Player Matchup

Xing Tian
Xing Tian
Cadenbach
Xing Tian
Level 118
God Stats
15W - 15L
1,579 SR
Queue Stats
639W - 657L
1,503 Elo+
Party 3
Lancelot
Lancelot
MrxDk
Lancelot
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 117L
1,605 Elo+
Party 2
Baron Samedi
Baron Samedi
TheAutistikLord
Baron Samedi
Level 139
God Stats
6W - 5L
1,498 SR
Queue Stats
137W - 122L
1,611 Elo+
Party 2
Heimdallr
Heimdallr
TheRealShimSlady
Heimdallr
Level 118
God Stats
8W - 10L
1,503 SR
Queue Stats
360W - 355L
1,540 Elo+
Party 3
Cliodhna
Cliodhna
Thecoldoone
Cliodhna
Level 97
God Stats
0W - 2L
1,326 SR
Queue Stats
53W - 37L
1,629 Elo+
Party 2
Team Averages
Level 122
1,481 SR
1,578 Elo+

VS

Team Averages
Level 95
1,486 SR
1,513 Elo+
Raijin
Raijin
 
Raijin
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Dragon2874
Bakasura
Level 107
God Stats
3W - 2L
1,364 SR
Queue Stats
68W - 65L
1,507 Elo+
Solo
Cernunnos
Cernunnos
FrostyLocust
Cernunnos
Level 109
God Stats
15W - 15L
1,422 SR
Queue Stats
212W - 181L
1,527 Elo+
Party 1
Sun Wukong
Sun Wukong
GeckoTheGuy
Sun Wukong
Level 68
God Stats
13W - 6L
1,568 SR
Queue Stats
240W - 213L
1,516 Elo+
Party 1
Yemoja
Yemoja
MajinKneega
Yemoja
Level 120
God Stats
31W - 24L
1,575 SR
Queue Stats
256W - 232L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Cadenbach
Xing Tian
16
0 / 2 / 6
11,621
430
9,316
32,267
42,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
MrxDk
Lancelot
19
0 / 5 / 4
13,189
488
12,673
28,098
29,818
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Baron Samedi
TheAutistikLord
Baron Samedi
19
4 / 5 / 5
13,505
500
22,358
21,480
13,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
20
4 / 5 / 2
14,135
524
21,767
25,830
15,359
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
Thecoldoone
Cliodhna
19
5 / 7 / 2
13,448
498
10,092
24,239
12,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
3 / 6 / 9
12,575
466
17,087
21,227
9,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Dragon2874
Bakasura
20
10 / 3 / 7
15,657
580
22,462
31,407
21,926
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
FrostyLocust
Cernunnos
20
7 / 3 / 9
14,471
536
34,253
23,560
11,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
GeckoTheGuy
Sun Wukong
20
4 / 1 / 6
14,521
538
17,183
22,747
26,821
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Yemoja
16
0 / 0 / 10
11,767
436
5,676
19,420
18,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
65
13
Kills
24
24
Deaths
13
19
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
6
9
1.25
L
Xing Tian
Cadenbach
Xing Tian
0
2
6
1.5
W
Bakasura
Dragon2874
Bakasura
10
3
7
4.5
W
Cernunnos
FrostyLocust
Cernunnos
7
3
9
3.83
W
Sun Wukong
GeckoTheGuy
Sun Wukong
4
1
6
7
W
Yemoja
0
0
10
5
L
Lancelot
MrxDk
Lancelot
0
5
4
0.4
L
Baron Samedi
TheAutistikLord
Baron Samedi
4
5
5
1.3
L
Heimdallr
4
5
2
1
L
Cliodhna
Thecoldoone
Cliodhna
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,206
Damage
96,661
131,914
Taken
118,361
113,150
Mitigated
88,660
42,288
Healing
43,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
17,087
1,674
497
3,147
21,227
9,997
1,370
9,317
11,302
87,658
0
L
Xing Tian
Cadenbach
Xing Tian
9,316
258
5,841
6,390
32,267
42,287
0
9,182
22,868
35,965
0
W
Bakasura
Dragon2874
Bakasura
22,462
15,261
0
8,759
31,407
21,926
851
7,151
23,876
0
167,816
W
Cernunnos
FrostyLocust
Cernunnos
34,253
16,709
0
5,175
23,560
11,693
5,878
3,080
20,440
0
151,469
W
Sun Wukong
GeckoTheGuy
Sun Wukong
17,183
1,425
0
9,371
22,747
26,821
290
4,669
17,964
0
128,697
W
Yemoja
5,676
1,592
11,685
4,929
19,420
18,223
687
6,103
13,105
26,133
0
L
Lancelot
MrxDk
Lancelot
12,673
1,593
0
5,811
28,098
29,818
852
3,354
23,370
0
111,180
L
Baron Samedi
TheAutistikLord
Baron Samedi
22,358
2,656
3,335
5,754
21,480
13,457
0
7,336
13,342
120,341
0
L
Heimdallr
21,767
11,988
0
5,519
25,830
15,359
1,410
1,973
23,478
0
160,273
L
Cliodhna
Thecoldoone
Cliodhna
10,092
822
0
9,638
24,239
12,229
0
1,746
21,536
0
103,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,898
Gold Earned
68,991
797
Minions Killed
820
0
Camps Cleared
0
2,495,065
Distance Traveled
2,574,845
23
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,575
466
130
5
0
458,339
9
L
Xing Tian
11,621
430
33
1
0
537,454
5
W
Bakasura
15,657
580
224
8
0
618,160
2
W
Cernunnos
14,471
536
197
7
0
451,616
3
W
Sun Wukong
14,521
538
222
8
0
530,113
10
W
Yemoja
11,767
436
47
2
0
516,617
11
L
Lancelot
13,189
488
192
7
0
507,084
3
L
Baron Samedi
13,505
500
193
7
0
453,788
5
L
Heimdallr
14,135
524
236
9
0
465,970
5
L
Cliodhna
13,448
498
143
5
0
530,769
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role