Player Matchup

Hun Batz
Hun Batz
Masters
DRlLLZ
Hun Batz
Masters
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
454W - 170L
2,189 MMR
Party 1
Ravana
Ravana
Diamond I
GrimyGremlin
Ravana
Diamond I
Level 60
God Stats
8W - 2L
1,500 SR
Queue Stats
276W - 81L
2,518 MMR
Party 1
Tiamat
Tiamat
Diamond I
lilMMR
Tiamat
Diamond I
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 63L
2,518 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 81
1,500 SR
2,408 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 108
1,681 SR
2,033 MMR
Medusa
Medusa
Diamond II
HerSwordsMan
Medusa
Diamond II
Level 105
God Stats
17W - 11L
1,822 SR
Queue Stats
227W - 198L
2,312 MMR
Solo
Geb
Geb
Diamond III
LethalAngel 200
Geb
Diamond III
Level 160
God Stats
9W - 9L
1,808 SR
Queue Stats
266W - 354L
2,227 MMR
Solo
Kukulkan
Kukulkan
Gold III
Socrateasy
Kukulkan
Gold III
Level 59
God Stats
1W - 2L
1,412 SR
Queue Stats
52W - 86L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DRlLLZ
Hun Batz
12
5 / 1 / 15
8,355
836
7,849
10,425
6,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
12
6 / 4 / 11
8,346
835
10,554
10,359
6,612
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
lilMMR
Tiamat
14
9 / 1 / 11
9,182
918
14,460
9,471
7,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabBaron SamediFenrirBastetSobek

VS

Bans
PoseidonPersephoneOdinThothAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 9 / 1
7,296
730
5,206
14,239
6,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 3 / 1
6,746
675
4,077
12,497
9,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Socrateasy
Kukulkan
11
2 / 8 / 3
7,395
740
8,902
9,581
4,221
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
20
Kills
4
6
Deaths
20
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DRlLLZ
Hun Batz
5
1
15
12.5
W
Ravana
6
4
11
2.88
L
Medusa
1
9
1
0.17
L
1
3
1
0.5
L
Kukulkan
Socrateasy
Kukulkan
2
8
3
0.44
W
Tiamat
lilMMR
Tiamat
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,863
Damage
18,185
30,255
Taken
36,317
20,296
Mitigated
20,340
5,041
Healing
4,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DRlLLZ
Hun Batz
7,849
2,382
0
1,666
10,425
6,604
481
5,316
5,109
0
18,594
W
Ravana
10,554
3,918
0
1,852
10,359
6,612
446
3,635
6,724
0
24,399
L
Medusa
5,206
2,063
401
3,122
14,239
6,283
0
3,983
9,749
0
24,447
L
4,077
516
0
955
12,497
9,836
0
5,274
6,649
8,506
0
L
Kukulkan
Socrateasy
Kukulkan
8,902
1,033
0
410
9,581
4,221
0
4,912
4,382
22,281
0
W
Tiamat
lilMMR
Tiamat
14,460
2,004
0
1,523
9,471
7,080
508
4,383
5,088
32,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,883
Gold Earned
21,437
108
Minions Killed
88
7
Camps Cleared
2
566,193
Distance Traveled
462,120
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,355
836
27
3
2
198,452
3
W
Ravana
8,346
835
27
3
1
183,119
1
L
Medusa
7,296
730
41
4
2
153,455
5
L
Geb
6,746
675
8
1
0
158,651
3
L
Kukulkan
7,395
740
39
4
0
150,014
2
W
Tiamat
9,182
918
54
5
4
184,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role