Player Matchup

Charybdis
Charybdis
CarneFrescaa
Charybdis
Level 25
God Stats
1W - 3L
1,524 SR
Queue Stats
4W - 4L
1,625 Elo+
Party 1
Geb
Geb
Hex-Bocath_Fatal
Geb
Level 127
God Stats
4W - 10L
1,341 SR
Queue Stats
393W - 424L
1,543 Elo+
Party 1
Chiron
Chiron
Obitobo
Chiron
Level 103
God Stats
2W - 5L
1,556 SR
Queue Stats
235W - 273L
1,420 Elo+
Solo
Thor
Thor
gabriel310802
Thor
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 170L
1,555 Elo+
Party 1
Zhong Kui
Zhong Kui
zatchbelz
Zhong Kui
Level 144
God Stats
2W - 1L
1,775 SR
Queue Stats
65W - 69L
1,557 Elo+
Party 1
Team Averages
Level 108
1,539 SR
1,540 Elo+

VS

Team Averages
Level 88
1,548 SR
1,468 Elo+
Set
Set
 
Set
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
KNA_Ragnar
Nike
Level 87
God Stats
32W - 27L
1,566 SR
Queue Stats
323W - 303L
1,515 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Lepl97
Kumbhakarna
Level 107
God Stats
13W - 6L
1,673 SR
Queue Stats
78W - 74L
1,395 Elo+
Solo
Neith
Neith
yGolld
Neith
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CarneFrescaa
Charybdis
12
0 / 5 / 1
7,588
422
4,698
10,482
3,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
0 / 3 / 6
7,482
416
4,115
11,577
10,806
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
Obitobo
Chiron
16
10 / 6 / 1
10,587
588
15,778
18,592
8,217
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 5
8,858
492
7,823
16,309
7,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
zatchbelz
Zhong Kui
15
3 / 4 / 2
9,547
530
11,062
14,300
13,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
18
13 / 4 / 2
10,963
609
15,650
17,620
10,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
 
Ah Puch
16
4 / 3 / 8
10,225
568
14,424
13,875
5,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 0
9,334
519
4,694
14,251
10,009
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kumbhakarna
Lepl97
Kumbhakarna
14
2 / 3 / 8
9,373
521
5,269
15,776
17,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
yGolld
Neith
14
1 / 3 / 5
8,229
457
9,375
8,418
4,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
15
Kills
22
22
Deaths
16
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
13
4
2
3.5
W
Ah Puch
 
Ah Puch
4
3
8
2.67
L
Charybdis
CarneFrescaa
Charybdis
0
5
1
0.1
L
0
3
6
1
W
2
3
0
0.67
W
Kumbhakarna
Lepl97
Kumbhakarna
2
3
8
2
L
Chiron
Obitobo
Chiron
10
6
1
1.75
L
2
4
5
1.13
W
Neith
yGolld
Neith
1
3
5
1.17
L
Zhong Kui
zatchbelz
Zhong Kui
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,476
Damage
49,412
71,260
Taken
69,940
43,445
Mitigated
49,269
22,374
Healing
13,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
15,650
8,725
0
2,251
17,620
10,819
0
1,190
16,368
0
95,505
W
Ah Puch
 
Ah Puch
14,424
1,410
0
5,151
13,875
5,838
0
2,266
11,549
69,159
0
L
Charybdis
CarneFrescaa
Charybdis
4,698
3,021
0
2,446
10,482
3,960
790
2,265
8,177
0
43,581
L
4,115
512
86
2,222
11,577
10,806
0
3,861
7,642
27,868
0
W
4,694
477
0
500
14,251
10,009
1,906
4,858
8,917
0
74,995
W
Kumbhakarna
Lepl97
Kumbhakarna
5,269
1,600
0
3,096
15,776
17,749
0
3,248
12,470
36,479
0
L
Chiron
Obitobo
Chiron
15,778
7,065
208
5,555
18,592
8,217
1,411
6,908
11,122
0
90,343
L
7,823
2,901
0
6,554
16,309
7,262
0
4,118
11,967
0
62,421
W
Neith
yGolld
Neith
9,375
3,479
0
2,637
8,418
4,854
1,148
2,903
5,459
0
69,995
L
Zhong Kui
zatchbelz
Zhong Kui
11,062
1,031
0
5,303
14,300
13,200
330
1,677
12,603
59,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,062
Gold Earned
48,124
490
Minions Killed
534
0
Camps Cleared
0
1,505,916
Distance Traveled
1,642,249
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,963
609
128
7
0
366,651
1
W
Ah Puch
10,225
568
119
7
0
339,989
3
L
Charybdis
7,588
422
70
4
0
275,905
0
L
Geb
7,482
416
49
3
0
330,493
6
W
Nike
9,334
519
131
7
0
300,368
2
W
Kumbhakarna
9,373
521
44
2
0
341,983
2
L
Chiron
10,587
588
144
8
0
292,640
1
L
Thor
8,858
492
97
5
0
326,896
0
W
Neith
8,229
457
112
6
0
293,258
1
L
Zhong Kui
9,547
530
130
7
0
279,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role