Player Matchup

Achilles
Achilles
Galekor
Achilles
Level 119
God Stats
13W - 12L
1,535 SR
Queue Stats
177W - 187L
1,519 Elo+
Party 2
Fenrir
Fenrir
Meluuuu
Fenrir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 44L
1,483 Elo+
Party 2
Tiamat
Tiamat
Tarode
Tiamat
Level 84
God Stats
0W - 2L
1,332 SR
Queue Stats
39W - 34L
1,484 Elo+
Party 2
Team Averages
Level 101
1,456 SR
1,495 Elo+

VS

Team Averages
Level 30
1,634 SR
1,721 Elo+
Horus
Horus
Borubar0987
Horus
Level 57
God Stats
5W - 6L
1,574 SR
Queue Stats
50W - 42L
1,486 Elo+
Party 1
Susano
Susano
grzesiuk
Susano
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,962 Elo+
Party 1
Anubis
Anubis
matis123x
Anubis
Level 16
God Stats
3W - 0L
1,828 SR
Queue Stats
4W - 1L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Galekor
Achilles
17
7 / 4 / 3
12,102
672
21,275
27,821
32,756
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Meluuuu
Fenrir
15
1 / 11 / 6
10,763
598
9,997
23,053
14,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Tarode
Tiamat
15
3 / 8 / 4
11,330
629
8,130
16,175
8,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 15
13,665
759
17,639
18,842
20,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
grzesiuk
Susano
18
11 / 6 / 8
13,447
747
20,431
17,071
9,355
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
matis123x
Anubis
17
5 / 3 / 15
12,576
699
18,233
16,314
9,858
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
61
11
Kills
23
23
Deaths
11
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
7
2
15
7.25
L
Achilles
Galekor
Achilles
7
4
3
2.13
L
Fenrir
Meluuuu
Fenrir
1
11
6
0.36
L
Tiamat
Tarode
Tiamat
3
8
4
0.63
W
Susano
grzesiuk
Susano
11
6
8
2.5
W
Anubis
matis123x
Anubis
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,402
Damage
56,303
67,049
Taken
52,227
55,164
Mitigated
39,324
5,411
Healing
20,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,639
9,594
4,313
8,673
18,842
20,111
864
3,503
14,779
0
36,698
L
Achilles
Galekor
Achilles
21,275
4,100
0
2,655
27,821
32,756
0
6,770
20,354
0
45,973
L
Fenrir
Meluuuu
Fenrir
9,997
1,906
0
980
23,053
14,163
0
8,598
14,141
0
31,666
L
Tiamat
Tarode
Tiamat
8,130
111
165
1,611
16,175
8,245
27
3,644
12,236
27,801
0
W
Susano
grzesiuk
Susano
20,431
6,366
0
361
17,071
9,355
735
2,528
14,213
0
50,209
W
Anubis
matis123x
Anubis
18,233
3,109
0
7,230
16,314
9,858
793
1,342
14,752
58,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,195
Gold Earned
39,688
144
Minions Killed
173
6
Camps Cleared
8
896,170
Distance Traveled
935,270
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,665
759
39
2
0
332,288
2
L
Achilles
12,102
672
33
2
1
334,885
2
L
Fenrir
10,763
598
44
2
2
271,768
4
L
Tiamat
11,330
629
67
4
3
289,517
2
W
Susano
13,447
747
45
3
6
327,158
1
W
Anubis
12,576
699
89
5
2
275,824
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role