Player Matchup

Loki
Loki
 
Loki
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Lotrofan15
Gilgamesh
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,489 Elo+
Solo
Izanami
Izanami
ellie10110
Izanami
Level 37
God Stats
12W - 16L
1,424 SR
Queue Stats
41W - 49L
1,404 Elo+
Party 1
Tiamat
Tiamat
parangua43
Tiamat
Level 144
God Stats
0W - 2L
1,287 SR
Queue Stats
121W - 126L
1,521 Elo+
Party 1
Team Averages
Level 99
1,442 SR
1,483 Elo+

VS

Team Averages
Level 95
1,488 SR
1,423 Elo+
Thor
Thor
NinjaMike19
Thor
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 90L
1,405 Elo+
Solo
Bellona
Bellona
Snt blackout616
Bellona
Level 80
God Stats
29W - 34L
1,540 SR
Queue Stats
108W - 117L
1,418 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
YancyCigpen
Ah Muzen Cab
Level 160
God Stats
2W - 3L
1,223 SR
Queue Stats
290W - 304L
1,419 Elo+
Solo
Sylvanus
Sylvanus
w SHEWET w
Sylvanus
Level 62
God Stats
16W - 8L
1,639 SR
Queue Stats
48W - 49L
1,476 Elo+
Party 2
Loki
Loki
w WELUV w
Loki
Level 64
God Stats
1W - 1L
1,537 SR
Queue Stats
68W - 63L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
3 / 6 / 0
9,544
454
9,970
19,293
8,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
 
Xing Tian
12
0 / 3 / 1
7,866
375
12,679
25,768
18,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Lotrofan15
Gilgamesh
10
0 / 2 / 0
7,119
339
3,006
8,071
5,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
ellie10110
Izanami
16
1 / 6 / 0
9,663
460
9,341
17,199
6,737
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
parangua43
Tiamat
13
1 / 9 / 3
8,687
414
19,278
16,171
10,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 7
11,971
570
15,667
20,305
10,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 0 / 3
11,925
568
12,245
14,417
13,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
YancyCigpen
Ah Muzen Cab
18
3 / 1 / 5
11,167
532
11,610
14,290
6,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
w SHEWET w
Sylvanus
17
4 / 0 / 9
11,772
561
15,079
19,164
17,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Loki
17
5 / 2 / 7
10,085
480
9,667
18,624
8,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
5
Kills
26
26
Deaths
5
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
6
0
0.5
L
Xing Tian
 
Xing Tian
0
3
1
0.17
L
Gilgamesh
Lotrofan15
Gilgamesh
0
2
0
0
W
9
2
7
6.25
W
5
0
3
6.5
W
Ah Muzen Cab
YancyCigpen
Ah Muzen Cab
3
1
5
5.5
L
Izanami
ellie10110
Izanami
1
6
0
0.17
L
Tiamat
parangua43
Tiamat
1
9
3
0.28
W
Sylvanus
w SHEWET w
Sylvanus
4
0
9
8.5
W
Loki
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,274
Damage
64,268
86,502
Taken
86,800
48,500
Mitigated
56,161
13,320
Healing
38,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
9,970
1,768
0
4,372
19,293
8,006
0
1,199
18,094
0
84,834
L
Xing Tian
 
Xing Tian
12,679
1,142
0
1,203
25,768
18,450
143
6,474
19,294
38,562
0
L
Gilgamesh
Lotrofan15
Gilgamesh
3,006
1,073
0
2,976
8,071
5,144
0
0
8,071
0
33,662
W
15,667
5,075
0
7,101
20,305
10,448
1,074
6,771
13,534
0
97,338
W
12,245
6,163
99
4,516
14,417
13,299
1,819
1,744
12,673
0
97,961
W
Ah Muzen Cab
YancyCigpen
Ah Muzen Cab
11,610
4,431
0
3,293
14,290
6,314
3,357
2,974
11,316
0
95,983
L
Izanami
ellie10110
Izanami
9,341
6,240
0
2,939
17,199
6,737
1,243
3,283
13,916
0
86,493
L
Tiamat
parangua43
Tiamat
19,278
2,138
0
1,830
16,171
10,163
26
4,123
12,048
66,715
0
W
Sylvanus
w SHEWET w
Sylvanus
15,079
4,323
9,356
9,142
19,164
17,420
684
8,711
10,453
72,727
0
W
Loki
9,667
3,629
299
4,949
18,624
8,680
515
11,757
6,867
0
53,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,879
Gold Earned
56,920
486
Minions Killed
619
0
Camps Cleared
0
1,692,773
Distance Traveled
2,005,387
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,544
454
126
6
0
407,140
2
L
Xing Tian
7,866
375
46
2
0
383,519
0
L
Gilgamesh
7,119
339
47
2
0
231,013
3
W
Thor
11,971
570
130
6
0
429,872
1
W
Bellona
11,925
568
158
8
0
451,286
2
W
Ah Muzen Cab
11,167
532
173
8
0
386,930
0
L
Izanami
9,663
460
169
8
0
322,052
0
L
Tiamat
8,687
414
98
5
0
349,049
0
W
Sylvanus
11,772
561
94
4
0
325,142
1
W
Loki
10,085
480
64
3
0
412,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role