Player Matchup

Khepri
Khepri
Bi0TiiCS
Khepri
Level 32
God Stats
6W - 6L
1,423 SR
Queue Stats
89W - 69L
1,503 Elo+
Party 1
Heimdallr
Heimdallr
Juice977
Heimdallr
Level 16
God Stats
6W - 2L
1,492 SR
Queue Stats
30W - 19L
1,382 Elo+
Party 1
King Arthur
King Arthur
Moiistowel
King Arthur
Level 88
God Stats
31W - 20L
1,637 SR
Queue Stats
152W - 153L
1,484 Elo+
Party 1
Merlin
Merlin
NinbenSenpai
Merlin
Level 107
God Stats
8W - 4L
1,534 SR
Queue Stats
140W - 134L
1,508 Elo+
Party 1
Lancelot
Lancelot
SnEEkYKiiD
Lancelot
Level 120
God Stats
33W - 18L
1,648 SR
Queue Stats
193W - 188L
1,491 Elo+
Party 1
Team Averages
Level 73
1,547 SR
1,474 Elo+

VS

Team Averages
Level 80
1,456 SR
1,490 Elo+
Baron Samedi
Baron Samedi
CZG_Average
Baron Samedi
Level 42
God Stats
0W - 2L
1,243 SR
Queue Stats
298W - 306L
1,422 Elo+
Solo
Shiva
Shiva
Frioz14
Shiva
Level 29
God Stats
10W - 5L
1,644 SR
Queue Stats
11W - 10L
1,428 Elo+
Party 2
Lancelot
Lancelot
Gman1357
Lancelot
Level 95
God Stats
0W - 1L
1,324 SR
Queue Stats
15W - 15L
1,517 Elo+
Party 2
Sol
Sol
ItsNXT
Sol
Level 120
God Stats
0W - 2L
1,573 SR
Queue Stats
61W - 61L
1,547 Elo+
Party 2
Da Ji
Da Ji
bmoto27
Da Ji
Level 114
God Stats
0W - 4L
1,496 SR
Queue Stats
28W - 29L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bi0TiiCS
Khepri
19
0 / 7 / 16
16,149
436
6,931
33,614
41,910
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heimdallr
Juice977
Heimdallr
20
3 / 3 / 10
17,509
473
22,951
22,314
13,497
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Moiistowel
King Arthur
20
5 / 5 / 14
19,753
534
28,065
49,666
72,854
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Merlin
20
5 / 10 / 10
19,264
521
30,515
31,589
18,588
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
SnEEkYKiiD
Lancelot
20
19 / 5 / 7
21,370
578
46,612
37,993
27,733
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CZG_Average
Baron Samedi
19
1 / 8 / 7
13,643
369
10,541
26,915
15,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Frioz14
Shiva
20
3 / 6 / 10
14,862
402
12,658
27,759
37,534
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
Gman1357
Lancelot
20
10 / 4 / 8
19,449
526
45,872
47,073
44,654
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
ItsNXT
Sol
20
10 / 6 / 8
18,763
507
37,218
44,327
17,391
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
bmoto27
Da Ji
20
6 / 9 / 8
16,125
436
21,529
41,977
19,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
71
32
Kills
30
30
Deaths
33
57
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Khepri
Bi0TiiCS
Khepri
0
7
16
1.14
L
Baron Samedi
CZG_Average
Baron Samedi
1
8
7
0.56
L
Shiva
Frioz14
Shiva
3
6
10
1.33
L
Lancelot
Gman1357
Lancelot
10
4
8
3.5
L
Sol
ItsNXT
Sol
10
6
8
2.33
W
Heimdallr
Juice977
Heimdallr
3
3
10
2.67
W
King Arthur
Moiistowel
King Arthur
5
5
14
2.4
W
Merlin
5
10
10
1
W
Lancelot
SnEEkYKiiD
Lancelot
19
5
7
4.5
L
Da Ji
bmoto27
Da Ji
6
9
8
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,074
Damage
127,818
175,176
Taken
188,051
174,582
Mitigated
134,520
38,213
Healing
66,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Bi0TiiCS
Khepri
6,931
451
8,286
6,898
33,614
41,910
366
11,008
22,429
26,587
0
L
Baron Samedi
CZG_Average
Baron Samedi
10,541
673
939
3,277
26,915
15,183
564
4,309
22,606
75,474
0
L
Shiva
Frioz14
Shiva
12,658
1,303
1,796
3,170
27,759
37,534
231
8,318
19,441
0
80,839
L
Lancelot
Gman1357
Lancelot
45,872
8,928
0
16,578
47,073
44,654
0
10,204
36,869
0
185,171
L
Sol
ItsNXT
Sol
37,218
13,878
0
27,440
44,327
17,391
2,000
9,577
34,750
212,304
0
W
Heimdallr
Juice977
Heimdallr
22,951
13,208
0
5,493
22,314
13,497
3,834
11,058
11,256
0
164,348
W
King Arthur
Moiistowel
King Arthur
28,065
3,564
2,654
11,224
49,666
72,854
420
8,021
41,645
0
157,851
W
Merlin
30,515
1,030
0
724
31,589
18,588
2,018
9,898
21,691
171,803
0
W
Lancelot
SnEEkYKiiD
Lancelot
46,612
8,846
0
2,934
37,993
27,733
2,103
12,105
25,888
0
188,425
L
Da Ji
bmoto27
Da Ji
21,529
5,376
0
13,127
41,977
19,758
0
6,048
35,929
0
162,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

94,045
Gold Earned
82,842
832
Minions Killed
861
0
Camps Cleared
0
3,405,870
Distance Traveled
3,469,943
50
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
16,149
436
37
1
0
731,191
19
L
Baron Samedi
13,643
369
119
3
0
556,143
0
L
Shiva
14,862
402
109
3
0
735,488
2
L
Lancelot
19,449
526
253
7
0
829,845
1
L
Sol
18,763
507
228
6
0
640,885
3
W
Heimdallr
17,509
473
174
5
0
641,888
3
W
King Arthur
19,753
534
231
6
0
670,940
12
W
Merlin
19,264
521
219
6
0
544,198
8
W
Lancelot
21,370
578
171
5
0
817,653
8
L
Da Ji
16,125
436
152
4
0
707,582
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role