Player Matchup

Ravana
Ravana
EdgarRonte05
Ravana
Level 128
God Stats
11W - 3L
1,786 SR
Queue Stats
216W - 188L
1,612 Elo+
Party 1
He Bo
He Bo
Endrich08
He Bo
Level 130
God Stats
1W - 2L
1,175 SR
Queue Stats
181W - 159L
1,599 Elo+
Party 1
Cupid
Cupid
MakoSFX
Cupid
Level 122
God Stats
6W - 2L
1,707 SR
Queue Stats
26W - 15L
1,769 Elo+
Party 4
King Arthur
King Arthur
TacticalBlacon
King Arthur
Level 146
God Stats
4W - 6L
1,451 SR
Queue Stats
128W - 130L
1,571 Elo+
Party 4
Ganesha
Ganesha
kiritomodooscuro
Ganesha
Level 140
God Stats
14W - 6L
1,731 SR
Queue Stats
164W - 161L
1,620 Elo+
Party 1
Team Averages
Level 133
1,570 SR
1,634 Elo+

VS

Team Averages
Level 95
1,472 SR
1,584 Elo+
Horus
Horus
 
Horus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DeathCough
Neith
Level 107
God Stats
15W - 12L
1,565 SR
Queue Stats
169W - 131L
1,554 Elo+
Party 3
Tiamat
Tiamat
Mr Fizz268
Tiamat
Level 149
God Stats
8W - 13L
1,457 SR
Queue Stats
296W - 321L
1,516 Elo+
Solo
Chang'e
Chang'e
QuantumStringss
Chang'e
Level 17
God Stats
0W - 1L
1,169 SR
Queue Stats
2W - 2L
1,754 Elo+
Party 2
Bacchus
Bacchus
ローキー
Bacchus
Level 86
God Stats
29W - 14L
1,667 SR
Queue Stats
51W - 39L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
19
5 / 0 / 4
11,307
754
19,596
17,187
19,328
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

He Bo
Endrich08
He Bo
18
4 / 0 / 2
10,997
733
10,164
12,189
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
MakoSFX
Cupid
19
5 / 3 / 7
11,831
789
16,894
13,762
6,842
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
TacticalBlacon
King Arthur
17
3 / 1 / 10
10,845
723
15,520
15,776
15,291
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
0 / 2 / 12
10,919
728
9,547
15,089
19,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
0 / 6 / 2
8,732
582
5,204
20,636
20,402
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
17
2 / 2 / 2
10,291
686
21,207
16,923
9,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
Mr Fizz268
Tiamat
18
3 / 3 / 1
10,225
682
14,007
13,474
10,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 4 / 1
8,832
589
6,255
13,715
6,329
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
ローキー
Bacchus
15
1 / 2 / 2
9,676
645
8,293
19,366
28,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
17
Kills
6
6
Deaths
17
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
6
2
0.17
L
Neith
2
2
2
1.5
W
Ravana
5
0
4
7
W
He Bo
Endrich08
He Bo
4
0
2
5
W
Cupid
MakoSFX
Cupid
5
3
7
2.83
L
Tiamat
Mr Fizz268
Tiamat
3
3
1
1.17
L
0
4
1
0.13
W
King Arthur
TacticalBlacon
King Arthur
3
1
10
8
W
0
2
12
3
L
Bacchus
ローキー
Bacchus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,721
Damage
54,966
74,003
Taken
84,114
66,453
Mitigated
74,952
16,472
Healing
25,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,204
2,012
3,663
4,307
20,636
20,402
0
5,003
15,633
0
16,892
L
Neith
21,207
7,237
0
3,746
16,923
9,055
198
4,342
12,581
0
68,035
W
Ravana
19,596
5,573
0
6,290
17,187
19,328
1,785
9,146
8,041
0
43,544
W
He Bo
Endrich08
He Bo
10,164
218
227
1,583
12,189
5,616
0
2,651
9,538
52,321
0
W
Cupid
MakoSFX
Cupid
16,894
11,078
254
3,791
13,762
6,842
4,183
5,733
8,029
0
50,492
L
Tiamat
Mr Fizz268
Tiamat
14,007
1,385
209
3,878
13,474
10,857
0
1,734
11,740
37,559
0
L
6,255
2,705
2,426
2,506
13,715
6,329
0
2,574
11,141
19,872
0
W
King Arthur
TacticalBlacon
King Arthur
15,520
1,449
944
1,508
15,776
15,291
141
5,774
10,002
0
29,184
W
9,547
642
235
1,640
15,089
19,376
441
5,251
9,838
30,935
0
L
Bacchus
ローキー
Bacchus
8,293
1,378
0
4,934
19,366
28,309
0
6,058
13,308
19,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,899
Gold Earned
47,756
298
Minions Killed
239
0
Camps Cleared
0
1,511,527
Distance Traveled
1,371,377
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,732
582
20
1
0
268,401
0
L
Neith
10,291
686
92
6
0
296,196
2
W
Ravana
11,307
754
76
5
0
339,424
0
W
He Bo
10,997
733
84
6
0
284,475
1
W
Cupid
11,831
789
101
7
0
265,535
0
L
Tiamat
10,225
682
70
5
0
262,595
3
L
Chang'e
8,832
589
34
2
0
238,504
0
W
King Arthur
10,845
723
28
2
0
317,244
4
W
Ganesha
10,919
728
9
1
0
304,849
3
L
Bacchus
9,676
645
23
2
0
305,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role