Player Matchup

Charybdis
Charybdis
Ayrdon
Charybdis
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
137W - 138L
1,593 Elo+
Solo
Thoth
Thoth
HeartOAGiant
Thoth
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 93L
1,558 Elo+
Party 2
Geb
Geb
LewDahChris
Geb
Level 49
God Stats
3W - 4L
1,494 SR
Queue Stats
91W - 79L
1,579 Elo+
Party 2
Danzaburou
Danzaburou
TheEskimoKing
Danzaburou
Level 105
God Stats
0W - 2L
1,310 SR
Queue Stats
47W - 56L
1,540 Elo+
Party 2
Izanami
Izanami
iRainwater
Izanami
Level 107
God Stats
7W - 3L
1,692 SR
Queue Stats
160W - 135L
1,547 Elo+
Party 2
Team Averages
Level 107
1,499 SR
1,563 Elo+

VS

Team Averages
Level 128
1,610 SR
1,544 Elo+
Fenrir
Fenrir
DEATHKING2011
Fenrir
Level 160
God Stats
3W - 1L
1,792 SR
Queue Stats
200W - 197L
1,565 Elo+
Solo
Poseidon
Poseidon
FunDysfunctional
Poseidon
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 87L
1,571 Elo+
Solo
Hun Batz
Hun Batz
HairGod
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 50L
1,613 Elo+
Party 1
Cthulhu
Cthulhu
Sheepdog9
Cthulhu
Level 160
God Stats
5W - 3L
1,764 SR
Queue Stats
462W - 465L
1,463 Elo+
Party 1
Bastet
Bastet
karimirage
Bastet
Level 123
God Stats
6W - 9L
1,497 SR
Queue Stats
412W - 426L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ayrdon
Charybdis
13
2 / 5 / 5
8,361
836
4,887
10,166
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 4 / 1
8,718
872
11,789
8,359
4,021
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 2 / 4
8,356
836
6,927
9,495
9,624
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
TheEskimoKing
Danzaburou
12
0 / 5 / 2
7,218
722
3,656
9,752
4,529
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
iRainwater
Izanami
11
1 / 5 / 3
7,226
723
7,664
9,704
4,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 8
8,892
889
6,161
13,417
10,628
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 3 / 15
8,747
875
13,945
8,775
4,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
HairGod
Hun Batz
16
4 / 1 / 15
8,978
898
9,522
9,922
5,986
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Sheepdog9
Cthulhu
15
5 / 1 / 9
9,326
933
7,159
10,939
10,250
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
karimirage
Bastet
15
3 / 3 / 14
8,491
849
8,747
12,374
11,591
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
82
8
Kills
21
21
Deaths
11
15
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Ayrdon
Charybdis
2
5
5
0.9
W
7
3
8
3.67
W
2
3
15
3.17
W
Hun Batz
HairGod
Hun Batz
4
1
15
11.5
L
2
4
1
0.63
L
3
2
4
2.5
W
Cthulhu
Sheepdog9
Cthulhu
5
1
9
9.5
L
Danzaburou
TheEskimoKing
Danzaburou
0
5
2
0.2
L
Izanami
iRainwater
Izanami
1
5
3
0.5
W
Bastet
karimirage
Bastet
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,923
Damage
45,534
47,476
Taken
55,427
26,918
Mitigated
42,539
5,836
Healing
18,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Ayrdon
Charybdis
4,887
1,655
0
1,121
10,166
4,409
174
4,360
5,700
0
7,118
W
6,161
1,447
2,109
2,007
13,417
10,628
880
2,541
10,876
78
8,990
W
13,945
1,929
585
307
8,775
4,084
733
3,708
4,992
33,011
0
W
Hun Batz
HairGod
Hun Batz
9,522
1,123
2,355
3,408
9,922
5,986
938
3,949
5,973
0
18,946
L
11,789
999
0
96
8,359
4,021
120
4,289
3,966
29,395
0
L
6,927
393
695
1,101
9,495
9,624
0
3,677
5,651
11,306
0
W
Cthulhu
Sheepdog9
Cthulhu
7,159
301
1,042
1,498
10,939
10,250
0
3,808
7,120
11,004
0
L
Danzaburou
TheEskimoKing
Danzaburou
3,656
1,274
562
1,196
9,752
4,529
1,031
4,263
5,395
0
10,310
L
Izanami
iRainwater
Izanami
7,664
4,475
0
1,065
9,704
4,335
590
4,593
4,942
0
16,259
W
Bastet
karimirage
Bastet
8,747
1,612
2,852
2,474
12,374
11,591
651
4,710
7,664
0
13,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,879
Gold Earned
44,434
103
Minions Killed
109
0
Camps Cleared
0
810,180
Distance Traveled
993,331
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,361
836
3
0
0
128,392
0
W
Fenrir
8,892
889
7
1
0
179,833
0
W
Poseidon
8,747
875
48
5
0
169,742
0
W
Hun Batz
8,978
898
24
2
0
233,220
0
L
Thoth
8,718
872
57
6
0
173,429
0
L
Geb
8,356
836
3
0
0
193,954
0
W
Cthulhu
9,326
933
19
2
0
196,647
1
L
Danzaburou
7,218
722
16
2
0
172,263
3
L
Izanami
7,226
723
24
2
0
142,142
0
W
Bastet
8,491
849
11
1
0
213,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role