Player Matchup

Bellona
Bellona
KingLuiTheBoy
Bellona
Level 47
God Stats
1W - 1L
1,897 SR
Queue Stats
28W - 50L
1,362 Elo+
Solo
Loki
Loki
ShinobiKen420
Loki
Level 109
God Stats
3W - 9L
1,181 SR
Queue Stats
169W - 167L
1,436 Elo+
Solo
Sol
Sol
ToniMM97
Sol
Level 98
God Stats
18W - 11L
1,572 SR
Queue Stats
26W - 22L
1,509 Elo+
Party 1
Kukulkan
Kukulkan
XenoXenoVM
Kukulkan
Level 44
God Stats
46W - 37L
1,542 SR
Queue Stats
185W - 208L
1,434 Elo+
Solo
Ymir
Ymir
rogillo7508
Ymir
Level 16
God Stats
21W - 16L
1,565 SR
Queue Stats
24W - 22L
1,487 Elo+
Party 1
Team Averages
Level 63
1,551 SR
1,446 Elo+

VS

Team Averages
Level 47
1,434 SR
1,416 Elo+
Ares
Ares
CityLimits77
Ares
Level 61
God Stats
16W - 14L
1,514 SR
Queue Stats
63W - 79L
1,413 Elo+
Solo
Chaac
Chaac
Cptn_Squidy
Chaac
Level 41
God Stats
0W - 2L
1,268 SR
Queue Stats
2W - 4L
1,367 Elo+
Solo
Hera
Hera
FerUsako
Hera
Level 68
God Stats
15W - 22L
1,340 SR
Queue Stats
209W - 238L
1,395 Elo+
Solo
Chronos
Chronos
StupidSharkBoy-i
Chronos
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 118L
1,478 Elo+
Party 2
Heimdallr
Heimdallr
bababoi754
Heimdallr
Level 16
God Stats
26W - 25L
1,547 SR
Queue Stats
44W - 56L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
15
4 / 3 / 8
9,331
1,166
7,969
14,591
12,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 1 / 6
9,597
1,200
4,967
4,899
2,629
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 1 / 9
8,813
1,102
12,508
7,086
3,525
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
XenoXenoVM
Kukulkan
15
1 / 1 / 10
8,724
1,091
9,454
3,866
1,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 1 / 9
9,130
1,141
8,193
13,038
14,856
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

321

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 5
9,680
1,210
5,437
14,051
17,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 0 / 0
5,808
726
0
0
0
Hera
14
5 / 2 / 2
9,772
1,222
10,192
9,553
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 3 / 6
9,001
1,125
10,956
10,745
4,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
bababoi754
Heimdallr
14
0 / 2 / 6
8,560
1,070
11,053
12,214
6,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
13
Kills
7
7
Deaths
13
42
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
L
0
0
0
0
L
Hera
5
2
2
3
W
Bellona
4
3
8
2.67
W
4
1
6
7
L
1
3
6
1.33
W
1
1
9
5.5
W
Kukulkan
XenoXenoVM
Kukulkan
1
1
10
6
L
Heimdallr
bababoi754
Heimdallr
0
2
6
1.5
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,091
Damage
37,638
43,480
Taken
46,563
35,868
Mitigated
32,863
3,766
Healing
3,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,437
425
0
919
14,051
17,526
0
7,760
6,291
13,611
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Hera
10,192
1,873
0
50
9,553
4,221
0
7,670
1,883
23,081
0
W
Bellona
7,969
2,902
0
1,769
14,591
12,862
0
7,693
6,898
0
21,417
W
4,967
562
0
0
4,899
2,629
0
3,611
1,288
0
13,648
L
10,956
2,636
0
1,186
10,745
4,976
0
6,385
4,360
28,788
0
W
12,508
4,585
442
1,555
7,086
3,525
0
4,772
2,314
33,178
0
W
Kukulkan
XenoXenoVM
Kukulkan
9,454
788
0
0
3,866
1,996
0
2,539
1,327
25,246
0
L
Heimdallr
bababoi754
Heimdallr
11,053
5,735
0
916
12,214
6,140
0
8,340
3,874
0
30,574
W
8,193
1,684
0
0
13,038
14,856
0
7,970
5,068
16,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,595
Gold Earned
42,821
153
Minions Killed
130
7
Camps Cleared
4
827,330
Distance Traveled
584,865
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,680
1,210
15
2
0
141,369
0
L
Chaac
5,808
726
0
0
0
0
0
L
Hera
9,772
1,222
40
5
0
128,480
0
W
Bellona
9,331
1,166
17
2
3
156,869
3
W
Loki
9,597
1,200
16
2
3
176,881
0
L
Chronos
9,001
1,125
37
5
1
168,675
0
W
Sol
8,813
1,102
58
7
0
135,831
0
W
Kukulkan
8,724
1,091
43
5
0
178,908
0
L
Heimdallr
8,560
1,070
38
5
3
146,341
0
W
Ymir
9,130
1,141
19
2
1
178,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role