Player Matchup

King Arthur
King Arthur
AbsoluteTmac
King Arthur
Level 20
God Stats
4W - 5L
1,473 SR
Queue Stats
33W - 36L
1,411 Elo+
Party 2
Fenrir
Fenrir
Dragoon7773
Fenrir
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 51L
1,460 Elo+
Party 2
Horus
Horus
Dumsildorf
Horus
Level 60
God Stats
78W - 61L
1,639 SR
Queue Stats
97W - 77L
1,526 Elo+
Party 2
Baba Yaga
Baba Yaga
dietsushi
Baba Yaga
Level 68
God Stats
1W - 0L
1,299 SR
Queue Stats
85W - 59L
1,505 Elo+
Party 2
Heimdallr
Heimdallr
psilocybin10155
Heimdallr
Level 22
God Stats
13W - 7L
1,666 SR
Queue Stats
42W - 38L
1,451 Elo+
Party 2
Team Averages
Level 53
1,515 SR
1,471 Elo+

VS

Team Averages
Level 62
1,531 SR
1,464 Elo+
Medusa
Medusa
Fadoodlecakes
Medusa
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ObiSwagenobi
Cthulhu
Level 66
God Stats
27W - 33L
1,561 SR
Queue Stats
97W - 119L
1,435 Elo+
Party 1
Nemesis
Nemesis
OblivionPeak
Nemesis
Level 29
God Stats
5W - 4L
1,688 SR
Queue Stats
16W - 12L
1,506 Elo+
Party 3
Ah Puch
Ah Puch
QuasarCross
Ah Puch
Level 102
God Stats
1W - 2L
1,225 SR
Queue Stats
15W - 18L
1,354 Elo+
Solo
Sun Wukong
Sun Wukong
YuChiyn
Sun Wukong
Level 105
God Stats
1W - 1L
1,681 SR
Queue Stats
15W - 10L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AbsoluteTmac
King Arthur
18
1 / 1 / 1
11,164
485
12,986
17,176
19,166
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
18
1 / 2 / 4
10,930
475
8,671
22,745
12,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
16
1 / 0 / 13
11,039
480
10,168
19,143
23,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baba Yaga
dietsushi
Baba Yaga
20
10 / 0 / 2
12,355
537
22,523
12,974
7,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
psilocybin10155
Heimdallr
17
3 / 2 / 5
10,618
462
14,718
18,298
8,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,930
388
15,141
14,504
6,498
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
ObiSwagenobi
Cthulhu
14
0 / 5 / 3
9,620
418
8,506
22,839
25,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
OblivionPeak
Nemesis
16
0 / 3 / 1
9,632
419
5,722
21,385
9,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
QuasarCross
Ah Puch
17
2 / 3 / 0
10,648
463
14,684
16,387
7,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
YuChiyn
Sun Wukong
18
1 / 1 / 1
10,734
467
11,879
22,755
20,184
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
16
Kills
5
5
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AbsoluteTmac
King Arthur
1
1
1
1.5
W
Fenrir
1
2
4
1.5
W
Horus
1
0
13
7.5
L
2
4
1
0.63
L
Cthulhu
ObiSwagenobi
Cthulhu
0
5
3
0.3
L
Nemesis
OblivionPeak
Nemesis
0
3
1
0.17
L
Ah Puch
QuasarCross
Ah Puch
2
3
0
0.67
L
Sun Wukong
YuChiyn
Sun Wukong
1
1
1
1.5
W
Baba Yaga
dietsushi
Baba Yaga
10
0
2
11
W
Heimdallr
psilocybin10155
Heimdallr
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,066
Damage
55,932
90,336
Taken
97,870
71,961
Mitigated
69,317
33,096
Healing
28,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AbsoluteTmac
King Arthur
12,986
1,848
0
2,913
17,176
19,166
47
1,231
15,945
0
86,836
W
Fenrir
8,671
1,062
0
11,515
22,745
12,417
925
5,178
17,567
0
106,841
W
Horus
10,168
4,633
1,984
6,946
19,143
23,973
90
4,997
13,430
0
37,651
L
15,141
9,130
0
3,542
14,504
6,498
1,080
3,886
10,618
0
63,564
L
Cthulhu
ObiSwagenobi
Cthulhu
8,506
486
988
3,482
22,839
25,581
558
2,258
20,581
49,644
0
L
Nemesis
OblivionPeak
Nemesis
5,722
2,860
0
2,480
21,385
9,276
0
7,155
14,179
0
100,120
L
Ah Puch
QuasarCross
Ah Puch
14,684
605
0
6,925
16,387
7,778
227
7,113
9,274
94,373
0
L
Sun Wukong
YuChiyn
Sun Wukong
11,879
2,555
0
10,997
22,755
20,184
0
2,111
20,644
0
84,326
W
Baba Yaga
dietsushi
Baba Yaga
22,523
2,295
0
3,362
12,974
7,789
736
6,955
6,019
120,720
0
W
Heimdallr
psilocybin10155
Heimdallr
14,718
8,690
0
6,376
18,298
8,616
328
4,829
13,409
0
86,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,106
Gold Earned
49,564
670
Minions Killed
591
0
Camps Cleared
0
2,229,020
Distance Traveled
2,241,779
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,164
485
151
7
0
420,222
3
W
Fenrir
10,930
475
153
7
0
478,279
4
W
Horus
11,039
480
63
3
0
494,600
11
L
Medusa
8,930
388
98
4
0
403,433
2
L
Cthulhu
9,620
418
71
3
0
517,708
9
L
Nemesis
9,632
419
146
6
0
510,149
0
L
Ah Puch
10,648
463
139
6
0
416,642
2
L
Sun Wukong
10,734
467
137
6
0
393,847
7
W
Baba Yaga
12,355
537
190
8
0
443,743
8
W
Heimdallr
10,618
462
113
5
0
392,176
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role