Player Matchup

Xbalanque
Xbalanque
CHXP0
Xbalanque
Level 57
God Stats
6W - 5L
1,370 SR
Queue Stats
84W - 109L
1,406 Elo+
Party 2
Thor
Thor
Noobik5000
Thor
Level 106
God Stats
6W - 13L
1,276 SR
Queue Stats
265W - 286L
1,433 Elo+
Solo
Mulan
Mulan
SickoAF
Mulan
Level 88
God Stats
5W - 3L
1,537 SR
Queue Stats
115W - 145L
1,411 Elo+
Party 2
Hercules
Hercules
Spartan007
Hercules
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,522 Elo+
Solo
Merlin
Merlin
zlajo
Merlin
Level 105
God Stats
5W - 7L
1,395 SR
Queue Stats
233W - 247L
1,446 Elo+
Solo
Team Averages
Level 85
1,416 SR
1,444 Elo+

VS

Team Averages
Level 98
1,444 SR
1,435 Elo+
Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BOBYxBuffalo
Neith
Level 85
God Stats
18W - 18L
1,527 SR
Queue Stats
136W - 170L
1,418 Elo+
Party 1
Fenrir
Fenrir
KaRot69
Fenrir
Level 43
God Stats
2W - 4L
1,173 SR
Queue Stats
51W - 54L
1,434 Elo+
Party 1
Ymir
Ymir
SoalChaos
Ymir
Level 116
God Stats
7W - 12L
1,476 SR
Queue Stats
410W - 416L
1,410 Elo+
Solo
Ganesha
Ganesha
bLugaaa
Ganesha
Level 88
God Stats
15W - 9L
1,543 SR
Queue Stats
121W - 156L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CHXP0
Xbalanque
12
1 / 0 / 2
6,985
499
7,651
8,271
2,729
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 1 / 0
8,029
574
4,002
9,468
3,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mulan
SickoAF
Mulan
11
1 / 2 / 2
6,630
474
3,868
10,433
7,914
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Spartan007
Hercules
11
1 / 3 / 2
6,900
493
5,338
11,044
6,644
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
zlajo
Merlin
13
3 / 0 / 2
8,527
609
4,374
3,300
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 2 / 0
6,872
491
1,410
4,749
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 2 / 0
6,582
470
5,455
8,037
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
KaRot69
Fenrir
10
2 / 4 / 2
6,315
451
2,353
10,949
4,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
12
2 / 3 / 2
7,334
524
8,618
10,724
9,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
bLugaaa
Ganesha
9
0 / 0 / 3
6,396
457
4,015
7,787
5,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
11
Kills
6
6
Deaths
11
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
L
2
2
0
1
W
Xbalanque
CHXP0
Xbalanque
1
0
2
2
L
Fenrir
KaRot69
Fenrir
2
4
2
0.75
W
5
1
0
5
W
Mulan
SickoAF
Mulan
1
2
2
1
L
Ymir
2
3
2
1
W
Hercules
Spartan007
Hercules
1
3
2
0.67
L
Ganesha
bLugaaa
Ganesha
0
0
3
1.5
W
Merlin
zlajo
Merlin
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,233
Damage
21,851
42,516
Taken
42,246
22,286
Mitigated
24,166
14,522
Healing
11,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,410
369
0
605
4,749
1,689
0
1,192
3,557
55,105
0
L
5,455
2,071
0
2,753
8,037
3,068
896
0
8,037
0
38,245
W
Xbalanque
CHXP0
Xbalanque
7,651
4,051
0
2,950
8,271
2,729
434
1,432
6,839
0
51,911
L
Fenrir
KaRot69
Fenrir
2,353
807
0
4,446
10,949
4,456
0
847
10,102
0
33,255
W
4,002
752
0
4,122
9,468
3,753
0
1,609
7,859
0
59,891
W
Mulan
SickoAF
Mulan
3,868
750
271
3,420
10,433
7,914
11
2,726
7,707
0
29,502
L
Ymir
8,618
2,609
0
2,119
10,724
9,318
0
2,220
8,504
47,904
0
W
Hercules
Spartan007
Hercules
5,338
991
0
2,330
11,044
6,644
528
6,894
4,150
0
33,484
L
Ganesha
bLugaaa
Ganesha
4,015
0
0
2,047
7,787
5,635
0
115
7,672
18,736
0
W
Merlin
zlajo
Merlin
4,374
321
0
1,429
3,300
1,246
276
1,382
1,918
48,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,071
Gold Earned
33,499
397
Minions Killed
346
0
Camps Cleared
0
1,304,065
Distance Traveled
1,221,005
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,872
491
113
8
0
245,047
3
L
Neith
6,582
470
76
5
0
240,410
4
W
Xbalanque
6,985
499
83
6
0
256,282
5
L
Fenrir
6,315
451
49
4
0
233,162
0
W
Thor
8,029
574
106
8
0
252,642
2
W
Mulan
6,630
474
37
3
0
284,007
2
L
Ymir
7,334
524
98
7
0
233,210
1
W
Hercules
6,900
493
57
4
0
252,683
0
L
Ganesha
6,396
457
10
1
0
269,176
12
W
Merlin
8,527
609
114
8
0
258,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role