Player Matchup

Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
GRT_XAMOGELASTOS
Ymir
Level 12
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 8L
1,003 Elo+
Party 3
Anhur
Anhur
SAD_Savvage
Anhur
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,130 Elo+
Party 3
Arachne
Arachne
STG smokee
Arachne
Level 99
God Stats
17W - 19L
1,493 SR
Queue Stats
305W - 360L
1,325 Elo+
Party 1
Nu Wa
Nu Wa
duo-content
Nu Wa
Level 61
God Stats
1W - 2L
1,451 SR
Queue Stats
125W - 143L
1,381 Elo+
Solo
Team Averages
Level 65
1,450 SR
1,268 Elo+

VS

Team Averages
Level 44
1,457 SR
1,342 Elo+
Set
Set
Devilbanan134
Set
Level 60
God Stats
1W - 0L
1,264 SR
Queue Stats
21W - 24L
1,405 Elo+
Solo
Chaac
Chaac
JacktheSamurai
Chaac
Level 78
God Stats
33W - 28L
1,467 SR
Queue Stats
300W - 324L
1,317 Elo+
Solo
Fafnir
Fafnir
Lexas003
Fafnir
Level 12
God Stats
2W - 4L
1,208 SR
Queue Stats
3W - 8L
1,041 Elo+
Party 2
Nu Wa
Nu Wa
Skyr1997
Nu Wa
Level 65
God Stats
5W - 4L
1,674 SR
Queue Stats
82W - 86L
1,304 Elo+
Party 2
Neith
Neith
llnumall
Neith
Level 3
God Stats
2W - 0L
1,674 SR
Queue Stats
3W - 1L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 7 / 1
8,220
514
13,173
14,940
5,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 0
5,665
354
1,540
5,594
2,710
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 2
6,591
412
2,266
8,509
2,451
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
STG smokee
Arachne
13
7 / 6 / 0
8,524
533
9,971
15,491
4,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 3 / 3
7,964
498
5,542
9,853
3,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 5 / 4
8,518
532
13,932
14,519
6,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 1 / 4
8,010
501
6,891
16,488
12,499
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fafnir
Lexas003
Fafnir
10
0 / 1 / 5
7,222
451
1,771
6,717
7,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
Skyr1997
Nu Wa
14
3 / 1 / 3
7,936
496
6,346
5,519
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
llnumall
Neith
11
1 / 1 / 5
6,933
433
7,926
8,810
3,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
9
Kills
17
18
Deaths
9
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
7
1
0.36
W
9
5
4
2.2
L
0
0
0
0
W
4
1
4
6
W
Fafnir
Lexas003
Fafnir
0
1
5
2.5
L
0
2
2
0.5
L
Arachne
STG smokee
Arachne
7
6
0
1.17
W
Nu Wa
Skyr1997
Nu Wa
3
1
3
4.5
L
0
3
3
0.5
W
Neith
llnumall
Neith
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,492
Damage
36,866
54,387
Taken
52,053
18,947
Mitigated
32,280
13,191
Healing
17,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,173
4,783
0
5,691
14,940
5,721
1,277
1,159
13,781
49,780
6,404
W
13,932
5,723
0
3,531
14,519
6,784
52
3,499
10,882
0
57,642
L
1,540
179
137
640
5,594
2,710
216
1,274
4,320
15,239
0
W
6,891
913
0
8,657
16,488
12,499
48
8,577
7,783
206
46,278
W
Fafnir
Lexas003
Fafnir
1,771
280
762
1,214
6,717
7,020
143
2,970
3,641
15,585
0
L
2,266
829
331
3,528
8,509
2,451
672
1,078
7,431
0
36,503
L
Arachne
STG smokee
Arachne
9,971
7,653
0
1,712
15,491
4,923
0
1,556
13,935
0
43,205
W
Nu Wa
Skyr1997
Nu Wa
6,346
2,376
0
360
5,519
2,165
489
1,972
3,411
46,270
0
L
5,542
1,425
0
1,152
9,853
3,142
320
3,256
6,597
67,142
0
W
Neith
llnumall
Neith
7,926
3,485
0
3,042
8,810
3,812
350
2,139
6,619
0
56,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,964
Gold Earned
38,619
355
Minions Killed
356
0
Camps Cleared
0
1,340,889
Distance Traveled
1,436,489
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,220
514
94
6
0
245,370
0
W
Set
8,518
532
93
6
0
299,803
1
L
Ymir
5,665
354
26
2
0
243,690
0
W
Chaac
8,010
501
78
5
0
285,199
0
W
Fafnir
7,222
451
20
1
0
293,387
6
L
Anhur
6,591
412
61
4
0
273,068
0
L
Arachne
8,524
533
61
4
0
321,884
0
W
Nu Wa
7,936
496
86
5
0
285,658
2
L
Nu Wa
7,964
498
113
7
0
256,877
3
W
Neith
6,933
433
79
5
0
272,442
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role