Player Matchup

Da Ji
Da Ji
Platinum I
CURR3NTS
Da Ji
Platinum I
Level 160
God Stats
1W - 0L
1,591 SR
Queue Stats
47W - 22L
2,237 MMR
Solo
Chernobog
Chernobog
Platinum III
DoxingDummies
Chernobog
Platinum III
Level 48
God Stats
5W - 0L
1,972 SR
Queue Stats
21W - 7L
2,077 MMR
Party 1
Sylvanus
Sylvanus
Diamond II
GreedyDEDE
Sylvanus
Diamond II
Level 155
God Stats
4W - 2L
1,679 SR
Queue Stats
121W - 88L
2,255 MMR
Solo
Agni
Agni
Platinum I
MMR Stealer
Agni
Platinum I
Level 61
God Stats
3W - 0L
1,897 SR
Queue Stats
28W - 11L
2,237 MMR
Party 1
Hades
Hades
Diamond V
Quicctofinish34
Hades
Diamond V
Level 158
God Stats
29W - 10L
1,770 SR
Queue Stats
78W - 50L
2,251 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 116
1,782 SR
2,211 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,601 SR
2,202 MMR
Freya
Freya
Platinum I
Diabetic127
Freya
Platinum I
Level 154
God Stats
0W - 3L
1,237 SR
Queue Stats
98W - 81L
2,174 MMR
Party 2
Achilles
Achilles
Diamond IV
JHONNY7352
Achilles
Diamond IV
Level 118
God Stats
1W - 1L
1,877 SR
Queue Stats
66W - 51L
2,166 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
MyMochilla
Baron Samedi
Diamond V
Level 99
God Stats
2W - 2L
1,556 SR
Queue Stats
272W - 259L
2,188 MMR
Solo
Arachne
Arachne
Diamond III
ValliCloud
Arachne
Diamond III
Level 138
God Stats
5W - 7L
1,510 SR
Queue Stats
385W - 390L
2,155 MMR
Solo
Ymir
Ymir
Diamond IV
xNotorious_VICx
Ymir
Diamond IV
Level 150
God Stats
29W - 22L
1,828 SR
Queue Stats
150W - 127L
2,325 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CURR3NTS
Da Ji
17
2 / 2 / 8
11,230
510
15,080
22,207
11,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
DoxingDummies
Chernobog
18
3 / 1 / 11
12,377
563
14,398
12,735
6,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
GreedyDEDE
Sylvanus
14
2 / 3 / 15
11,474
522
7,637
24,235
23,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
8 / 0 / 8
12,962
589
18,818
10,207
4,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
9 / 0 / 8
13,826
628
23,959
20,486
19,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
GebCabrakanXbalanqueBakasura

VS

Bans
Cu ChulainnKaliMercuryLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 0
10,434
474
9,260
17,490
8,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
JHONNY7352
Achilles
16
0 / 5 / 0
9,523
433
8,888
21,767
14,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
MyMochilla
Baron Samedi
16
1 / 5 / 3
9,914
451
11,460
18,436
8,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
ValliCloud
Arachne
15
3 / 5 / 1
9,339
425
10,292
22,055
11,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 6 / 4
8,475
385
4,571
25,374
26,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
13
24
Kills
5
6
Deaths
24
50
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
CURR3NTS
Da Ji
2
2
8
3
L
1
3
0
0.33
W
Chernobog
DoxingDummies
Chernobog
3
1
11
8.5
W
Sylvanus
GreedyDEDE
Sylvanus
2
3
15
3.17
L
Achilles
JHONNY7352
Achilles
0
5
0
0
W
8
0
8
12
L
Baron Samedi
MyMochilla
Baron Samedi
1
5
3
0.5
W
9
0
8
13
L
Arachne
ValliCloud
Arachne
3
5
1
0.7
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,892
Damage
44,471
89,870
Taken
105,122
65,301
Mitigated
69,405
52,424
Healing
34,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
CURR3NTS
Da Ji
15,080
4,127
0
9,169
22,207
11,163
463
4,614
17,593
0
113,306
L
9,260
2,478
0
6,479
17,490
8,759
0
7,459
10,031
84,882
7,428
W
Chernobog
DoxingDummies
Chernobog
14,398
10,141
0
5,501
12,735
6,094
7,010
5,270
7,465
0
119,929
W
Sylvanus
GreedyDEDE
Sylvanus
7,637
2,213
7,457
11,946
24,235
23,931
521
11,041
12,976
25,619
0
L
Achilles
JHONNY7352
Achilles
8,888
2,040
0
7,562
21,767
14,816
0
13,024
8,743
0
75,338
W
18,818
2,009
79
3,473
10,207
4,804
826
4,319
5,888
112,279
0
L
Baron Samedi
MyMochilla
Baron Samedi
11,460
1,018
411
3,823
18,436
8,622
0
10,312
8,124
97,028
0
W
23,959
2,832
939
13,860
20,486
19,309
1,242
3,074
17,412
117,455
0
L
Arachne
ValliCloud
Arachne
10,292
5,874
0
9,988
22,055
11,054
0
8,664
13,391
0
84,510
L
4,571
840
3,080
2,928
25,374
26,154
0
11,562
13,812
14,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,869
Gold Earned
47,685
714
Minions Killed
585
0
Camps Cleared
0
2,082,622
Distance Traveled
2,025,601
42
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,230
510
127
6
0
443,338
5
L
Freya
10,434
474
164
7
0
379,098
2
W
Chernobog
12,377
563
155
7
0
398,682
5
W
Sylvanus
11,474
522
38
2
0
386,836
8
L
Achilles
9,523
433
131
6
0
396,095
1
W
Agni
12,962
589
187
9
0
457,420
10
L
Baron Samedi
9,914
451
164
7
0
374,726
5
W
Hades
13,826
628
207
9
0
396,346
14
L
Arachne
9,339
425
105
5
0
484,451
11
L
Ymir
8,475
385
21
1
0
391,231
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role