Player Matchup

Tyr
Tyr
 
Tyr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ABlazzer2NE1
Merlin
Level 148
God Stats
11W - 14L
1,574 SR
Queue Stats
228W - 217L
1,542 Elo+
Solo
Skadi
Skadi
MassterLJ22
Skadi
Level 97
God Stats
2W - 5L
1,443 SR
Queue Stats
26W - 33L
1,449 Elo+
Solo
Arachne
Arachne
UnPanDuro
Arachne
Level 101
God Stats
19W - 11L
1,590 SR
Queue Stats
906W - 918L
1,512 Elo+
Solo
Kuzenbo
Kuzenbo
tirador_amigo
Kuzenbo
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
254W - 236L
1,514 Elo+
Solo
Team Averages
Level 112
1,521 SR
1,503 Elo+

VS

Team Averages
Level 111
1,578 SR
1,515 Elo+
Ymir
Ymir
 
Ymir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
J-Meleneasy
Merlin
Level 160
God Stats
5W - 2L
1,686 SR
Queue Stats
221W - 207L
1,537 Elo+
Solo
Loki
Loki
Jairo The Mess
Loki
Level 73
God Stats
9W - 5L
1,440 SR
Queue Stats
301W - 346L
1,431 Elo+
Solo
Chaac
Chaac
JoseVetoz
Chaac
Level 84
God Stats
111W - 61L
1,649 SR
Queue Stats
206W - 162L
1,527 Elo+
Solo
Medusa
Medusa
TwylaDeFay
Medusa
Level 117
God Stats
1W - 2L
1,614 SR
Queue Stats
67W - 59L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 3 / 0
6,221
566
8,423
13,425
6,368
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
12
1 / 1 / 0
6,622
602
3,146
5,091
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 1 / 0
5,887
535
2,497
3,857
1,068
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
UnPanDuro
Arachne
5
0 / 2 / 1
4,372
397
2,541
5,082
1,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kuzenbo
8
0 / 0 / 1
5,299
482
2,352
6,279
4,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 1 / 0
5,853
532
1,496
7,732
4,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
12
1 / 1 / 1
6,518
593
3,657
4,325
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
3 / 0 / 2
6,037
549
3,669
6,799
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
JoseVetoz
Chaac
11
1 / 1 / 1
6,362
578
6,888
9,236
7,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
TwylaDeFay
Medusa
10
0 / 0 / 2
5,696
518
2,667
3,548
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
7
7
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
3
0
0.33
W
Ymir
 
Ymir
2
1
0
2
L
Merlin
1
1
0
1
W
Merlin
1
1
1
1.5
W
3
0
2
4
W
Chaac
JoseVetoz
Chaac
1
1
1
1.5
L
1
1
0
1
W
Medusa
TwylaDeFay
Medusa
0
0
2
1
L
Arachne
UnPanDuro
Arachne
0
2
1
0.25
L
Kuzenbo
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,959
Damage
18,377
33,734
Taken
31,640
15,317
Mitigated
16,651
7,988
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,423
1,573
0
5,373
13,425
6,368
0
244
13,181
0
44,821
W
Ymir
 
Ymir
1,496
543
0
1,413
7,732
4,902
0
3,177
4,555
20,414
0
L
Merlin
3,146
86
0
500
5,091
1,910
0
1,844
3,031
58,445
0
W
Merlin
3,657
86
0
1,250
4,325
1,663
0
1,664
2,661
47,044
0
W
3,669
757
0
1,491
6,799
2,085
0
565
6,234
0
33,029
W
Chaac
JoseVetoz
Chaac
6,888
1,686
0
4,760
9,236
7,065
0
0
9,236
0
46,298
L
2,497
851
0
0
3,857
1,068
0
64
3,793
0
38,193
W
Medusa
TwylaDeFay
Medusa
2,667
1,445
0
2,280
3,548
936
0
92
3,456
0
33,054
L
Arachne
UnPanDuro
Arachne
2,541
2,257
0
821
5,082
1,464
0
1,127
3,877
0
13,135
L
Kuzenbo
2,352
970
0
1,294
6,279
4,507
8
1,463
4,699
19,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,401
Gold Earned
30,466
335
Minions Killed
325
0
Camps Cleared
0
1,035,881
Distance Traveled
1,103,731
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,221
566
86
8
0
219,980
2
W
Ymir
5,853
532
39
4
0
214,313
5
L
Merlin
6,622
602
111
10
0
215,551
2
W
Merlin
6,518
593
99
9
0
196,431
4
W
Loki
6,037
549
54
5
0
263,906
1
W
Chaac
6,362
578
83
8
0
219,454
4
L
Skadi
5,887
535
82
7
0
209,440
3
W
Medusa
5,696
518
50
5
0
209,627
3
L
Arachne
4,372
397
29
3
0
159,215
0
L
Kuzenbo
5,299
482
27
2
0
231,695
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role