Player Matchup

Chaac
Chaac
ELITE MARINEX25
Chaac
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Legion Legend91
Ah Puch
Level 104
God Stats
155W - 156L
1,544 SR
Queue Stats
237W - 279L
1,502 Elo+
Solo
Tiamat
Tiamat
PAPI SCRIBSS
Tiamat
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,359 Elo+
Party 1
Team Averages
Level 85
1,515 SR
1,454 Elo+

VS

Team Averages
Level 121
1,569 SR
1,607 Elo+
Skadi
Skadi
BigGreenMitch
Skadi
Level 106
God Stats
357W - 393L
1,500 SR
Queue Stats
420W - 461L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
Insainiak94
Baron Samedi
Level 134
God Stats
6W - 5L
1,612 SR
Queue Stats
78W - 44L
1,695 Elo+
Party 2
Gilgamesh
Gilgamesh
Specticality
Gilgamesh
Level 122
God Stats
2W - 2L
1,595 SR
Queue Stats
158W - 109L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,841
584
6,479
10,850
9,224
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

11
0 / 5 / 0
6,296
630
7,028
9,094
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
10
0 / 4 / 0
6,110
611
3,355
8,080
5,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 11
8,207
821
8,848
4,928
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Insainiak94
Baron Samedi
14
8 / 0 / 6
8,879
888
8,687
7,027
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
Specticality
Gilgamesh
12
3 / 0 / 10
7,696
770
7,964
11,353
6,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
14
14
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
0
11
8.5
L
0
5
0
0
W
Baron Samedi
Insainiak94
Baron Samedi
8
0
6
11
L
0
5
0
0
L
Tiamat
0
4
0
0
W
Gilgamesh
Specticality
Gilgamesh
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,862
Damage
25,499
28,024
Taken
23,308
18,589
Mitigated
12,317
5,280
Healing
8,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,848
4,659
0
2,131
4,928
2,059
1,313
3,298
1,408
0
27,847
L
6,479
1,189
163
1,790
10,850
9,224
0
2,845
8,005
0
13,012
W
Baron Samedi
Insainiak94
Baron Samedi
8,687
711
1,316
3,256
7,027
3,591
723
4,045
2,916
31,216
0
L
7,028
97
272
1,844
9,094
4,183
0
3,795
5,299
25,637
0
L
Tiamat
3,355
429
138
1,073
8,080
5,182
0
2,348
5,732
13,570
0
W
Gilgamesh
Specticality
Gilgamesh
7,964
2,949
0
2,011
11,353
6,667
876
3,002
8,219
0
29,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,247
Gold Earned
24,782
91
Minions Killed
155
3
Camps Cleared
6
503,715
Distance Traveled
563,198
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,207
821
58
6
1
166,472
1
L
Chaac
5,841
584
14
1
0
184,690
3
W
Baron Samedi
8,879
888
61
6
0
201,655
4
L
Ah Puch
6,296
630
54
5
3
155,730
3
L
Tiamat
6,110
611
23
2
0
163,295
1
W
Gilgamesh
7,696
770
36
4
5
195,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role