Player Matchup

Sol
Sol
Butters5679
Sol
Level 44
God Stats
1W - 1L
1,254 SR
Queue Stats
31W - 17L
1,617 Elo+
Party 2
Danzaburou
Danzaburou
Goders95
Danzaburou
Level 147
God Stats
3W - 2L
1,559 SR
Queue Stats
177W - 134L
1,569 Elo+
Party 2
Merlin
Merlin
Lt Monroes
Merlin
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 57L
1,601 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MoverDot
Cu Chulainn
Level 127
God Stats
9W - 1L
1,737 SR
Queue Stats
228W - 193L
1,545 Elo+
Party 2
Raijin
Raijin
ii NATH lo
Raijin
Level 67
God Stats
1W - 2L
1,202 SR
Queue Stats
223W - 175L
1,570 Elo+
Party 2
Team Averages
Level 90
1,451 SR
1,581 Elo+

VS

Team Averages
Level 85
1,566 SR
1,554 Elo+
Hades
Hades
DannyyBoyy339
Hades
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,690 Elo+
Party 1
Chronos
Chronos
Pan_Boss_cake
Chronos
Level 67
God Stats
1W - 1L
1,746 SR
Queue Stats
36W - 35L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
ghitutarau675
Cthulhu
Level 108
God Stats
1W - 2L
1,214 SR
Queue Stats
49W - 54L
1,499 Elo+
Party 1
Ne Zha
Ne Zha
shadow_hunter544
Ne Zha
Level 125
God Stats
5W - 4L
1,626 SR
Queue Stats
86W - 76L
1,519 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
vomigorchannel
Ah Muzen Cab
Level 99
God Stats
0W - 1L
1,745 SR
Queue Stats
7W - 9L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 6 / 13
13,704
721
18,166
21,119
8,950
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Goders95
Danzaburou
20
12 / 3 / 22
16,385
862
40,911
23,645
12,380
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Lt Monroes
Merlin
19
7 / 4 / 15
12,742
671
13,555
13,470
6,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
MoverDot
Cu Chulainn
20
7 / 5 / 26
14,690
773
19,518
27,686
35,148
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
ii NATH lo
Raijin
20
5 / 5 / 19
13,189
694
15,541
18,605
9,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 9 / 12
10,969
577
12,300
21,390
12,052
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
18
1 / 8 / 8
10,970
577
9,566
22,374
9,654
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
20
10 / 7 / 5
13,445
708
17,370
29,093
38,163
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
3 / 10 / 8
11,490
605
22,885
24,319
12,906
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
vomigorchannel
Ah Muzen Cab
19
6 / 8 / 6
12,130
638
22,211
20,691
10,612
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
60
41
Kills
21
23
Deaths
42
95
Assists
39
Player
Kills
Deaths
Assists
KDA
W
10
6
13
2.75
L
1
9
12
0.78
W
Danzaburou
Goders95
Danzaburou
12
3
22
7.67
W
Merlin
Lt Monroes
Merlin
7
4
15
3.63
W
Cu Chulainn
MoverDot
Cu Chulainn
7
5
26
4
L
Chronos
1
8
8
0.63
L
Cthulhu
10
7
5
1.79
W
Raijin
ii NATH lo
Raijin
5
5
19
2.9
L
3
10
8
0.7
L
Ah Muzen Cab
vomigorchannel
Ah Muzen Cab
6
8
6
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,691
Damage
84,332
104,525
Taken
117,867
72,038
Mitigated
83,387
47,293
Healing
25,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,166
6,205
3,444
8,805
21,119
8,950
2,593
9,657
11,313
33,281
0
L
12,300
1,038
1,611
2,765
21,390
12,052
0
10,699
10,691
24,190
0
W
Danzaburou
Goders95
Danzaburou
40,911
12,681
40
11,545
23,645
12,380
3,186
7,238
16,407
0
73,146
W
Merlin
Lt Monroes
Merlin
13,555
569
773
2,085
13,470
6,221
1,574
4,683
8,713
25,379
0
W
Cu Chulainn
MoverDot
Cu Chulainn
19,518
2,098
3,099
8,259
27,686
35,148
39
8,029
19,391
7,055
32,776
L
Chronos
9,566
3,371
816
3,389
22,374
9,654
45
6,518
15,856
20,876
0
L
Cthulhu
17,370
539
1,466
1,456
29,093
38,163
0
15,195
13,898
35,938
0
W
Raijin
ii NATH lo
Raijin
15,541
1,613
4,306
4,937
18,605
9,339
1,300
9,010
9,465
41,319
0
L
22,885
2,849
2,595
5,859
24,319
12,906
0
10,282
14,037
0
45,329
L
Ah Muzen Cab
vomigorchannel
Ah Muzen Cab
22,211
7,452
1,315
4,018
20,691
10,612
0
7,876
12,815
0
41,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,710
Gold Earned
59,004
238
Minions Killed
177
0
Camps Cleared
0
1,693,884
Distance Traveled
1,501,914
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,704
721
38
2
0
323,065
3
L
Hades
10,969
577
29
2
0
287,181
0
W
Danzaburou
16,385
862
74
4
0
381,827
1
W
Merlin
12,742
671
27
1
0
322,927
2
W
Cu Chulainn
14,690
773
38
2
0
353,514
3
L
Chronos
10,970
577
41
2
0
326,095
0
L
Cthulhu
13,445
708
31
2
0
300,469
7
W
Raijin
13,189
694
61
3
0
312,551
3
L
Ne Zha
11,490
605
30
2
0
310,547
0
L
Ah Muzen Cab
12,130
638
46
2
0
277,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role