Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Ganioth
Lancelot
Level 146
God Stats
2W - 1L
1,259 SR
Queue Stats
156W - 177L
1,485 Elo+
Solo
Kukulkan
Kukulkan
Liamc214
Kukulkan
Level 88
God Stats
3W - 1L
1,292 SR
Queue Stats
142W - 156L
1,448 Elo+
Solo
Hun Batz
Hun Batz
XxAntOn3llaxX
Hun Batz
Level 106
God Stats
2W - 3L
1,371 SR
Queue Stats
114W - 124L
1,519 Elo+
Party 1
Ra
Ra
fabietto883
Ra
Level 160
God Stats
2W - 4L
1,608 SR
Queue Stats
263W - 251L
1,530 Elo+
Party 1
Team Averages
Level 126
1,406 SR
1,496 Elo+

VS

Team Averages
Level 130
1,539 SR
1,508 Elo+
Tiamat
Tiamat
ByBlueCraft
Tiamat
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 31L
1,585 Elo+
Solo
Janus
Janus
Sha0wLy
Janus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 58L
1,543 Elo+
Solo
Eset
Eset
apotenqul
Eset
Level 144
God Stats
7W - 4L
1,667 SR
Queue Stats
661W - 639L
1,489 Elo+
Solo
Scylla
Scylla
hyrliath
Scylla
Level 158
God Stats
2W - 4L
1,328 SR
Queue Stats
168W - 172L
1,508 Elo+
Solo
Sylvanus
Sylvanus
swarMaster
Sylvanus
Level 142
God Stats
15W - 7L
1,701 SR
Queue Stats
501W - 489L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
20
6 / 4 / 12
14,422
627
25,768
35,497
41,588
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
Ganioth
Lancelot
20
5 / 6 / 16
13,589
591
20,559
26,270
41,024
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
Liamc214
Kukulkan
20
8 / 1 / 13
15,283
664
25,258
15,891
8,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
XxAntOn3llaxX
Hun Batz
19
1 / 2 / 15
12,422
540
8,129
25,233
28,889
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
5 / 1 / 17
15,037
654
21,015
13,630
7,575
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
1 / 9 / 8
11,394
495
9,662
24,931
20,088
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
Sha0wLy
Janus
20
0 / 5 / 11
12,371
538
19,889
20,575
13,084
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
20
7 / 4 / 6
13,221
575
19,042
15,974
9,946
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
hyrliath
Scylla
20
3 / 4 / 9
12,494
543
23,390
18,737
11,325
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
swarMaster
Sylvanus
20
2 / 3 / 8
13,219
575
9,818
27,567
44,642
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
55
25
Kills
13
14
Deaths
25
73
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
4
12
3
L
Tiamat
1
9
8
0.56
W
Lancelot
Ganioth
Lancelot
5
6
16
2.17
W
Kukulkan
Liamc214
Kukulkan
8
1
13
14.5
L
Janus
Sha0wLy
Janus
0
5
11
1.1
W
Hun Batz
XxAntOn3llaxX
Hun Batz
1
2
15
4.25
L
Eset
7
4
6
2.5
W
5
1
17
13.5
L
Scylla
hyrliath
Scylla
3
4
9
1.88
L
Sylvanus
swarMaster
Sylvanus
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,729
Damage
81,801
116,521
Taken
107,784
127,627
Mitigated
99,085
72,610
Healing
41,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
25,768
1,378
3,708
14,152
35,497
41,588
3,322
23,551
11,946
43,925
0
L
Tiamat
9,662
796
878
2,490
24,931
20,088
0
19,966
4,965
31,002
0
W
Lancelot
Ganioth
Lancelot
20,559
2,391
2,635
3,921
26,270
41,024
0
14,419
11,851
0
32,304
W
Kukulkan
Liamc214
Kukulkan
25,258
1,184
3,773
2,822
15,891
8,551
1,947
14,412
1,479
77,618
0
L
Janus
Sha0wLy
Janus
19,889
1,668
1,037
3,254
20,575
13,084
0
15,517
5,058
58,440
0
W
Hun Batz
XxAntOn3llaxX
Hun Batz
8,129
230
2,590
4,834
25,233
28,889
596
19,929
5,304
0
13,795
L
Eset
19,042
239
2,678
1,563
15,974
9,946
0
9,256
6,718
34,582
0
W
21,015
1,664
26,530
7,645
13,630
7,575
2,554
9,490
4,140
65,972
0
L
Scylla
hyrliath
Scylla
23,390
1,047
2,190
1,340
18,737
11,325
0
12,251
6,486
54,435
0
L
Sylvanus
swarMaster
Sylvanus
9,818
524
13,761
12,214
27,567
44,642
0
15,051
12,516
12,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,753
Gold Earned
62,699
288
Minions Killed
221
0
Camps Cleared
0
2,161,337
Distance Traveled
1,920,685
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
14,422
627
53
2
0
415,570
0
L
Tiamat
11,394
495
35
2
0
368,749
0
W
Lancelot
13,589
591
18
1
0
437,962
5
W
Kukulkan
15,283
664
105
5
0
455,575
1
L
Janus
12,371
538
92
4
0
344,379
0
W
Hun Batz
12,422
540
10
0
0
383,091
1
L
Eset
13,221
575
37
2
0
426,861
2
W
Ra
15,037
654
102
4
0
469,139
0
L
Scylla
12,494
543
52
2
0
379,301
0
L
Sylvanus
13,219
575
5
0
0
401,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role