Player Matchup

Da Ji
Da Ji
JeNoS_OxyL
Da Ji
Level 126
God Stats
2W - 8L
1,235 SR
Queue Stats
322W - 338L
1,342 Elo+
Party 1
Sol
Sol
Kluzulu
Sol
Level 69
God Stats
22W - 23L
1,466 SR
Queue Stats
188W - 192L
1,348 Elo+
Solo
Chiron
Chiron
Oasis69_Z3
Chiron
Level 133
God Stats
4W - 5L
1,709 SR
Queue Stats
180W - 171L
1,497 Elo+
Solo
Hercules
Hercules
SiyarK936
Hercules
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
263W - 231L
1,499 Elo+
Party 1
Cerberus
Cerberus
zif-demon
Cerberus
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
264W - 261L
1,469 Elo+
Party 1
Team Averages
Level 111
1,482 SR
1,431 Elo+

VS

Team Averages
Level 98
1,491 SR
1,474 Elo+
Ah Muzen Cab
Ah Muzen Cab
Adrimadrid900
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,288 SR
Queue Stats
56W - 36L
1,529 Elo+
Party 2
Nu Wa
Nu Wa
Deku_pressed
Nu Wa
Level 68
God Stats
5W - 4L
1,726 SR
Queue Stats
201W - 240L
1,350 Elo+
Solo
Bacchus
Bacchus
TheFakeRog
Bacchus
Level 86
God Stats
20W - 12L
1,491 SR
Queue Stats
262W - 309L
1,369 Elo+
Solo
Horus
Horus
Tonono2001
Horus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 35L
1,533 Elo+
Party 2
Loki
Loki
oscar047
Loki
Level 99
God Stats
2W - 1L
1,451 SR
Queue Stats
14W - 7L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
9 / 8 / 7
13,830
494
18,392
29,716
15,892
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
16
4 / 11 / 4
11,844
423
15,764
24,693
9,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Oasis69_Z3
Chiron
20
3 / 4 / 7
13,849
495
25,983
24,298
12,349
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hercules
SiyarK936
Hercules
19
5 / 4 / 3
13,414
479
18,842
38,928
52,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
zif-demon
Cerberus
16
4 / 4 / 10
12,686
453
13,079
33,991
51,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Adrimadrid900
Ah Muzen Cab
20
7 / 5 / 9
14,936
533
31,995
27,723
12,751
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
6 / 7 / 6
14,319
511
20,338
22,102
9,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
TheFakeRog
Bacchus
20
5 / 4 / 16
14,427
515
13,494
33,587
41,636
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Horus
20
3 / 4 / 16
14,074
503
21,282
31,411
42,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Loki
20
10 / 5 / 9
14,467
517
27,889
25,162
12,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
87
25
Kills
31
31
Deaths
25
31
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Adrimadrid900
Ah Muzen Cab
7
5
9
2.3
W
6
7
6
1.29
L
Da Ji
9
8
7
1.56
L
Sol
4
11
4
0.55
L
Chiron
Oasis69_Z3
Chiron
3
4
7
1.63
L
Hercules
SiyarK936
Hercules
5
4
3
1.63
W
Bacchus
TheFakeRog
Bacchus
5
4
16
3.25
W
Horus
3
4
16
2.75
W
Loki
10
5
9
2.9
L
Cerberus
zif-demon
Cerberus
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,060
Damage
114,998
151,626
Taken
139,985
141,698
Mitigated
118,508
38,777
Healing
54,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Adrimadrid900
Ah Muzen Cab
31,995
10,477
0
9,867
27,723
12,751
2,749
6,399
21,324
0
177,294
W
20,338
4,363
0
6,797
22,102
9,296
2,229
7,256
13,518
113,793
0
L
Da Ji
18,392
5,020
0
1,790
29,716
15,892
0
5,999
23,542
0
145,396
L
Sol
15,764
5,077
0
2,587
24,693
9,400
2,483
8,765
15,798
91,633
0
L
Chiron
Oasis69_Z3
Chiron
25,983
6,541
1,475
6,857
24,298
12,349
900
6,076
17,954
0
164,694
L
Hercules
SiyarK936
Hercules
18,842
5,954
0
17,662
38,928
52,592
0
6,554
31,377
0
95,701
W
Bacchus
TheFakeRog
Bacchus
13,494
1,047
4,720
6,991
33,587
41,636
545
7,293
26,294
32,684
0
W
Horus
21,282
9,035
5,258
11,685
31,411
42,539
844
6,729
24,682
0
90,007
W
Loki
27,889
9,228
0
8,914
25,162
12,286
976
4,599
20,563
0
128,452
L
Cerberus
zif-demon
Cerberus
13,079
714
0
8,406
33,991
51,465
0
6,943
26,637
51,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,623
Gold Earned
72,223
820
Minions Killed
646
0
Camps Cleared
0
2,411,932
Distance Traveled
2,723,269
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,936
533
214
8
0
524,168
1
W
Nu Wa
14,319
511
122
4
0
462,139
5
L
Da Ji
13,830
494
165
6
0
486,611
1
L
Sol
11,844
423
131
5
0
420,985
2
L
Chiron
13,849
495
272
10
0
488,694
2
L
Hercules
13,414
479
161
6
0
511,055
3
W
Bacchus
14,427
515
46
2
0
589,790
0
W
Horus
14,074
503
137
5
0
574,091
3
W
Loki
14,467
517
127
5
0
573,081
0
L
Cerberus
12,686
453
91
3
0
504,587
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role