Player Matchup

Ganesha
Ganesha
CynicPsychotic
Ganesha
Level 129
God Stats
3W - 0L
1,485 SR
Queue Stats
10W - 7L
1,460 Elo+
Party 2
Nox
Nox
Djdjd77dh8d88
Nox
Level 124
God Stats
90W - 85L
1,503 SR
Queue Stats
147W - 173L
1,462 Elo+
Party 2
Loki
Loki
kakashi1318
Loki
Level 113
God Stats
9W - 8L
1,519 SR
Queue Stats
105W - 112L
1,478 Elo+
Party 2
Team Averages
Level 122
1,503 SR
1,466 Elo+

VS

Team Averages
Level 66
1,571 SR
1,388 Elo+
Gilgamesh
Gilgamesh
SwisherSweetMini
Gilgamesh
Level 146
God Stats
3W - 1L
1,712 SR
Queue Stats
59W - 49L
1,528 Elo+
Party 1
Ares
Ares
UwUcity
Ares
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,318 Elo+
Party 1
Lancelot
Lancelot
fightmoneyxo
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 14
9,143
762
5,812
7,982
8,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
9 / 0 / 5
9,601
800
9,450
3,603
1,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 1 / 9
8,960
747
8,899
7,595
4,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
10
1 / 6 / 1
7,310
609
5,580
11,442
4,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
UwUcity
Ares
11
1 / 4 / 1
8,312
693
5,183
12,301
9,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
fightmoneyxo
Lancelot
11
0 / 5 / 2
7,156
596
5,189
9,056
4,124
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
15
Kills
2
2
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
14
8
W
9
0
5
11.5
L
Gilgamesh
1
6
1
0.25
L
Ares
UwUcity
Ares
1
4
1
0.38
L
Lancelot
fightmoneyxo
Lancelot
0
5
2
0.2
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,161
Damage
15,952
19,180
Taken
32,799
13,920
Mitigated
18,601
4,938
Healing
3,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,812
446
606
2,671
7,982
8,123
382
2,885
5,097
19,406
0
W
9,450
817
0
0
3,603
1,790
1,116
714
2,889
22,278
0
L
Gilgamesh
5,580
1,291
0
514
11,442
4,966
0
5,815
5,304
0
21,835
L
Ares
UwUcity
Ares
5,183
326
0
1,544
12,301
9,511
0
6,291
5,823
12,778
0
L
Lancelot
fightmoneyxo
Lancelot
5,189
1,297
0
1,125
9,056
4,124
0
4,002
4,957
0
18,912
W
8,899
2,901
0
1,661
7,595
4,007
821
2,260
5,335
0
36,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,704
Gold Earned
22,778
129
Minions Killed
71
6
Camps Cleared
5
644,160
Distance Traveled
619,470
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,143
762
1
0
0
207,919
2
W
Nox
9,601
800
57
5
2
206,166
0
L
Gilgamesh
7,310
609
34
3
5
192,599
2
L
Ares
8,312
693
8
1
0
203,545
4
L
Lancelot
7,156
596
29
2
0
223,326
0
W
Loki
8,960
747
71
6
4
230,075
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role