Player Matchup

Pele
Pele
Gnarvana6
Pele
Level 109
God Stats
2W - 1L
1,629 SR
Queue Stats
81W - 90L
1,423 Elo+
Party 1
Charybdis
Charybdis
MatthiasAW
Charybdis
Level 89
God Stats
4W - 4L
1,496 SR
Queue Stats
92W - 109L
1,493 Elo+
Party 1
Kuzenbo
Kuzenbo
SMOOTHxCR1M1N4L
Kuzenbo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,476 Elo+
Party 1
Poseidon
Poseidon
VidixXx3810
Poseidon
Level 118
God Stats
3W - 3L
1,564 SR
Queue Stats
20W - 19L
1,506 Elo+
Party 1
Tyr
Tyr
WolverinePioneer
Tyr
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 33L
1,482 Elo+
Party 1
Team Averages
Level 93
1,538 SR
1,476 Elo+

VS

Team Averages
Level 49
1,590 SR
1,360 Elo+
Lancelot
Lancelot
BeanBelly
Lancelot
Level 67
God Stats
4W - 4L
1,687 SR
Queue Stats
122W - 92L
1,634 Elo+
Party 2
Jing Wei
Jing Wei
FinancedMage422
Jing Wei
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 36L
1,051 Elo+
Party 3
Guan Yu
Guan Yu
JoseGuapo
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 28L
1,051 Elo+
Party 3
Sylvanus
Sylvanus
NoGangsters
Sylvanus
Level 43
God Stats
29W - 14L
1,717 SR
Queue Stats
85W - 51L
1,602 Elo+
Party 2
Agni
Agni
oongaboonga0922
Agni
Level 86
God Stats
1W - 2L
1,546 SR
Queue Stats
228W - 231L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
6 / 7 / 6
15,115
504
15,360
31,552
14,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
MatthiasAW
Charybdis
20
3 / 4 / 7
15,658
522
19,351
24,896
11,378
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 0 / 12
14,436
481
10,416
21,339
32,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
VidixXx3810
Poseidon
20
12 / 7 / 2
17,900
597
38,115
25,934
13,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 3 / 12
17,232
574
20,049
24,457
37,346
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BeanBelly
Lancelot
20
15 / 5 / 3
18,060
602
27,989
34,613
20,995
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jing Wei
17
1 / 4 / 5
11,547
385
13,092
20,896
9,418
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
JoseGuapo
Guan Yu
17
1 / 7 / 4
12,031
401
9,321
23,337
35,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
NoGangsters
Sylvanus
18
0 / 5 / 11
11,632
388
13,560
30,707
42,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
4 / 7 / 8
14,212
474
21,552
30,755
17,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
52
27
Kills
21
21
Deaths
28
39
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BeanBelly
Lancelot
15
5
3
3.3
L
Jing Wei
1
4
5
0.88
W
Pele
6
7
6
1.29
L
Guan Yu
JoseGuapo
Guan Yu
1
7
4
0.43
W
Charybdis
MatthiasAW
Charybdis
3
4
7
1.63
L
Sylvanus
NoGangsters
Sylvanus
0
5
11
1.1
W
2
0
12
8
W
Poseidon
VidixXx3810
Poseidon
12
7
2
1.86
W
4
3
12
3.33
L
4
7
8
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,291
Damage
85,514
128,178
Taken
140,308
108,950
Mitigated
126,556
31,265
Healing
40,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BeanBelly
Lancelot
27,989
7,122
0
15,701
34,613
20,995
888
7,076
27,537
0
212,795
L
Jing Wei
13,092
10,677
0
1,944
20,896
9,418
1,875
8,922
11,974
0
83,967
W
Pele
15,360
4,220
0
2,964
31,552
14,429
390
7,299
24,148
0
143,631
L
Guan Yu
JoseGuapo
Guan Yu
9,321
1,926
891
3,584
23,337
35,785
890
2,762
20,575
0
58,230
W
Charybdis
MatthiasAW
Charybdis
19,351
16,347
0
11,719
24,896
11,378
5,699
6,416
18,239
0
162,043
L
Sylvanus
NoGangsters
Sylvanus
13,560
2,092
2,325
6,611
30,707
42,956
58
10,628
20,079
53,971
17,328
W
10,416
4,206
0
2,899
21,339
32,794
545
7,000
14,276
24,354
0
W
Poseidon
VidixXx3810
Poseidon
38,115
7,461
0
8,965
25,934
13,003
3,115
11,091
14,442
179,780
0
W
20,049
2,085
0
4,718
24,457
37,346
1,342
4,330
19,409
0
131,140
L
21,552
863
719
8,899
30,755
17,402
377
19,851
10,904
134,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,341
Gold Earned
67,482
844
Minions Killed
745
0
Camps Cleared
0
2,921,402
Distance Traveled
2,803,452
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
18,060
602
244
8
0
697,060
1
L
Jing Wei
11,547
385
108
4
0
568,979
0
W
Pele
15,115
504
140
5
0
605,724
2
L
Guan Yu
12,031
401
96
3
0
498,167
2
W
Charybdis
15,658
522
219
7
0
527,008
4
L
Sylvanus
11,632
388
93
3
0
495,499
6
W
Kuzenbo
14,436
481
22
1
0
647,848
14
W
Poseidon
17,900
597
246
8
0
530,257
2
W
Tyr
17,232
574
217
7
0
610,565
2
L
Agni
14,212
474
204
7
0
543,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role