Player Matchup

Cerberus
Cerberus
BigGucciSosa73
Cerberus
Level 66
God Stats
2W - 1L
1,467 SR
Queue Stats
206W - 222L
1,307 Elo+
Solo
Achilles
Achilles
Ertyuiope1106
Achilles
Level 12
God Stats
2W - 4L
1,226 SR
Queue Stats
7W - 37L
1,017 Elo+
Party 1
Anubis
Anubis
VegetoXxX1243
Anubis
Level 87
God Stats
5W - 1L
1,324 SR
Queue Stats
71W - 89L
1,132 Elo+
Party 1
Neith
Neith
freedan866
Neith
Level 149
God Stats
5W - 2L
1,490 SR
Queue Stats
92W - 101L
1,330 Elo+
Solo
Hun Batz
Hun Batz
wantola3215
Hun Batz
Level 67
God Stats
13W - 5L
1,573 SR
Queue Stats
102W - 91L
1,322 Elo+
Solo
Team Averages
Level 76
1,416 SR
1,222 Elo+

VS

Team Averages
Level 64
1,436 SR
1,152 Elo+
Cthulhu
Cthulhu
AlkFrost17
Cthulhu
Level 69
God Stats
4W - 6L
1,628 SR
Queue Stats
36W - 55L
1,094 Elo+
Solo
Geb
Geb
Cptn_Squidy
Geb
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
961 Elo+
Solo
Izanami
Izanami
Genuinepaper
Izanami
Level 44
God Stats
22W - 28L
1,340 SR
Queue Stats
54W - 65L
1,189 Elo+
Solo
Skadi
Skadi
Tedthe5head
Skadi
Level 121
God Stats
21W - 25L
1,370 SR
Queue Stats
353W - 416L
1,293 Elo+
Solo
Chang'e
Chang'e
daniek1697
Chang'e
Level 47
God Stats
42W - 66L
1,339 SR
Queue Stats
42W - 67L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
2 / 0 / 5
7,380
527
4,136
9,183
6,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Ertyuiope1106
Achilles
11
0 / 0 / 0
6,649
475
1,406
8,269
5,024
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
3 / 0 / 4
7,365
526
7,410
8,145
4,547
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
12
2 / 0 / 1
7,105
508
5,140
6,812
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
wantola3215
Hun Batz
11
2 / 1 / 4
6,969
498
4,705
10,274
3,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlkFrost17
Cthulhu
8
0 / 1 / 0
5,668
405
5,712
7,057
2,304
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
0 / 4 / 0
5,194
371
1,669
13,900
4,732
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Genuinepaper
Izanami
11
0 / 3 / 0
6,423
459
5,405
6,393
2,294
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 0 / 0
6,960
497
5,067
3,754
1,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
daniek1697
Chang'e
11
0 / 2 / 0
6,728
481
4,916
8,912
4,762
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
9
Kills
1
1
Deaths
10
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlkFrost17
Cthulhu
0
1
0
0
W
Cerberus
2
0
5
4.5
L
0
4
0
0
W
Achilles
Ertyuiope1106
Achilles
0
0
0
0
L
Izanami
Genuinepaper
Izanami
0
3
0
0
L
1
0
0
1
W
3
0
4
5
L
Chang'e
daniek1697
Chang'e
0
2
0
0
W
Neith
2
0
1
2.5
W
Hun Batz
wantola3215
Hun Batz
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,797
Damage
22,769
42,683
Taken
40,016
23,056
Mitigated
15,322
20,319
Healing
7,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlkFrost17
Cthulhu
5,712
116
180
680
7,057
2,304
0
3,089
3,968
22,845
0
W
Cerberus
4,136
76
0
3,736
9,183
6,772
0
2,851
5,990
31,576
0
L
1,669
30
0
1,206
13,900
4,732
0
4,929
8,971
10,578
0
W
Achilles
Ertyuiope1106
Achilles
1,406
112
0
3,289
8,269
5,024
0
207
8,062
0
35,610
L
Izanami
Genuinepaper
Izanami
5,405
3,229
0
1,415
6,393
2,294
936
694
5,699
0
38,888
L
5,067
2,224
0
1,620
3,754
1,230
966
0
3,754
0
36,625
W
7,410
780
97
5,804
8,145
4,547
893
5,514
2,437
54,620
0
L
Chang'e
daniek1697
Chang'e
4,916
173
208
2,477
8,912
4,762
0
2,834
6,078
46,438
0
W
Neith
5,140
2,533
0
2,493
6,812
3,011
902
1,708
4,844
0
45,888
W
Hun Batz
wantola3215
Hun Batz
4,705
1,575
0
4,900
10,274
3,702
394
1,179
9,053
0
44,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,468
Gold Earned
30,973
362
Minions Killed
253
0
Camps Cleared
0
1,408,415
Distance Traveled
1,200,014
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,668
405
40
3
0
268,214
1
W
Cerberus
7,380
527
63
5
0
281,021
2
L
Geb
5,194
371
4
0
0
244,160
0
W
Achilles
6,649
475
60
4
0
277,629
0
L
Izanami
6,423
459
58
4
0
237,908
0
L
Skadi
6,960
497
63
5
0
209,095
3
W
Anubis
7,365
526
96
7
0
266,396
0
L
Chang'e
6,728
481
88
6
0
240,637
0
W
Neith
7,105
508
86
6
0
277,871
2
W
Hun Batz
6,969
498
57
4
0
305,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role