Player Matchup

Fenrir
Fenrir
Bronze II
FrostyChris6719
Fenrir
Bronze II
Level 159
God Stats
0W - 1L
1,356 SR
Queue Stats
8W - 10L
1,364 MMR
Solo
Nu Wa
Nu Wa
Silver I
SnoKitty
Nu Wa
Silver I
Level 128
God Stats
8W - 10L
1,520 SR
Queue Stats
64W - 75L
1,184 MMR
Solo
Bacchus
Bacchus
Gold IV
xItsyoboiii
Bacchus
Gold IV
Level 160
God Stats
5W - 3L
1,604 SR
Queue Stats
146W - 163L
1,319 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 149
1,493 SR
1,289 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 96
1,502 SR
1,290 MMR
Atlas
Atlas
Silver I
Arise_Judgement
Atlas
Silver I
Level 85
God Stats
16W - 10L
1,465 SR
Queue Stats
68W - 81L
1,400 MMR
Solo
Chang'e
Chang'e
Gold V
LeGiTxASIANx
Chang'e
Gold V
Level 157
God Stats
17W - 12L
1,540 SR
Queue Stats
481W - 565L
1,298 MMR
Solo
Guan Yu
Guan Yu
Silver IV
caution105x4
Guan Yu
Silver IV
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 22L
1,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
10,472
616
6,735
24,915
25,139
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
SnoKitty
Nu Wa
16
0 / 1 / 1
10,425
613
27,851
9,573
4,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
xItsyoboiii
Bacchus
14
1 / 4 / 0
9,504
559
10,237
19,024
21,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AchillesSun WukongAh PuchAh Muzen CabArtemis

VS

Bans
BakasuraSkadiKukulkanMedusaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 9
10,630
625
15,453
25,340
31,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
LeGiTxASIANx
Chang'e
18
5 / 0 / 5
12,119
713
19,497
13,793
7,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
caution105x4
Guan Yu
16
5 / 2 / 4
12,192
717
9,685
21,687
30,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
10
10
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
0
9
4.5
L
1
5
0
0.2
W
Chang'e
LeGiTxASIANx
Chang'e
5
0
5
7.5
L
Nu Wa
SnoKitty
Nu Wa
0
1
1
0.5
W
Guan Yu
caution105x4
Guan Yu
5
2
4
3.5
L
Bacchus
xItsyoboiii
Bacchus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,823
Damage
44,635
53,512
Taken
60,820
50,744
Mitigated
69,053
9,876
Healing
30,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,453
6,055
0
2,447
25,340
31,044
166
17,511
7,829
52,989
0
L
6,735
2,526
0
2,940
24,915
25,139
0
16,861
7,322
0
17,320
W
Chang'e
LeGiTxASIANx
Chang'e
19,497
2,814
11,405
8,440
13,793
7,831
1,748
10,806
2,987
93,127
0
L
Nu Wa
SnoKitty
Nu Wa
27,851
9,093
130
2,772
9,573
4,389
0
5,143
4,048
92,631
0
W
Guan Yu
caution105x4
Guan Yu
9,685
2,048
2,862
5,571
21,687
30,178
362
11,095
10,592
0
34,982
L
Bacchus
xItsyoboiii
Bacchus
10,237
684
517
3,517
19,024
21,216
0
12,073
6,500
27,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,401
Gold Earned
34,941
168
Minions Killed
252
6
Camps Cleared
9
875,241
Distance Traveled
933,537
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,630
625
67
4
1
321,618
3
L
Fenrir
10,472
616
23
1
1
303,839
2
W
Chang'e
12,119
713
145
9
7
314,369
4
L
Nu Wa
10,425
613
119
7
5
283,184
2
W
Guan Yu
12,192
717
40
2
1
297,550
1
L
Bacchus
9,504
559
26
2
0
288,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role