Player Matchup

King Arthur
King Arthur
ACruelGodReigns
King Arthur
Level 147
God Stats
3W - 1L
1,474 SR
Queue Stats
266W - 285L
1,667 Elo+
Solo
Nemesis
Nemesis
BlvckSeoul
Nemesis
Level 154
God Stats
3W - 3L
1,645 SR
Queue Stats
77W - 87L
1,472 Elo+
Solo
Ah Puch
Ah Puch
MrsPepperoniTip
Ah Puch
Level 87
God Stats
24W - 6L
1,603 SR
Queue Stats
1,027W - 1,034L
1,407 Elo+
Solo
Guan Yu
Guan Yu
XSniPerGanG 22
Guan Yu
Level 136
God Stats
3W - 0L
1,734 SR
Queue Stats
110W - 108L
1,502 Elo+
Party 2
Rama
Rama
i B Flexinn
Rama
Level 120
God Stats
5W - 0L
1,796 SR
Queue Stats
150W - 153L
1,514 Elo+
Party 2
Team Averages
Level 129
1,650 SR
1,512 Elo+

VS

Team Averages
Level 89
1,520 SR
1,452 Elo+
Kuzenbo
Kuzenbo
B Mortal
Kuzenbo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,457 Elo+
Party 1
Ra
Ra
DirtyMillwright
Ra
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,458 Elo+
Party 1
Sol
Sol
ScaryDarry
Sol
Level 94
God Stats
4W - 4L
1,606 SR
Queue Stats
268W - 268L
1,516 Elo+
Solo
Merlin
Merlin
W0lf5ban3
Merlin
Level 112
God Stats
2W - 3L
1,270 SR
Queue Stats
203W - 223L
1,485 Elo+
Solo
Danzaburou
Danzaburou
xDorbs
Danzaburou
Level 30
God Stats
1W - 1L
1,725 SR
Queue Stats
12W - 26L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ACruelGodReigns
King Arthur
20
6 / 5 / 17
13,226
661
19,664
27,023
31,199
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
BlvckSeoul
Nemesis
19
0 / 7 / 15
12,550
628
11,553
26,997
13,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
7 / 4 / 18
14,143
707
34,693
19,043
9,772
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 3 / 22
12,966
648
16,636
41,199
45,744
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
13 / 4 / 14
15,130
757
29,629
23,470
12,135
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
B Mortal
Kuzenbo
18
2 / 9 / 10
11,917
596
12,927
34,439
49,791
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
2 / 7 / 8
11,459
573
20,837
22,056
10,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
2 / 4 / 9
12,307
615
17,696
21,785
10,531
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
W0lf5ban3
Merlin
20
3 / 5 / 8
12,503
625
25,119
19,152
10,326
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
xDorbs
Danzaburou
20
14 / 5 / 6
16,825
841
29,523
21,692
11,622
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
64
30
Kills
23
23
Deaths
30
86
Assists
41
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ACruelGodReigns
King Arthur
6
5
17
2.9
L
Kuzenbo
B Mortal
Kuzenbo
2
9
10
0.78
W
Nemesis
BlvckSeoul
Nemesis
0
7
15
1.07
L
2
7
8
0.86
W
7
4
18
4
L
2
4
9
1.63
L
Merlin
W0lf5ban3
Merlin
3
5
8
1.4
W
4
3
22
5
W
13
4
14
5
L
Danzaburou
xDorbs
Danzaburou
14
5
6
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,175
Damage
106,102
137,732
Taken
119,124
112,657
Mitigated
93,136
66,088
Healing
38,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ACruelGodReigns
King Arthur
19,664
639
4,338
4,112
27,023
31,199
558
15,597
11,426
0
54,246
L
Kuzenbo
B Mortal
Kuzenbo
12,927
3,242
1,052
2,863
34,439
49,791
293
6,966
27,473
18,584
0
W
Nemesis
BlvckSeoul
Nemesis
11,553
3,258
3,890
9,900
26,997
13,807
2,888
15,974
11,023
0
35,235
L
20,837
2,180
7,395
5,918
22,056
10,866
0
7,359
14,697
30,220
0
W
34,693
1,735
0
4,605
19,043
9,772
1,405
12,122
6,921
62,344
0
L
17,696
5,344
932
5,572
21,785
10,531
1,078
9,096
12,689
43,772
0
L
Merlin
W0lf5ban3
Merlin
25,119
1,192
2,096
3,415
19,152
10,326
947
6,999
12,153
49,694
0
W
16,636
2,195
9,353
19,012
41,199
45,744
585
19,809
21,390
0
24,681
W
29,629
25,360
3,733
7,145
23,470
12,135
3,208
13,077
10,393
0
56,294
L
Danzaburou
xDorbs
Danzaburou
29,523
18,167
2,180
7,147
21,692
11,622
2,230
4,273
17,419
0
53,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,015
Gold Earned
65,011
247
Minions Killed
221
0
Camps Cleared
0
1,731,767
Distance Traveled
1,630,501
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,226
661
46
2
0
350,548
1
L
Kuzenbo
11,917
596
11
1
0
332,601
2
W
Nemesis
12,550
628
53
3
0
368,330
0
L
Ra
11,459
573
29
1
0
348,484
1
W
Ah Puch
14,143
707
69
3
0
348,814
2
L
Sol
12,307
615
74
4
0
324,581
5
L
Merlin
12,503
625
55
3
0
328,307
1
W
Guan Yu
12,966
648
20
1
0
362,835
0
W
Rama
15,130
757
59
3
0
301,240
0
L
Danzaburou
16,825
841
52
3
0
296,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role