Player Matchup

Ymir
Ymir
DOPELGANGER_SAKE
Ymir
Level 84
God Stats
8W - 4L
1,524 SR
Queue Stats
276W - 266L
1,289 Elo+
Solo
Amaterasu
Amaterasu
Ertyuiope1106
Amaterasu
Level 12
God Stats
0W - 10L
1,186 SR
Queue Stats
7W - 37L
1,114 Elo+
Party 1
Neith
Neith
Saralovesyou21
Neith
Level 105
God Stats
44W - 47L
1,487 SR
Queue Stats
70W - 84L
1,281 Elo+
Solo
Chaac
Chaac
VegetoXxX1243
Chaac
Level 87
God Stats
4W - 5L
1,561 SR
Queue Stats
71W - 89L
1,167 Elo+
Party 1
Hera
Hera
almightyaxel1
Hera
Level 48
God Stats
3W - 4L
1,437 SR
Queue Stats
183W - 214L
1,289 Elo+
Solo
Team Averages
Level 67
1,439 SR
1,228 Elo+

VS

Team Averages
Level 53
1,500 SR
1,311 Elo+
Yemoja
Yemoja
TAKlNZ
Yemoja
Level 40
God Stats
6W - 5L
1,496 SR
Queue Stats
207W - 238L
1,227 Elo+
Solo
Arachne
Arachne
Zyonflow
Arachne
Level 60
God Stats
7W - 3L
1,579 SR
Queue Stats
134W - 168L
1,360 Elo+
Solo
Chang'e
Chang'e
daniek1697
Chang'e
Level 47
God Stats
42W - 66L
1,330 SR
Queue Stats
42W - 67L
1,211 Elo+
Solo
Merlin
Merlin
ltz_Crazed
Merlin
Level 48
God Stats
7W - 7L
1,533 SR
Queue Stats
141W - 171L
1,347 Elo+
Solo
Charybdis
Charybdis
misfit6922
Charybdis
Level 70
God Stats
24W - 16L
1,560 SR
Queue Stats
89W - 70L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 2
9,414
362
9,754
27,894
24,296
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Amaterasu
Ertyuiope1106
Amaterasu
15
0 / 7 / 1
9,578
368
4,109
22,054
24,457
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
2 / 4 / 0
9,420
362
12,243
11,760
5,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 6 / 4
11,287
434
14,059
36,778
20,628
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

18
10 / 6 / 1
12,716
489
28,094
21,352
9,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
TAKlNZ
Yemoja
17
3 / 2 / 9
13,131
505
9,395
28,276
17,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Arachne
Zyonflow
Arachne
20
12 / 1 / 6
14,342
552
19,714
24,753
24,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
daniek1697
Chang'e
20
5 / 2 / 9
14,504
558
17,188
21,064
13,892
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
ltz_Crazed
Merlin
18
3 / 7 / 11
12,547
483
20,749
20,264
8,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
misfit6922
Charybdis
20
5 / 4 / 4
13,858
533
20,671
20,778
10,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
67
15
Kills
28
28
Deaths
16
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Amaterasu
Ertyuiope1106
Amaterasu
0
7
1
0.07
L
2
4
0
0.5
W
Yemoja
TAKlNZ
Yemoja
3
2
9
3.75
L
3
6
4
0.83
W
Arachne
Zyonflow
Arachne
12
1
6
15
L
10
6
1
1.75
W
Chang'e
daniek1697
Chang'e
5
2
9
4.75
W
Merlin
ltz_Crazed
Merlin
3
7
11
1.21
W
Charybdis
misfit6922
Charybdis
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,259
Damage
87,717
119,838
Taken
115,135
84,478
Mitigated
75,365
38,512
Healing
47,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,754
2,510
0
2,965
27,894
24,296
0
9,656
18,238
58,989
0
L
Amaterasu
Ertyuiope1106
Amaterasu
4,109
1,088
106
6,248
22,054
24,457
738
6,820
15,234
0
51,168
L
12,243
3,762
267
4,185
11,760
5,514
427
3,201
8,559
0
60,321
W
Yemoja
TAKlNZ
Yemoja
9,395
2,944
9,478
6,975
28,276
17,882
1,829
9,543
18,733
41,260
0
L
14,059
3,097
257
22,032
36,778
20,628
0
14,231
22,547
78
91,165
W
Arachne
Zyonflow
Arachne
19,714
11,557
228
9,645
24,753
24,502
1,086
7,282
17,471
0
113,243
L
28,094
6,924
0
2,452
21,352
9,583
1,038
13,424
7,928
105,271
0
W
Chang'e
daniek1697
Chang'e
17,188
1,416
3,260
8,136
21,064
13,892
5,297
9,361
11,703
122,338
0
W
Merlin
ltz_Crazed
Merlin
20,749
1,877
548
4,513
20,264
8,199
1,152
7,522
12,742
89,520
0
W
Charybdis
misfit6922
Charybdis
20,671
12,117
2
4,419
20,778
10,890
7,602
4,197
16,581
0
143,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,415
Gold Earned
68,382
538
Minions Killed
679
0
Camps Cleared
0
2,133,646
Distance Traveled
2,238,711
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,414
362
76
3
0
413,821
0
L
Amaterasu
9,578
368
74
3
0
468,766
0
L
Neith
9,420
362
106
4
0
288,903
2
W
Yemoja
13,131
505
45
2
0
407,469
2
L
Chaac
11,287
434
128
5
0
536,077
2
W
Arachne
14,342
552
139
5
0
519,770
4
L
Hera
12,716
489
154
6
0
426,079
0
W
Chang'e
14,504
558
183
7
0
449,342
0
W
Merlin
12,547
483
100
4
0
437,001
0
W
Charybdis
13,858
533
212
8
0
425,129
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role