Player Matchup

Sol
Sol
Silver IV
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Sol
Silver IV
Level 101
God Stats
1W - 2L
1,418 SR
Queue Stats
63W - 99L
1,094 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,418 SR
1,094 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,500 SR
1,400 MMR
Xbalanque
Xbalanque
Bronze III
Alt-account-only
Xbalanque
Bronze III
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,140
793
5,382
10,798
4,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BakasuraKaliAnubisSkadiCabrakan

VS

Bans
Ah Muzen CabChaacVamanaPoseidonBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
14
3 / 0 / 0
8,560
951
8,662
8,188
4,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,382
Damage
8,662
10,798
Taken
8,188
4,480
Mitigated
4,739
4,338
Healing
1,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
8,662
4,259
0
1,569
8,188
4,739
1,217
4,628
3,560
0
43,530
L
5,382
2,507
0
4,338
10,798
4,480
0
158
10,591
30,516
4,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,140
Gold Earned
8,560
70
Minions Killed
88
3
Camps Cleared
4
157,264
Distance Traveled
167,472
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,560
951
88
10
4
167,472
0
L
Sol
7,140
793
70
8
3
157,264
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role