Player Matchup

Lancelot
Lancelot
COAL WV 91
Lancelot
Level 129
God Stats
3W - 7L
1,477 SR
Queue Stats
137W - 145L
1,500 Elo+
Party 1
Ullr
Ullr
Dman48z
Ullr
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 126L
1,536 Elo+
Party 3
Merlin
Merlin
Frosty Bjorn
Merlin
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,536 Elo+
Party 1
Bellona
Bellona
Hard Kleenex
Bellona
Level 87
God Stats
1W - 2L
1,494 SR
Queue Stats
138W - 112L
1,585 Elo+
Party 3
Achilles
Achilles
Kristovo1
Achilles
Level 88
God Stats
2W - 3L
1,224 SR
Queue Stats
242W - 237L
1,550 Elo+
Solo
Team Averages
Level 112
1,439 SR
1,542 Elo+

VS

Team Averages
Level 135
1,415 SR
1,521 Elo+
Agni
Agni
Dabenport710
Agni
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,699 Elo+
Party 2
Vamana
Vamana
LIZARDWOLFE123
Vamana
Level 138
God Stats
10W - 12L
1,387 SR
Queue Stats
211W - 234L
1,512 Elo+
Solo
Apollo
Apollo
MaLaMuTe
Apollo
Level 127
God Stats
1W - 3L
1,259 SR
Queue Stats
117W - 123L
1,429 Elo+
Solo
Jormungandr
Jormungandr
Simple Karly
Jormungandr
Level 149
God Stats
1W - 0L
1,425 SR
Queue Stats
3W - 3L
1,440 Elo+
Party 2
Fenrir
Fenrir
Styx Cobra
Fenrir
Level 106
God Stats
2W - 2L
1,503 SR
Queue Stats
189W - 197L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
COAL WV 91
Lancelot
14
1 / 6 / 5
8,516
608
10,569
17,757
12,516
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
Dman48z
Ullr
14
1 / 5 / 4
8,477
606
12,846
13,518
6,845
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Merlin
19
3 / 3 / 4
10,652
761
16,383
10,058
5,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Hard Kleenex
Bellona
15
2 / 6 / 6
9,564
683
9,240
19,594
22,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Kristovo1
Achilles
17
4 / 5 / 4
9,884
706
13,048
21,706
25,922
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 18
10,275
734
14,420
6,175
3,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
7 / 2 / 15
11,013
787
14,523
23,845
29,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
MaLaMuTe
Apollo
19
9 / 3 / 14
11,744
839
24,686
17,125
10,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Simple Karly
Jormungandr
16
5 / 4 / 17
10,544
753
15,681
22,425
14,980
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Styx Cobra
Fenrir
16
1 / 2 / 20
9,870
705
9,586
15,491
13,164
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
109
11
Kills
25
25
Deaths
12
23
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Lancelot
COAL WV 91
Lancelot
1
6
5
0.58
W
3
1
18
12
L
Ullr
Dman48z
Ullr
1
5
4
0.6
L
Merlin
3
3
4
1.67
L
Bellona
Hard Kleenex
Bellona
2
6
6
0.83
L
Achilles
Kristovo1
Achilles
4
5
4
1.2
W
7
2
15
7.25
W
Apollo
MaLaMuTe
Apollo
9
3
14
5.33
W
Jormungandr
Simple Karly
Jormungandr
5
4
17
3.38
W
Fenrir
Styx Cobra
Fenrir
1
2
20
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,086
Damage
78,896
82,633
Taken
85,061
73,384
Mitigated
71,485
26,857
Healing
31,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
COAL WV 91
Lancelot
10,569
923
1,218
3,303
17,757
12,516
0
7,596
9,950
0
17,185
W
14,420
466
4,508
997
6,175
3,307
1,759
1,333
4,842
29,557
0
L
Ullr
Dman48z
Ullr
12,846
4,874
4,647
2,257
13,518
6,845
0
3,877
9,360
0
23,131
L
Merlin
16,383
998
1,597
984
10,058
5,146
0
2,577
7,446
45,145
0
L
Bellona
Hard Kleenex
Bellona
9,240
703
2,390
1,580
19,594
22,955
0
7,923
11,505
0
15,499
L
Achilles
Kristovo1
Achilles
13,048
2,615
1,657
7,224
21,706
25,922
0
8,128
13,284
0
19,793
W
14,523
5,468
3,037
8,905
23,845
29,689
1,502
6,981
16,573
0
22,896
W
Apollo
MaLaMuTe
Apollo
24,686
14,096
2,286
5,107
17,125
10,345
2,759
2,331
14,538
0
47,344
W
Jormungandr
Simple Karly
Jormungandr
15,681
3,181
960
1,842
22,425
14,980
640
3,075
19,068
37,021
0
W
Fenrir
Styx Cobra
Fenrir
9,586
2,085
1,142
2,491
15,491
13,164
1,072
2,663
12,724
0
17,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,093
Gold Earned
53,446
125
Minions Killed
158
0
Camps Cleared
0
1,263,144
Distance Traveled
1,316,068
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,516
608
15
1
0
254,392
0
W
Agni
10,275
734
26
2
0
283,291
0
L
Ullr
8,477
606
21
2
0
234,361
1
L
Merlin
10,652
761
52
4
0
253,609
0
L
Bellona
9,564
683
17
1
0
270,001
5
L
Achilles
9,884
706
20
1
0
250,781
0
W
Vamana
11,013
787
14
1
0
280,693
3
W
Apollo
11,744
839
53
4
0
237,686
1
W
Jormungandr
10,544
753
49
4
0
250,865
0
W
Fenrir
9,870
705
16
1
0
263,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role