Player Matchup

Horus
Horus
Jawshoeahh
Horus
Level 79
God Stats
1W - 0L
1,661 SR
Queue Stats
3W - 1L
1,826 Elo+
Party 2
Kukulkan
Kukulkan
MajorStacks
Kukulkan
Level 121
God Stats
2W - 0L
1,864 SR
Queue Stats
11W - 3L
1,645 Elo+
Party 2
Hou Yi
Hou Yi
SnIpErMjR
Hou Yi
Level 66
God Stats
2W - 1L
1,334 SR
Queue Stats
8W - 3L
1,742 Elo+
Party 2
Gilgamesh
Gilgamesh
TophatSlays
Gilgamesh
Level 123
God Stats
2W - 0L
1,569 SR
Queue Stats
58W - 31L
1,733 Elo+
Party 2
Thor
Thor
scweams
Thor
Level 148
God Stats
1W - 0L
1,894 SR
Queue Stats
4W - 1L
1,738 Elo+
Party 2
Team Averages
Level 107
1,664 SR
1,737 Elo+

VS

Team Averages
Level 139
1,566 SR
1,633 Elo+
Chaac
Chaac
GimmeYoHat
Chaac
Level 156
God Stats
1W - 2L
1,550 SR
Queue Stats
143W - 135L
1,596 Elo+
Solo
Neith
Neith
HoochieMommaPink
Neith
Level 144
God Stats
24W - 17L
1,736 SR
Queue Stats
133W - 123L
1,654 Elo+
Party 1
Mercury
Mercury
JagoGhost
Mercury
Level 109
God Stats
1W - 1L
1,750 SR
Queue Stats
79W - 60L
1,669 Elo+
Party 1
Merlin
Merlin
Wastegate
Merlin
Level 153
God Stats
1W - 1L
1,214 SR
Queue Stats
103W - 117L
1,576 Elo+
Solo
Nox
Nox
YarlMidnight
Nox
Level 134
God Stats
4W - 1L
1,582 SR
Queue Stats
153W - 107L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
0 / 1 / 6
5,702
518
3,687
6,741
4,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
MajorStacks
Kukulkan
11
5 / 0 / 4
7,106
646
8,023
3,469
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
SnIpErMjR
Hou Yi
11
3 / 1 / 2
6,757
614
4,249
6,684
2,349
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
TophatSlays
Gilgamesh
11
3 / 1 / 1
6,561
596
5,570
10,606
7,634
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
scweams
Thor
11
5 / 0 / 5
7,004
637
7,025
7,669
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 2 / 1
6,151
559
7,734
9,219
5,195
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 3 / 1
5,665
515
4,634
7,500
2,009
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
JagoGhost
Mercury
8
1 / 5 / 2
5,147
468
2,261
9,634
3,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Wastegate
Merlin
10
1 / 2 / 0
5,980
544
2,805
6,599
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 3
5,019
456
2,812
9,209
5,921
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
3
3
Deaths
16
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
2
1
0.25
L
1
3
1
0.5
L
Mercury
JagoGhost
Mercury
1
5
2
0.4
W
Horus
0
1
6
3
W
Kukulkan
MajorStacks
Kukulkan
5
0
4
7
W
Hou Yi
SnIpErMjR
Hou Yi
3
1
2
4
W
Gilgamesh
TophatSlays
Gilgamesh
3
1
1
3.5
L
Merlin
Wastegate
Merlin
1
2
0
0.5
L
0
4
3
0.38
W
Thor
scweams
Thor
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,554
Damage
20,246
35,169
Taken
42,161
19,294
Mitigated
18,832
12,484
Healing
11,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
7,734
1,781
0
4,010
9,219
5,195
0
1,646
7,573
0
50,627
L
4,634
1,653
0
1,520
7,500
2,009
0
106
7,394
0
38,688
L
Mercury
JagoGhost
Mercury
2,261
1,329
0
735
9,634
3,154
0
1,920
7,714
0
24,217
W
Horus
3,687
1,486
375
2,259
6,741
4,736
0
2,272
4,469
0
9,660
W
Kukulkan
MajorStacks
Kukulkan
8,023
1,382
0
500
3,469
1,549
0
978
2,491
53,122
0
W
Hou Yi
SnIpErMjR
Hou Yi
4,249
2,069
0
1,826
6,684
2,349
0
701
5,983
0
49,744
W
Gilgamesh
TophatSlays
Gilgamesh
5,570
1,788
0
3,069
10,606
7,634
0
992
9,614
0
40,102
L
Merlin
Wastegate
Merlin
2,805
501
0
1,759
6,599
2,553
0
2,989
3,610
48,388
0
L
2,812
450
547
2,910
9,209
5,921
0
1,362
7,847
11,703
0
W
Thor
scweams
Thor
7,025
1,289
0
4,455
7,669
3,026
0
1,479
6,190
0
42,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,130
Gold Earned
27,962
341
Minions Killed
350
0
Camps Cleared
0
1,056,187
Distance Traveled
1,022,068
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,151
559
91
8
0
217,216
5
L
Neith
5,665
515
85
8
0
189,906
1
L
Mercury
5,147
468
54
5
0
223,001
2
W
Horus
5,702
518
8
1
0
197,066
3
W
Kukulkan
7,106
646
96
9
0
215,778
6
W
Hou Yi
6,757
614
81
7
0
191,852
2
W
Gilgamesh
6,561
596
77
7
0
213,963
3
L
Merlin
5,980
544
99
9
0
197,569
4
L
Nox
5,019
456
21
2
0
194,376
4
W
Thor
7,004
637
79
7
0
237,528
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role