Player Matchup

Zhong Kui
Zhong Kui
Silver II
Cozy
Zhong Kui
Silver II
Level 154
God Stats
18W - 14L
1,266 SR
Queue Stats
136W - 122L
1,501 MMR
Solo
Arachne
Arachne
Gold III
FrekiGeri
Arachne
Gold III
Level 157
God Stats
96W - 69L
1,578 SR
Queue Stats
366W - 370L
1,477 MMR
Solo
Anubis
Anubis
Gold IV
MrMinecraftMan
Anubis
Gold IV
Level 113
God Stats
26W - 14L
1,600 SR
Queue Stats
95W - 103L
1,415 MMR
Party 1
Anhur
Anhur
Gold IV
kimothekid
Anhur
Gold IV
Level 128
God Stats
6W - 8L
1,519 SR
Queue Stats
134W - 134L
1,470 MMR
Party 1
Lancelot
Lancelot
Gold II
Λdяιáη
Lancelot
Gold II
Level 155
God Stats
6W - 2L
1,740 SR
Queue Stats
263W - 271L
1,472 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,541 SR
1,467 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,580 SR
1,467 MMR
Kumbhakarna
Kumbhakarna
Gold III
MancoCueva
Kumbhakarna
Gold III
Level 160
God Stats
0W - 2L
1,524 SR
Queue Stats
51W - 54L
1,501 MMR
Solo
Merlin
Merlin
Gold V
MosJohn
Merlin
Gold V
Level 109
God Stats
3W - 10L
1,347 SR
Queue Stats
324W - 360L
1,415 MMR
Solo
Kali
Kali
Gold IV
RandomUser1234
Kali
Gold IV
Level 105
God Stats
0W - 2L
1,608 SR
Queue Stats
72W - 70L
1,508 MMR
Solo
Cupid
Cupid
Gold IV
ShamanChavo
Cupid
Gold IV
Level 160
God Stats
54W - 49L
1,522 SR
Queue Stats
310W - 317L
1,450 MMR
Solo
Cthulhu
Cthulhu
Bronze V
TheNoobtubing
Cthulhu
Bronze V
Level 119
God Stats
0W - 1L
1,899 SR
Queue Stats
4W - 6L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cozy
Zhong Kui
20
10 / 0 / 9
16,463
610
39,196
24,148
19,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
FrekiGeri
Arachne
20
3 / 1 / 8
15,514
575
12,745
29,724
14,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
11 / 6 / 6
17,506
648
31,874
29,545
18,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
20
2 / 2 / 5
16,288
603
20,378
22,938
10,992
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
Λdяιáη
Lancelot
20
2 / 1 / 10
13,668
506
10,228
27,703
33,349
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
CliodhnaBaron SamediBakasuraRama

VS

Bans
KhepriMercuryPoseidonUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
MancoCueva
Kumbhakarna
17
4 / 2 / 3
12,042
446
7,810
33,196
50,161
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
MosJohn
Merlin
17
1 / 6 / 3
11,377
421
14,732
17,826
7,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

18
1 / 8 / 5
11,540
427
14,225
30,979
13,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
1 / 5 / 2
12,622
467
14,797
22,372
9,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
17
3 / 7 / 4
11,695
433
19,819
35,244
30,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
28
Kills
10
10
Deaths
28
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Cozy
Zhong Kui
10
0
9
14.5
W
Arachne
FrekiGeri
Arachne
3
1
8
7
L
Kumbhakarna
MancoCueva
Kumbhakarna
4
2
3
2.75
L
Merlin
MosJohn
Merlin
1
6
3
0.42
W
11
6
6
2.33
L
1
8
5
0.44
L
1
5
2
0.4
L
Cthulhu
3
7
4
0.71
W
Anhur
2
2
5
2.25
W
Lancelot
Λdяιáη
Lancelot
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,421
Damage
71,383
134,058
Taken
139,617
96,822
Mitigated
111,284
63,938
Healing
20,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Cozy
Zhong Kui
39,196
6,284
0
14,846
24,148
19,450
4,934
9,697
14,199
155,657
0
W
Arachne
FrekiGeri
Arachne
12,745
8,237
0
9,543
29,724
14,846
6,534
6,244
23,240
0
167,930
L
Kumbhakarna
MancoCueva
Kumbhakarna
7,810
515
0
2,256
33,196
50,161
0
13,606
19,590
31,737
0
L
Merlin
MosJohn
Merlin
14,732
489
0
370
17,826
7,741
0
11,939
5,887
112,476
0
W
31,874
1,965
0
23,156
29,545
18,185
3,729
14,510
14,393
186,481
0
L
14,225
6,198
0
5,781
30,979
13,714
0
14,355
16,624
0
101,155
L
14,797
6,394
1,172
6,315
22,372
9,053
0
11,357
11,015
0
124,251
L
Cthulhu
19,819
980
640
3,645
35,244
30,615
0
19,813
15,431
85,698
0
W
Anhur
20,378
10,523
0
7,128
22,938
10,992
4,262
5,275
17,529
0
178,881
W
Lancelot
Λdяιáη
Lancelot
10,228
1,205
291
8,974
27,703
33,349
0
7,825
19,666
0
79,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,439
Gold Earned
59,276
981
Minions Killed
778
0
Camps Cleared
0
2,549,790
Distance Traveled
2,466,598
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
16,463
610
215
8
0
524,078
7
W
Arachne
15,514
575
201
7
0
585,870
8
L
Kumbhakarna
12,042
446
38
1
0
548,183
9
L
Merlin
11,377
421
199
7
0
441,054
4
W
Anubis
17,506
648
236
9
0
417,528
4
L
Kali
11,540
427
163
6
0
525,626
3
L
Cupid
12,622
467
213
8
0
450,282
9
L
Cthulhu
11,695
433
165
6
0
501,453
3
W
Anhur
16,288
603
244
9
0
464,106
5
W
Lancelot
13,668
506
85
3
0
558,208
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role