Player Matchup

Kukulkan
Kukulkan
Everstrike
Kukulkan
Level 69
God Stats
1W - 2L
1,337 SR
Queue Stats
4W - 6L
1,323 Elo+
Solo
Anhur
Anhur
Sereo
Anhur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 47L
1,432 Elo+
Party 2
Gilgamesh
Gilgamesh
vitingo98
Gilgamesh
Level 67
God Stats
2W - 5L
1,300 SR
Queue Stats
36W - 54L
1,425 Elo+
Party 2
Team Averages
Level 72
1,379 SR
1,393 Elo+

VS

Team Averages
Level 40
1,607 SR
1,682 Elo+
Gilgamesh
Gilgamesh
Dracolik
Gilgamesh
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 52L
1,751 Elo+
Party 1
Sol
Sol
Nhife
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,691 Elo+
Party 1
Fenrir
Fenrir
reaperDraine
Fenrir
Level 66
God Stats
2W - 1L
1,822 SR
Queue Stats
46W - 46L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Everstrike
Kukulkan
18
3 / 12 / 6
15,261
636
20,914
19,854
10,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
Sereo
Anhur
20
7 / 4 / 6
16,401
683
31,153
22,151
12,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
vitingo98
Gilgamesh
19
4 / 7 / 9
15,356
640
18,240
32,207
38,689
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dracolik
Gilgamesh
20
8 / 4 / 12
16,665
694
19,119
35,004
33,802
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Sol
Nhife
Sol
20
7 / 7 / 12
17,496
729
21,916
25,188
9,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
20
8 / 3 / 12
16,538
689
21,958
28,014
24,767
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
59
14
Kills
23
23
Deaths
14
21
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dracolik
Gilgamesh
8
4
12
3.5
L
Kukulkan
Everstrike
Kukulkan
3
12
6
0.5
W
Sol
Nhife
Sol
7
7
12
1.86
L
Anhur
Sereo
Anhur
7
4
6
2.5
W
Fenrir
8
3
12
4.67
L
Gilgamesh
vitingo98
Gilgamesh
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,307
Damage
62,993
74,212
Taken
88,206
61,664
Mitigated
68,282
10,142
Healing
19,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dracolik
Gilgamesh
19,119
3,181
0
9,786
35,004
33,802
221
8,889
26,115
0
58,050
L
Kukulkan
Everstrike
Kukulkan
20,914
965
377
1,145
19,854
10,056
35
6,255
13,599
59,653
0
W
Sol
Nhife
Sol
21,916
5,619
233
3,550
25,188
9,713
1,981
6,162
19,026
67,720
5,329
L
Anhur
Sereo
Anhur
31,153
15,332
0
5,803
22,151
12,919
1,099
5,277
16,874
0
95,740
W
Fenrir
21,958
6,340
0
6,320
28,014
24,767
689
6,632
21,382
0
57,064
L
Gilgamesh
vitingo98
Gilgamesh
18,240
5,596
727
2,090
32,207
38,689
0
9,568
22,639
0
46,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,018
Gold Earned
50,699
262
Minions Killed
201
14
Camps Cleared
5
1,201,549
Distance Traveled
1,319,612
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
16,665
694
55
2
1
456,944
1
L
Kukulkan
15,261
636
78
3
2
358,323
5
W
Sol
17,496
729
92
4
0
381,815
1
L
Anhur
16,401
683
153
6
7
420,103
1
W
Fenrir
16,538
689
54
2
4
480,853
11
L
Gilgamesh
15,356
640
31
1
5
423,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role