11,315
514
134
6
0
384,940
2
L
Mercury
10,213
464
141
6
0
477,220
2
L
Janus
9,692
441
127
6
0
328,625
2
W
Arachne
11,918
542
150
7
0
498,550
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role