Player Matchup

Medusa
Medusa
Madh2
Medusa
Level 124
God Stats
3W - 3L
1,639 SR
Queue Stats
218W - 297L
1,418 Elo+
Party 1
Baron Samedi
Baron Samedi
StryKerr4
Baron Samedi
Level 131
God Stats
4W - 4L
1,584 SR
Queue Stats
323W - 435L
1,429 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Z3ROLucky
Kumbhakarna
Level 128
God Stats
3W - 2L
1,552 SR
Queue Stats
132W - 164L
1,492 Elo+
Party 1
Team Averages
Level 128
1,591 SR
1,446 Elo+

VS

Team Averages
Level 101
1,618 SR
1,503 Elo+
Anhur
Anhur
DuckKurt
Anhur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 267L
1,505 Elo+
Party 2
Sun Wukong
Sun Wukong
SassySnippa
Sun Wukong
Level 75
God Stats
1W - 1L
1,691 SR
Queue Stats
108W - 125L
1,466 Elo+
Party 2
Chang'e
Chang'e
welshy32
Chang'e
Level 104
God Stats
7W - 6L
1,664 SR
Queue Stats
39W - 37L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Madh2
Medusa
18
7 / 3 / 4
14,074
704
24,582
18,310
9,032
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
StryKerr4
Baron Samedi
19
3 / 3 / 9
13,631
682
21,804
16,499
10,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
Z3ROLucky
Kumbhakarna
17
2 / 3 / 9
14,099
705
11,112
27,826
38,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DuckKurt
Anhur
18
4 / 2 / 3
12,483
624
18,109
20,456
10,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
SassySnippa
Sun Wukong
16
3 / 6 / 4
12,002
600
12,129
23,852
19,567
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
welshy32
Chang'e
17
1 / 4 / 8
12,412
621
19,299
21,267
9,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
12
Kills
8
9
Deaths
12
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
DuckKurt
Anhur
4
2
3
2.75
W
Medusa
Madh2
Medusa
7
3
4
3
L
Sun Wukong
SassySnippa
Sun Wukong
3
6
4
0.83
W
Baron Samedi
StryKerr4
Baron Samedi
3
3
9
2.5
W
Kumbhakarna
Z3ROLucky
Kumbhakarna
2
3
9
2.17
L
Chang'e
welshy32
Chang'e
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,498
Damage
49,537
62,635
Taken
65,575
57,237
Mitigated
39,139
15,949
Healing
15,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
DuckKurt
Anhur
18,109
8,350
0
2,694
20,456
10,215
441
12,581
7,875
0
64,391
W
Medusa
Madh2
Medusa
24,582
12,433
918
1,609
18,310
9,032
1,270
5,048
13,262
0
69,423
L
Sun Wukong
SassySnippa
Sun Wukong
12,129
1,511
0
2,707
23,852
19,567
0
12,252
11,600
0
28,773
W
Baron Samedi
StryKerr4
Baron Samedi
21,804
669
4,146
7,160
16,499
10,107
1,187
5,210
11,289
61,476
0
W
Kumbhakarna
Z3ROLucky
Kumbhakarna
11,112
1,027
0
2,116
27,826
38,098
544
10,017
17,809
50,064
0
L
Chang'e
welshy32
Chang'e
19,299
1,184
4,263
5,927
21,267
9,357
396
8,755
12,512
50,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,804
Gold Earned
36,897
223
Minions Killed
179
10
Camps Cleared
8
1,023,290
Distance Traveled
936,273
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,483
624
106
5
7
305,887
1
W
Medusa
14,074
704
83
4
1
327,835
1
L
Sun Wukong
12,002
600
17
1
1
317,653
1
W
Baron Samedi
13,631
682
82
4
5
353,454
2
W
Kumbhakarna
14,099
705
58
3
4
342,001
6
L
Chang'e
12,412
621
56
3
0
312,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role