Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Osiris
Osiris
Glam-in-a-tee
Osiris
Level 142
God Stats
1W - 1L
1,750 SR
Queue Stats
192W - 178L
1,478 Elo+
Party 1
Ymir
Ymir
HuevosConPapas
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,527 Elo+
Party 4
Izanami
Izanami
SmurfetteBlueMe
Izanami
Level 29
God Stats
0W - 2L
1,344 SR
Queue Stats
30W - 36L
1,527 Elo+
Solo
Shiva
Shiva
WorstAimEver
Shiva
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 43L
1,418 Elo+
Party 1
Team Averages
Level 65
1,519 SR
1,490 Elo+

VS

Team Averages
Level 56
1,565 SR
1,501 Elo+
Medusa
Medusa
Dirty Plebians
Medusa
Level 141
God Stats
3W - 0L
1,711 SR
Queue Stats
85W - 79L
1,596 Elo+
Party 2
Kuzenbo
Kuzenbo
DrBAller29
Kuzenbo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,573 Elo+
Party 3
Cerberus
Cerberus
TheKingChris
Cerberus
Level 27
God Stats
2W - 0L
1,726 SR
Queue Stats
17W - 15L
1,556 Elo+
Party 3
Izanami
Izanami
imVolax
Izanami
Level 18
God Stats
1W - 0L
1,385 SR
Queue Stats
25W - 34L
1,232 Elo+
Party 2
Shiva
Shiva
xzÐarkmoonzx
Shiva
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
0 / 7 / 7
7,945
722
15,479
15,366
7,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
3 / 6 / 2
8,130
739
7,766
16,752
13,403
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 4 / 3
8,599
782
13,781
15,863
10,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
0 / 7 / 0
6,628
603
2,798
9,927
3,438
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

15
1 / 6 / 4
8,075
734
10,108
18,511
19,072
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 3 / 13
10,069
915
18,427
11,098
6,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
DrBAller29
Kuzenbo
14
1 / 1 / 14
8,319
756
5,528
16,020
19,254
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cerberus
TheKingChris
Cerberus
16
4 / 1 / 20
9,254
841
13,279
11,962
7,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Izanami
imVolax
Izanami
16
9 / 1 / 13
9,847
895
20,508
13,729
7,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 2 / 16
8,974
816
9,981
14,071
14,758
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
106
8
Kills
30
30
Deaths
8
16
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
7
7
0.5
W
12
3
13
6.17
W
Kuzenbo
DrBAller29
Kuzenbo
1
1
14
8
L
3
6
2
0.67
L
4
4
3
1.38
L
0
7
0
0
W
Cerberus
TheKingChris
Cerberus
4
1
20
14
L
1
6
4
0.5
W
Izanami
imVolax
Izanami
9
1
13
15.5
W
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,932
Damage
67,723
76,419
Taken
66,880
54,366
Mitigated
55,546
11,021
Healing
22,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
15,479
5,342
0
1,033
15,366
7,709
1,513
3,540
11,826
0
30,566
W
18,427
8,891
2,900
976
11,098
6,691
4,037
2,386
8,559
0
34,610
W
Kuzenbo
DrBAller29
Kuzenbo
5,528
2,090
0
1,519
16,020
19,254
543
2,533
13,266
8,843
0
L
7,766
1,346
374
2,253
16,752
13,403
0
5,018
11,734
3,243
11,041
L
13,781
1,947
0
1,999
15,863
10,744
0
5,080
10,783
15,426
0
L
2,798
1,249
279
397
9,927
3,438
0
1,755
8,172
0
11,422
W
Cerberus
TheKingChris
Cerberus
13,279
558
431
1,968
11,962
7,075
1,158
3,904
7,860
20,935
0
L
10,108
805
2,912
1,774
18,511
19,072
0
3,414
15,097
0
17,510
W
Izanami
imVolax
Izanami
20,508
14,454
3,247
5,014
13,729
7,768
2,190
3,478
10,151
0
44,761
W
9,981
1,445
4,425
2,480
14,071
14,758
1,019
2,342
11,625
0
16,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,377
Gold Earned
46,463
82
Minions Killed
117
0
Camps Cleared
0
763,615
Distance Traveled
1,055,311
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,945
722
35
3
0
146,329
0
W
Medusa
10,069
915
19
2
0
186,923
2
W
Kuzenbo
8,319
756
6
1
0
229,551
0
L
Osiris
8,130
739
14
1
0
169,994
0
L
Ymir
8,599
782
10
1
0
180,339
0
L
Izanami
6,628
603
11
1
0
101,449
0
W
Cerberus
9,254
841
27
2
0
212,616
0
L
Shiva
8,075
734
12
1
0
165,504
0
W
Izanami
9,847
895
57
5
0
190,310
0
W
Shiva
8,974
816
8
1
0
235,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role